pharan
|
5d78359b7c
|
[csharp] Limit linked list by speeding up, see 0f944b2baf
|
2017-05-18 09:11:42 +08:00 |
|
pharan
|
eacb73c913
|
[csharp] Ported animation state changes, see https://github.com/EsotericSoftware/spine-runtimes/issues/904
|
2017-05-18 07:17:41 +08:00 |
|
badlogic
|
5b691065bf
|
[csharp] Fixed memory leak in Triangulator
|
2017-05-04 14:18:51 +02:00 |
|
pharan
|
c7cb29c779
|
[csharp] Translate libGDX labeled continue.
|
2017-04-30 21:34:42 +08:00 |
|
pharan
|
4c043c0eb6
|
[csharp] Minor formatting changes.
|
2017-04-30 21:33:44 +08:00 |
|
badlogic
|
c542fb3d91
|
[csharp] Separated triangulation and convex decomposition
|
2017-04-21 10:46:02 +02:00 |
|
badlogic
|
0fd553e75a
|
[csharp][libgdx] Fixed indexing in RegionAttachment. [monogame][xna] Fixed SkeletonMeshRenderer clipping
|
2017-04-20 15:02:24 +02:00 |
|
badlogic
|
41f2e206d6
|
[xna] Added clipping to SkeletonMeshRenderer, doesn't quite work yet
|
2017-04-19 16:35:26 +02:00 |
|
badlogic
|
cd788ebbba
|
[csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity
|
2017-04-19 15:38:51 +02:00 |
|
badlogic
|
4cd5ccc5b8
|
[csharp] Fixed port of ConvexDecomposer, SkeletonClipping
|
2017-04-19 15:15:37 +02:00 |
|
badlogic
|
686b2b551d
|
[csharp] Ported ConvexDecomposer
|
2017-04-19 14:41:16 +02:00 |
|
badlogic
|
63c3a48014
|
[csharp] Added clipping attachment, loading and subs for clipping code
|
2017-04-19 14:14:09 +02:00 |
|
badlogic
|
7af22538e2
|
[csharp] Ported AnimationState change
|
2017-04-10 15:48:54 +02:00 |
|
John
|
facae4cb12
|
[csharp] Match fewer ifs for mixAlpha fix.
f8ea8e99ca
|
2017-04-07 23:11:13 +08:00 |
|
John
|
b7b173d1ec
|
[csharp] Port dipping problem fix
https://github.com/EsotericSoftware/spine-runtimes/issues/867
|
2017-04-06 23:54:43 +08:00 |
|
badlogic
|
b2d4fa4012
|
Merged with master, pulling in change from MathUtils -> TrigUtils in spine-libgdx as well as Maven pom.xml
|
2017-03-24 14:15:24 +01:00 |
|
badlogic
|
1ad8e6b63c
|
Merged with master, resolved conflicts
|
2017-03-02 13:04:44 +01:00 |
|
Shinsuke Sugita
|
30d52282af
|
fix typo (#847)
receive is correct
|
2017-03-01 08:58:11 +01:00 |
|
John
|
3697e431ee
|
[csharp] Fix reading dark color from binary.
|
2017-02-28 22:37:46 +08:00 |
|
John
|
d7d6177372
|
[csharp] Fix disabled inheritance when yDown==true (#834)
http://esotericsoftware.com/forum/Flipped-bones-during-runtime-using-XNA-sample-project-7873
|
2017-02-28 04:23:09 +08:00 |
|
John
|
7e236dafbc
|
Update README.md
|
2017-02-27 01:29:25 +08:00 |
|
pharan
|
af2b483ca7
|
[csharp] Fix UV/Vertex order to favor existing renderers.
|
2017-02-27 00:32:17 +08:00 |
|
pharan
|
cd2c3e6b9d
|
[csharp] Fix dark color loading from json.
