Harald Csaszar
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68f0c2f9f3
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[unity] BoneFollower now has an additional option to not follow xy position (to follow rotation only). Closes #1451.
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2019-08-14 18:02:02 +02:00 |
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Harald Csaszar
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eda6c1797b
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[unity] updated changelog by added LWRP shader of last commit.
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2019-08-13 19:12:52 +02:00 |
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Harald Csaszar
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2ef2e70210
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[unity] Spine LWRP shaders package: Added LWRP version of "Spine/Skeleton" shader. The normal shader no longer worked in LWRP setting on Unity 2019.1.6+ on Android GLES 3.0 (due to instancing problems). Closes #1446.
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2019-08-13 19:07:45 +02:00 |
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NathanSweet
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c24b8b348d
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[libgdx] Removed JsonRollback println.
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2019-08-13 17:13:12 +02:00 |
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badlogic
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f98afcebfe
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-08-12 14:02:33 +02:00 |
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badlogic
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40d4cad434
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[cocos2dx] Properly retain/release textures in attachemnt vertices. Closes #1442.
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2019-08-12 14:02:05 +02:00 |
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Harald Csaszar
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b151e2e610
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[unity] Fixed SkeletonData asset inspector animation playback preview for Unity 2018 and 2019. Closes #1440.
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2019-08-09 17:33:42 +02:00 |
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badlogic
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84c09c1bbc
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-08-09 14:53:15 +02:00 |
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badlogic
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5bbfa490bf
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[cpp] Closes #1435, AnimationState#computeNotLast() was wrong.
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2019-08-09 14:53:06 +02:00 |
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Harald Csaszar
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b763cc0256
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[unity] Cosmetic change - updated settings label to "Mecanim Bake Settings" to avoid confusion.
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2019-08-07 19:07:53 +02:00 |
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Harald Csaszar
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9c331fcf4f
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[unity] Fixed Mecanim events for folders. Added preferences entry whether folder name shall be added to called method name or omitted.
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2019-08-07 18:55:16 +02:00 |
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Harald Csaszar
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0b4bc2db94
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[csharp] Removed #if UNITY_EDITOR guards around linq code from spine-csharp code again (OrderedDictionary).
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2019-08-07 17:33:38 +02:00 |
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Harald Csaszar
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6381414ffd
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[csharp] Added an entry for previously removed Skin methods to changelog.
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2019-08-07 17:18:02 +02:00 |
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Harald Csaszar
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bc522117b1
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[csharp] Fixed a typo in SkeletonBinary.cs that led to a compile error.
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2019-08-07 14:48:44 +02:00 |
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Harald Csaszar
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ed95732bf2
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[csharp] Changed Skin.Attachment type to generic OrderedDictionary. Cleaned up related code. Closes #1433.
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2019-08-07 14:42:15 +02:00 |
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badlogic
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336288cb2e
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[csharp] fix parsing of default skins without attachment for binary files.
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2019-08-07 11:43:29 +02:00 |
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badlogic
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cc694f7b5a
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[as3] fix parsing of default skins without attachment for binary files.
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2019-08-07 11:41:30 +02:00 |
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badlogic
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8b714d6849
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[ts] fix parsing of default skins without attachment for binary files.
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2019-08-07 11:37:23 +02:00 |
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badlogic
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fada823dcb
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[c][cpp] fix parsing of default skins without attachment for binary files.
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2019-08-07 11:34:31 +02:00 |
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Harald Csaszar
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30bcfbe1eb
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[unity] Updated supported unity version in changelog.
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2019-08-06 19:10:12 +02:00 |
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NathanSweet
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f60f026f09
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[libgdx] Minor SkeletonBinary improvement.
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2019-08-06 16:40:06 +02:00 |
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NathanSweet
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bb8cba13e1
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[libgdx] SkeletonBinary should only set a default skin if it has attachments.
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2019-08-06 16:38:29 +02:00 |
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Harald Csaszar
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ed43c70bd1
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[unity] minor cleanup, removed meta files of no longer existing directories.
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2019-08-06 11:45:17 +02:00 |
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Harald Csaszar
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ae73a452bb
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[unity] Fixed potential (non-critical) error messages on first import due to import order. Related to commit regarding GUI icon loading: bc85618.
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2019-08-06 11:35:01 +02:00 |
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Harald Csaszar
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024d413e9f
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[unity] Fixed warnings about obsolete prefab method calls (missing #if branch for Unity 2018.4). Closes #1428.
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2019-08-05 19:02:11 +02:00 |
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badlogic
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e039625430
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Removed stretchyman-stretchy-ik from all examples.
