56 Commits

Author SHA1 Message Date
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
NathanSweet
842dffbd83 [all] Source clean up, formatting, and tabs for indentation. 2019-08-27 15:57:14 +02:00
badlogic
7a19650b5b [c] Added soft IK support. See #1383. 2019-06-19 16:13:09 +02:00
badlogic
d9161d2020 [c] Ported skin bones/constraints changes. See #1346. 2019-06-05 17:31:48 +02:00
badlogic
40e6b026bd [c][sfml] Ported all skin API changes, see #841. 2019-06-03 15:39:11 +02:00
badlogic
225472de93 [c] More skin API changes, see #841. 2019-05-31 11:44:49 +02:00
badlogic
28b4694dbe Broken beginnings of ref counting attachments in C/C++. 2019-05-28 11:12:33 +02:00
badlogic
09130b15df Merge branch '3.7' into 3.8-beta 2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
9a30520669 [c] Ported rotated mesh region UV loading. See #1327. 2019-04-17 17:18:59 +02:00
badlogic
c68d85a1fc [c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:06:41 +02:00
badlogic
4785ad656d [c] Ported AniamtionState and Animation changes. See #1303. 2019-03-25 14:55:34 +01:00
badlogic
e7f018c89b [c] Fix typos in short name macros of animation state. 2019-02-18 11:44:04 +01:00
badlogic
688b661c12 Revert "[c] Fixes #1282, animation state was missing a null check when iterating mixed out track entries."
This reverts commit f5709a7bbc79733646d49581c78a0e93939974eb.
2019-02-18 11:39:19 +01:00
badlogic
f5709a7bbc [c] Fixes #1282, animation state was missing a null check when iterating mixed out track entries. 2019-02-18 11:38:39 +01:00
badlogic
48ea9b1914 [c][cpp] Get rid of regionTextureWidth/Height 2018-12-22 15:33:42 +01:00
badlogic
794d7acd2f [c][cpp] Port of mesh whitespaces stripping. See #1232. 2018-12-22 14:27:32 +01:00
badlogic
a5023f521c [c] IKCONSTRAINT_ENTRIES was incorrect. Closes #1197. 2018-10-16 15:43:56 +02:00
badlogic
0ff14743f5 [c] Ported holdPrevious in AnimationState. See #1169. 2018-09-11 14:49:23 +02:00
badlogic
7e1a0c172d [c] Added event volume and balance, see #1171. 2018-09-06 15:05:13 +02:00
badlogic
66236adea5 [c][cpp] Ported addition of uniform/compressed IK and rotation fix. 2018-08-23 16:30:16 +02:00
badlogic
a506047242 [c] Ported stretchy IK, fixed warnings. 2018-08-14 15:05:40 +02:00
badlogic
5aab588928 [c][cpp] Ported flipX/flipY -> scaleX/scaleY change. See #1142. 2018-07-23 15:16:21 +02:00
badlogic
cd198815e5 Merge branch '3.6' into 3.7-beta 2018-06-07 16:47:50 +02:00
Ievgen Mukhin
cab8127626 [c] Optimized attachment lookup in skin. See #1117. (#1118)
* [c] Optimized attachment lookup in skin. See #1117.

* [c] Optimized attachment lookup in skin. See #1117. Changes according to suggestions in PR #1118.
2018-06-07 16:43:41 +02:00
badlogic
89f116ae82 Final MSVC touches. 2018-05-24 17:26:37 +02:00
badlogic
265b18571c Fixed all warnings on MSVC, fixed up usage of int instead of size_t, fixed some signatures. 2018-05-24 15:30:58 +02:00
badlogic
6cd676eaf3 Merge branch '3.6' into 3.7-beta 2018-03-20 15:07:21 +01:00
badlogic
0c02bace47 [c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088 2018-03-20 15:04:19 +01:00
badlogic
a9deff2d2f [c] Fixed binary skeleton parsing. 2018-01-23 14:03:18 +01:00
badlogic
c94bec6e4e [c] Ported additive blending, including attachment and draw order timeline fixes. See #1029, #1060 2018-01-18 14:59:26 +01:00
badlogic
14108679bb [c] Added void* userData to spAnimationState to be consumed in callbacks. Closes
#1017.
2017-10-12 14:36:58 +02:00
badlogic
786f24c7dc [ue4] Don't redefine SP_API in dll.h, seems UBT passes -werror,-wmacro-redefine to compiler by default. Closes #994 2017-09-15 11:00:28 +02:00
badlogic
a4a97969e8 [c] Listeners on spAnimationState and spTrackEntry will now also be called if a track entry gets disposed as part of disposing an spAnimationState. 2017-09-05 11:46:03 +02:00
badlogic
91d44b29fd [c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements. 2017-08-29 15:19:33 +02:00
badlogic
0227513188 [c] Functions in extension.h are now prefixed with _sp to avoid name collisions with other libraries 2017-07-19 10:32:13 +02:00
badlogic
7488383b15 [cocos2dx] Added support for vertex effects. See #898 2017-06-26 15:00:59 +02:00
badlogic
65d1f51acc [c][sfml] Added spVertexEffect, and some math utilities. Fixed unit tests. 2017-06-26 14:00:00 +02:00
badlogic
4735f3e118 [c] Preparation work for animation/timeline changes. 2017-06-13 00:53:00 +02:00
badlogic
061d0d26b2 [c] AnimationState#apply returns boolean indicating if any timeline was applied. #919 2017-06-04 10:59:02 +02:00
badlogic
7593da8cb8 [c] Ported Animation State changes, see #908 2017-05-24 12:53:40 +02:00
badlogic
5a36abf813 [c] Fixed tracking of realloc in unit test suite 2017-05-18 13:42:54 +02:00
badlogic
e324c05bfa [c] Ported latest anim state changes. 2017-05-18 13:10:07 +02:00
badlogic
676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. 2017-04-30 19:13:11 +02:00
badlogic
d52ac2afd4 [c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short 2017-04-28 14:31:18 +02:00
badlogic
537f033dad [c] Added SkeletonClipping and unit/leak test 2017-04-27 14:19:02 +02:00
badlogic
59eb90eb66 [c] Added Triangulator. Decomposition is leaking. 2017-04-24 13:58:55 +02:00
badlogic
8feed9f455 [c] Formatting 2017-04-21 12:41:29 +02:00
badlogic
458c1bc19d [c] Added dynamic array. 2017-04-21 12:39:33 +02:00
badlogic
18b63d18a6 [c] Added ClippingAttachment and loading code 2017-04-21 11:16:06 +02:00