|
2017-02-27 00:30:48 +08:00 |
|
pharan
|
a56c22cb74
|
[csharp] Minor formatting changes on Atlas.cs
|
2017-02-27 00:30:02 +08:00 |
|
pharan
|
7938375067
|
[csharp] Matching and cleanup. 2 of 2
|
2017-02-24 21:12:21 +08:00 |
|
pharan
|
2c92a4689b
|
[csharp] Matching and cleanup. 1 of 2
|
2017-02-24 16:56:35 +08:00 |
|
badlogic
|
29b1f5f192
|
Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
|
2017-02-23 15:44:38 +01:00 |
|
badlogic
|
787a525a93
|
[runtimes] Closes #842, sorting of transform constraints
|
2017-02-23 15:44:31 +01:00 |
|
badlogic
|
bdce56767e
|
Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
|
2017-02-23 14:41:40 +01:00 |
|
badlogic
|
db6aad1a72
|
[csharp] Added point attachment to spine-csharp VS project
|
2017-02-23 14:41:32 +01:00 |
|
badlogic
|
cbe79ba04a
|
Merged master manually
|
2017-02-23 14:39:36 +01:00 |
|
badlogic
|
a04c0088cb
|
Merge branch 'master' into 3.6-beta
|
2017-02-23 14:38:23 +01:00 |
|
badlogic
|
f617ff635f
|
[runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson
|
2017-02-20 11:22:26 +01:00 |
|
badlogic
|
03c41b7667
|
[csharp] Fixed transform constraint binary reading, didn't read local/relative properties
|
2017-02-20 10:59:27 +01:00 |
|
John
|
cee79b7beb
|
[csharp] Allow events queued within callbacks.
|
2017-02-18 15:28:02 +08:00 |
|
John
|
1650b2bd20
|
[csharp] Added to docs in Skin.cs
|
2017-02-06 07:02:04 +08:00 |
|
pharan
|
3736a5c3dc
|
[csharp] Ported 3.6-beta changes.
|
2017-01-28 23:20:23 +08:00 |
|
pharan
|
0a423c3757
|
[unity] Updated editors.
|
2016-12-23 12:24:58 +08:00 |
|
badlogic
|
e296ef7c30
|
[csharp] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
|
2016-12-15 14:57:39 +01:00 |
|
John
|
dc8f89fd65
|
[csharp] Fix recursion in clearTracks.
Issue: https://github.com/EsotericSoftware/spine-runtimes/issues/805
based on f6cf88103c and 7dbf7c5268
|
2016-12-15 05:58:49 +08:00 |
|
badlogic
|
14f9d28d06
|
[csharp] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
|
2016-12-06 13:53:25 +01:00 |
|
John
|
3884422543
|
[csharp] AnimationState TrackEntry pooling.
|
2016-12-02 18:48:39 +08:00 |
|
John
|
896abf8fd7
|
[csharp] AnimationState fixes.
Includes fix: a6ac746b4f
|
2016-12-02 02:10:42 +08:00 |
|
John
|
c1353efdd3
|
[csharp] Better rotation direction reset.
Based on 6af978871b
|
2016-11-29 01:42:02 +08:00 |
|
badlogic
|
9c1b5b209a
|
[csharp] Ported latest AnimationState changes
|
2016-11-28 16:46:14 +01:00 |
|
pharan
|
1aa8f56f9b
|
[csharp] Fix SkeletonBinary/SkeletonJson for Unity-WSA.
|
2016-11-28 19:04:08 +08:00 |
|
pharan
|
abb1b013a5
|
[csharp] AnimationState fixes.
|
2016-11-24 02:42:37 +08:00 |
|
pharan
|
25c2ca7b1b
|
[csharp] UpdateMixingFrom fixes.
|
2016-11-23 22:11:47 +08:00 |
|
pharan
|
ece4e93118
|
[csharp] Fix and cleanup a few typos.
|
2016-11-19 06:35:00 +08:00 |
|
NathanSweet
|
d52d2e72ee
|
Updated READMEs, supported version is 3.5.xx.
|
2016-11-15 23:29:27 +01:00 |
|