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2019-08-05 17:41:15 +02:00 |
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badlogic
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bb51ec7f23
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Updated examples, removed stretch-ik stretchyman.
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2019-08-05 17:31:15 +02:00 |
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badlogic
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3f1214923c
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[maven-release-plugin] prepare for next development iteration
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2019-08-05 15:04:01 +02:00 |
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badlogic
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76a6f7302f
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[maven-release-plugin] prepare release spine-libgdx-3.8.55.1
spine-libgdx-3.8.55.1
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2019-08-05 15:03:54 +02:00 |
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badlogic
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d5689f01b0
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[libgdx] Snapshot version.
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2019-08-05 15:03:25 +02:00 |
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badlogic
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581fcfb315
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[libgdx] Updated to gdx 1.9.10.
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2019-08-05 15:01:44 +02:00 |
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badlogic
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74d99fd895
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Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
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2019-08-02 16:16:35 +02:00 |
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badlogic
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706c01de00
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[ue4] Closes #1425, scratch buffer in renderer would eventually also turn into output buffer of clipper due to incorrect assignment of array.
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2019-08-02 16:16:21 +02:00 |
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Harald Csaszar
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bc856187d3
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[unity] Fixed loading Editor icons, directory was assumed at wrong location after assets have been moved.
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2019-08-01 16:05:37 +02:00 |
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Harald Csaszar
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fb6acbf3c0
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[unity] Updated Spine LWRP UPM package for Unity 2019.2 - added separate package.json files for unity 2019.1 and 2019.2.
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2019-07-31 15:45:32 +02:00 |
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Harald Csaszar
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083ef01160
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[unity] Sprite/Pixel Lit shader: Fixed errors in shader inspector GUI at certain configurations after change to ZWrite always on. See commit 4741279.
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2019-07-31 09:52:16 +02:00 |
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badlogic
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698715789f
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[ue4] Fixed #1421, SlateIndex is 32-bit on the desktop and 16-bit on mobile. Memcpy assumed 32-bit.
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2019-07-30 15:33:10 +02:00 |
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Harald Csaszar
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904b7ce40a
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[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
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2019-07-26 19:31:43 +02:00 |
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badlogic
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9bb480eb5c
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[unity] Updated README.md.
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2019-07-26 13:44:01 +02:00 |
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badlogic
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bc6d74eb25
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[unity] Removed outdated .pdf file.
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2019-07-26 13:19:47 +02:00 |
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badlogic
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3f9ed10c6a
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Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
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2019-07-26 11:37:25 +02:00 |
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badlogic
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c8867a98c4
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[cocos2d-objc] Fixed calculation of bounding box.
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2019-07-26 11:37:18 +02:00 |
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Harald Csaszar
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9de0118f69
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[unity] Renamed shader file Spine-SkeletonLit.shader to Spine-Skeleton-Lit.shader. Adapted changelog to last two commits.
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2019-07-25 22:17:43 +02:00 |
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Harald Csaszar
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44f2fa9c69
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[unity] Added shader variant Spine/Skeleton Lit ZWrite and moved common functionality to cginc files. Cleanup of Skeleton Lit shader.
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2019-07-25 22:11:21 +02:00 |
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Harald Csaszar
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a5a749d4a8
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[unity] Spine/Sprite shaders: Renamed Light Probes parameter to Light Probes & Ambient so that users recognize its effect at first glance (visual name changed in inspector only).
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2019-07-25 17:37:22 +02:00 |
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badlogic
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a578557934
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[cpp] Added Skin::removeAttachment.
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2019-07-25 15:23:48 +02:00 |
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badlogic
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08c7c566f3
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[cocos2d-objc] Fixed culling of attachments in SkeletonRenderer.m. See #1418.
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2019-07-25 15:16:55 +02:00 |
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Harald Csaszar
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4741279d7d
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[unity] Spine/Sprite/Pixel Lit shader: Fixed bug where parts were shining through - changed ZWrite to always On, otherwise ForwardAdd pass will incorrectly show lit hidden parts. Added recommendation warning box in SkeletonRenderer inspector for Z Spacing on enabled ZWrite shaders. Closes #1335.
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2019-07-24 15:12:25 +02:00 |
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badlogic
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2b5e521c34
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[threejs] Closes #1412, added dispose() method to SkeletonMesh and required underlying code.
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2019-07-24 13:21:42 +02:00 |
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Harald Csaszar
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4a357f23f2
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[unity] Updated CHANGELOG by Timeline package entry.
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2019-07-18 15:02:25 +02:00 |
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