Mario Zechner
3f6bc07bad
Move all formatter related files to formatters/
2021-08-16 16:38:16 +02:00
badlogic
ac86ef9ce8
[c] Replace direct assignment of slot->attachment with call to spSlot_setAttachment, fixes #1927
2021-08-05 17:10:26 +02:00
badlogic
8057c114db
[c][cpp] Fix multi-page atlas parsing, closes #1935
2021-08-05 16:19:06 +02:00
Nathan Sweet
8d99332f7f
[all] Fixed AnimationState#addEmptyAnimation when the track is empty.
...
http://esotericsoftware.com/forum/Spine-4-change-in-behavior-with-EmptyAnimation-16176
2021-07-28 20:32:53 -04:00
badlogic
620b926dd5
[c] Fix Atlas line length calculation, closes #1925
2021-07-23 16:05:23 +02:00
Nathan Sweet
0b01c0036e
[as3][c][cpp][csharp][libgdx][ts] Fixed SkeletonBinary scale not being applied to some timelines.
...
closes #1928
2021-07-20 13:31:31 -04:00
badlogic
e842e67d19
[c][cpp] CMake clean-up, update to C++11.
2021-07-01 11:04:12 +02:00
badlogic
87658c7d31
[c][cpp] Spotless formatter
2021-07-01 10:40:18 +02:00
badlogic
30702a3bff
[c][cpp] Fix AnimationState::clearNext()
2021-06-21 17:45:34 +02:00
Mario Zechner
de697385fc
[runtimes] Fix up README.md files using correct editor version.
2021-06-14 15:31:17 +02:00
Mario Zechner
3af35555a9
[c][cpp] Expose colors on bones, attachments. Closes #1823
2021-06-14 14:50:07 +02:00
badlogic
07d3633881
[c][cpp] Port IK constraint changes
...
See
33bce01fee
f9862b10b3
2021-06-09 14:44:24 +02:00
Mario Zechner
35650a6bb2
[c] port of constraint application oder, see #1896
2021-06-07 16:57:16 +02:00
Mario Zechner
4715608108
[c][cpp] Fix remaining 4.0 porting bugs, apply formatter.
2021-06-07 16:13:25 +02:00
Nathan Sweet
a5be08a62a
More clean up.
2021-06-05 21:16:36 -04:00
Nathan Sweet
700d2897a8
Various clean up.
2021-06-04 22:16:54 -04:00
Nathan Sweet
a8b79a66e1
[c, cpp] Renamed frameIndex parameters.
...
frame: frame number, 0 to frameCount - 1.
frameIndex: index into frames[].
2021-06-04 10:50:26 -04:00
Nathan Sweet
7bc5d995a3
[c] Fixed some incorrect constants.
2021-06-04 10:40:04 -04:00
Nathan Sweet
7df74c2fa4
Various fixes, clean up.
...
* Added missing CurveTimeline#shrink calls. c and cpp got BOZO comments until the method is added.
* SkeletonJson#readCurve clean up.
* ts, use shorthand for null checks.
* csharp, don't use unnecessary hasNext local.
2021-06-03 21:42:35 -04:00
Nathan Sweet
e40bc3c151
[c] Fixed wrong curve index.
2021-06-03 21:24:36 -04:00
Nathan Sweet
7aa940a961
Fixes for reading mix X/Y.
2021-06-03 15:33:48 -04:00
Mario Zechner
69f0873122
[c] Timeline type and debugging prints.
2021-06-02 09:28:24 +02:00
Mario Zechner
a71d73928d
[c] Fix frame and curve array initialization in timelines, add debugging methods.
2021-05-31 15:58:18 +02:00
Nathan Sweet
6dfae6df3c
Missing port: Fixed AnimationState crash when the number of timelines changes during a mix.
...
Ref impl commit: b99df7286aa933411f90eda6dbdeffd936058ae4
2021-05-31 01:26:41 -04:00
badlogic
e6a14ff532
[c] 4.0 porting, complete but with bugs.
2021-05-26 15:17:20 +02:00
badlogic
090f317602
[c] 4.0 porting, skeleton binary complete.
2021-05-20 11:30:34 +02:00
badlogic
7a7a69592a
[c] 4.0 porting, skeleton binary.
2021-05-19 12:31:40 +02:00
badlogic
5411717c1a
[c] 4.0 porting, texture atlas parsing and key value storage in regions.
2021-05-12 15:18:39 +02:00
badlogic
5d50d8f28e
[c] 4.0 porting, atlas parsing.
2021-04-08 20:56:58 +02:00
badlogic
fd06ab2bae
[c] 4.0 porting, remove unused vars.
2021-04-07 14:37:40 +02:00
badlogic
f74e80ae89
[c] 4.0 porting, AnimationState
2021-04-07 14:36:36 +02:00
badlogic
733aab6e73
[c] 4.0 porting, timelines complete.
2021-04-02 21:35:58 +02:00
badlogic
90bb6e2607
[c] 4.0 porting, more timeline work.
2021-04-01 21:20:44 +02:00
badlogic
5d3c3dbfc4
[c] More 4.0 porting, further refactoring of timelines.
2021-04-01 16:38:24 +02:00
badlogic
44b390cc0f
[c] 4.0 porting, more timeline work.
2021-03-30 16:25:40 +02:00
badlogic
3753dd6077
[c] 4.0 porting, color timelines
2021-03-26 13:27:29 +01:00
badlogic
25f202abe0
[c] 4.0 porting, SRTS timelines.
2021-03-26 12:43:24 +01:00
badlogic
22f6782fe5
[c] 4.0 porting, more timeline work.
2021-03-23 15:58:56 +01:00
badlogic
a4c5b9937f
[c] 4.0 port. refactor the way we handle animation and timeline data.
2021-03-22 15:21:14 +01:00
badlogic
1fa5545f19
[c] 4.0 porting, constraints & skeleton
2021-03-18 14:44:38 +01:00
badlogic
8798b48e39
[c] Remove SPINE_SHORT_NAMES and C++ struct constructors.
2021-03-18 11:07:16 +01:00
badlogic
cc654ac229
Merge branch '3.8' into 4.0-beta
2020-08-26 16:23:43 +02:00
Alexander Akhundzhanov
297fc2f438
[spine-c] Fixed floating point exception - division by zero ( #1706 )
2020-08-26 16:23:01 +02:00
badlogic
eddb0dde24
Merge branch '3.8' into 4.0-beta
2020-08-26 16:10:55 +02:00
badlogic
6c5948ab0b
[c] Closes #1740 , Parsing of path constraint timelines from JSON files was incorrect.
2020-08-26 16:10:43 +02:00
badlogic
c7a210a391
Merge branch '3.8' into 4.0-beta
2020-08-26 16:07:00 +02:00
badlogic
b4548b9166
[c][cpp] Closes #1742 , incorrect rotation value applied for 2 bone IK.
2020-08-26 16:06:41 +02:00
badlogic
10ecbcf8f3
Merge branch '3.8' into 4.0-beta
2020-08-13 14:50:18 +02:00
badlogic
6d833f36d1
[c] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738 .
2020-08-13 14:22:49 +02:00
badlogic
691767ca1f
Merge branch '3.8' into 3.9-beta
2020-06-03 17:44:21 +02:00