badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
NathanSweet
842dffbd83
[all] Source clean up, formatting, and tabs for indentation.
2019-08-27 15:57:14 +02:00
badlogic
7a19650b5b
[c] Added soft IK support. See #1383 .
2019-06-19 16:13:09 +02:00
badlogic
d9161d2020
[c] Ported skin bones/constraints changes. See #1346 .
2019-06-05 17:31:48 +02:00
badlogic
40e6b026bd
[c][sfml] Ported all skin API changes, see #841 .
2019-06-03 15:39:11 +02:00
badlogic
225472de93
[c] More skin API changes, see #841 .
2019-05-31 11:44:49 +02:00
badlogic
28b4694dbe
Broken beginnings of ref counting attachments in C/C++.
2019-05-28 11:12:33 +02:00
badlogic
09130b15df
Merge branch '3.7' into 3.8-beta
2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
badlogic
9a30520669
[c] Ported rotated mesh region UV loading. See #1327 .
2019-04-17 17:18:59 +02:00
badlogic
c68d85a1fc
[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325 .
2019-04-16 14:06:41 +02:00
badlogic
4785ad656d
[c] Ported AniamtionState and Animation changes. See #1303 .
2019-03-25 14:55:34 +01:00
badlogic
e7f018c89b
[c] Fix typos in short name macros of animation state.
2019-02-18 11:44:04 +01:00
badlogic
688b661c12
Revert "[c] Fixes #1282 , animation state was missing a null check when iterating mixed out track entries."
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This reverts commit f5709a7bbc79733646d49581c78a0e93939974eb.
2019-02-18 11:39:19 +01:00
badlogic
f5709a7bbc
[c] Fixes #1282 , animation state was missing a null check when iterating mixed out track entries.
2019-02-18 11:38:39 +01:00
badlogic
48ea9b1914
[c][cpp] Get rid of regionTextureWidth/Height
2018-12-22 15:33:42 +01:00
badlogic
794d7acd2f
[c][cpp] Port of mesh whitespaces stripping. See #1232 .
2018-12-22 14:27:32 +01:00
badlogic
a5023f521c
[c] IKCONSTRAINT_ENTRIES was incorrect. Closes #1197 .
2018-10-16 15:43:56 +02:00
badlogic
0ff14743f5
[c] Ported holdPrevious in AnimationState. See #1169 .
2018-09-11 14:49:23 +02:00
badlogic
7e1a0c172d
[c] Added event volume and balance, see #1171 .
2018-09-06 15:05:13 +02:00
badlogic
66236adea5
[c][cpp] Ported addition of uniform/compressed IK and rotation fix.
2018-08-23 16:30:16 +02:00
badlogic
a506047242
[c] Ported stretchy IK, fixed warnings.
2018-08-14 15:05:40 +02:00
badlogic
5aab588928
[c][cpp] Ported flipX/flipY -> scaleX/scaleY change. See #1142 .
2018-07-23 15:16:21 +02:00
badlogic
cd198815e5
Merge branch '3.6' into 3.7-beta
2018-06-07 16:47:50 +02:00
Ievgen Mukhin
cab8127626
[c] Optimized attachment lookup in skin. See #1117 . ( #1118 )
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* [c] Optimized attachment lookup in skin. See #1117 .
* [c] Optimized attachment lookup in skin. See #1117 . Changes according to suggestions in PR #1118 .
2018-06-07 16:43:41 +02:00
badlogic
89f116ae82
Final MSVC touches.
2018-05-24 17:26:37 +02:00
badlogic
265b18571c
Fixed all warnings on MSVC, fixed up usage of int instead of size_t, fixed some signatures.
2018-05-24 15:30:58 +02:00
badlogic
6cd676eaf3
Merge branch '3.6' into 3.7-beta
2018-03-20 15:07:21 +01:00
badlogic
0c02bace47
[c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088
2018-03-20 15:04:19 +01:00
badlogic
a9deff2d2f
[c] Fixed binary skeleton parsing.
2018-01-23 14:03:18 +01:00
badlogic
c94bec6e4e
[c] Ported additive blending, including attachment and draw order timeline fixes. See #1029 , #1060
2018-01-18 14:59:26 +01:00
badlogic
14108679bb
[c] Added void* userData to spAnimationState to be consumed in callbacks. Closes
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#1017 .
2017-10-12 14:36:58 +02:00
badlogic
786f24c7dc
[ue4] Don't redefine SP_API in dll.h, seems UBT passes -werror,-wmacro-redefine to compiler by default. Closes #994
2017-09-15 11:00:28 +02:00
badlogic
a4a97969e8
[c] Listeners on spAnimationState and spTrackEntry will now also be called if a track entry gets disposed as part of disposing an spAnimationState.
2017-09-05 11:46:03 +02:00
badlogic
91d44b29fd
[c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements.
2017-08-29 15:19:33 +02:00
badlogic
0227513188
[c] Functions in extension.h are now prefixed with _sp to avoid name collisions with other libraries
2017-07-19 10:32:13 +02:00
badlogic
7488383b15
[cocos2dx] Added support for vertex effects. See #898
2017-06-26 15:00:59 +02:00
badlogic
65d1f51acc
[c][sfml] Added spVertexEffect, and some math utilities. Fixed unit tests.
2017-06-26 14:00:00 +02:00
badlogic
4735f3e118
[c] Preparation work for animation/timeline changes.
2017-06-13 00:53:00 +02:00
badlogic
061d0d26b2
[c] AnimationState#apply returns boolean indicating if any timeline was applied. #919
2017-06-04 10:59:02 +02:00
badlogic
7593da8cb8
[c] Ported Animation State changes, see #908
2017-05-24 12:53:40 +02:00
badlogic
5a36abf813
[c] Fixed tracking of realloc in unit test suite
2017-05-18 13:42:54 +02:00
badlogic
e324c05bfa
[c] Ported latest anim state changes.
2017-05-18 13:10:07 +02:00
badlogic
676b740269
[c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping.
2017-04-30 19:13:11 +02:00
badlogic
d52ac2afd4
[c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short
2017-04-28 14:31:18 +02:00
badlogic
537f033dad
[c] Added SkeletonClipping and unit/leak test
2017-04-27 14:19:02 +02:00
badlogic
59eb90eb66
[c] Added Triangulator. Decomposition is leaking.
2017-04-24 13:58:55 +02:00
badlogic
8feed9f455
[c] Formatting
2017-04-21 12:41:29 +02:00
badlogic
458c1bc19d
[c] Added dynamic array.
2017-04-21 12:39:33 +02:00
badlogic
18b63d18a6
[c] Added ClippingAttachment and loading code
2017-04-21 11:16:06 +02:00