NathanSweet
692f24c6b9
Changed to Color32. Reduced zeroing mesh verts.
2013-06-13 11:15:19 +02:00
NathanSweet
48cfd1d874
Added mesh.MarkDynamic().
2013-06-11 18:42:22 +02:00
NathanSweet
4a03850829
Some small optimizations.
2013-06-10 17:02:49 +02:00
NathanSweet
fbbe262a39
Fixed spine-unity.
2013-05-29 00:03:06 +02:00
NathanSweet
beeff7d752
Unity optimizations.
2013-05-11 19:34:28 +02:00
NathanSweet
6bbce812f8
Refactored spine-unity, separated SkeletonComponent and SkeletonAnimation.
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Added animation:<No Change> to SkeletonAnimation. See:
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=606
2013-05-06 15:45:08 +02:00
NathanSweet
7f69300bcc
Refactoring: changed references to "bind pose" to "setup pose".
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This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
80fdba02a1
Refactoring: RegionAttachment vertices, texture->rendererObject...
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- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
2a480de598
Fixed slot alpha blending in spine-unity.
2013-05-04 12:03:38 +02:00
NathanSweet
e0fffa79b3
Fixed slot colors.
2013-04-24 19:05:20 +02:00
NathanSweet
4b9b17e190
Skin select box and goblins example for Unity.
2013-04-24 18:41:57 +02:00
NathanSweet
2eb8627894
Fixes needed for Unity 3.5.
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Unity 3.5 is pretty terrible. :(
2013-04-22 11:55:22 +02:00
NathanSweet
7bd6f62a2b
Added AnimationState clear.
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id return value for factory methods.
2013-04-18 23:31:29 +02:00
NathanSweet
143f99a81f
Refactoring for multi page atlas support.
2013-04-17 22:09:58 +02:00
NathanSweet
23e04c3b08
Refactoring to bring spine-libgdx up to date with spine-csharp and spine-xna.
2013-04-16 12:44:55 +02:00
NathanSweet
d4f2011aba
License headers.
2013-04-16 11:40:44 +02:00
Calvin Rien
3dd401b342
Made Unity project directory structure more plugin compliant.
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Added .sln for spine-csharp that compiles under MonoDevelop. Modifie spine-csharp.csproj to compile under MonoDevelop (mac).
2013-04-15 18:04:13 -07:00