Harald Csaszar
|
12897260d7
|
[unity] Fixed GetRepackedSkin() ignoring mipmaps argument. Closes #1582.
|
2019-12-23 17:34:37 +01:00 |
|
Mario Zechner
|
89da80d25f
|
[csharp] Fixed errors in IKConstraint.cs.
|
2019-12-22 18:09:02 +01:00 |
|
badlogic
|
89d9474e40
|
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-12-20 12:23:21 +01:00 |
|
badlogic
|
b67bf992a0
|
Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
|
Harald Csaszar
|
d4b29c34c7
|
[unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413.
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2019-12-20 10:07:20 +01:00 |
|
badlogic
|
c0699e23a0
|
[ue4] Added blueprint node for SpineWidget and SpineSkeletonComponent. Expects an array of skin names. Creates a new spine::Skin internally from those skins and applies it to the skeleton. Closes #1416, closes #1534.
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2019-12-19 16:02:46 +01:00 |
|
NathanSweet
|
c9d871ab63
|
[libgdx] One bone IK, added fall through comment.
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2019-12-18 18:19:26 +01:00 |
|
NathanSweet
|
d94ebeae7a
|
[libgdx] One bone IK clean up.
|
2019-12-18 18:16:05 +01:00 |
|
NathanSweet
|
203a648ae9
|
[libgdx] Fixed one bone IK with disable inherit rotation/scale/reflection.
|
2019-12-18 18:04:21 +01:00 |
|
Arnold
|
8c8b08f80b
|
[bugfix] spine-cocos2dx renderer issues (#1577)
* fix some bugs
* auto release program
|
2019-12-18 09:19:58 +01:00 |
|
Harald Csaszar
|
3f9d7b1c63
|
[unity] Fixed SkeletonData asset preview constantly loading when editing a prefab. Closes #1545.
|
2019-12-16 17:13:33 +01:00 |
|
Harald Csaszar
|
f0e4a1ebf0
|
[unity] Added changelog section about CanvasGroup alpha support at SkeletonGraphic shaders. See #1576.
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2019-12-16 15:37:19 +01:00 |
|
Harald Csaszar
|
ce0b4ff2b2
|
[unity] Now supporting correct CanvasGroup alpha blending at SkeletonGraphic shaders via an additional parameter CanvasGroup Compatible. Closes #1576.
|
2019-12-16 14:52:08 +01:00 |
|
badlogic
|
033703e900
|
[player] Implemented generator reset.
|
2019-12-14 02:29:32 +01:00 |
|
badlogic
|
121467572c
|
[player] Added Player.stopRendering() to interrupt the requestAnimationFrame loop.
|
2019-12-14 02:19:22 +01:00 |
|
badlogic
|
a5428585e2
|
[player] Reworked generator.
|
2019-12-14 01:57:01 +01:00 |
|
badlogic
|
1daedd3f1c
|
[cocos2dx] Disable cocos2d spine editor support for our example project.
|
2019-12-12 16:27:20 +01:00 |
|
badlogic
|
944b656517
|
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
|
2019-12-12 16:08:54 +01:00 |
|
badlogic
|
47db7878fc
|
[cocos2dx] Fix macOS target configuration.
|
2019-12-12 16:08:48 +01:00 |
|
badlogic
|
5e8fdb56a1
|
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
|
2019-12-12 15:56:21 +01:00 |
|
badlogic
|
9f0a361df0
|
[cocos2dx] Updated Windows build instructions.
|
2019-12-12 15:56:05 +01:00 |
|
Harald Csaszar
|
c59b2676bb
|
[unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570.
|
2019-12-12 15:54:16 +01:00 |
|
badlogic
|
7f58a2f5da
|
[cocos2dx] Fix VS solution and instructions.
|
2019-12-12 15:12:11 +01:00 |
|
badlogic
|
63be983014
|
[cocos2dx] Updated instructions for running the example for cocos2dx v3 on Windows.
|
2019-12-12 14:51:05 +01:00 |
|
badlogic
|
08e5cd3cc9
|
[cocos2dx] Fixed runtimes.sh to copy resources to example-v4 folder as well for cocos2dx v4.
|
2019-12-12 14:40:53 +01:00 |
|
badlogic
|
209425c05a
|
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
|
2019-12-12 14:36:04 +01:00 |
|
badlogic
|
9974fec421
|
[cocos2dx] Need to duplicate assets in the example-v4 folder as the Android build doesn't like relative directories outside the root folder. Fixed linking for Android.
|
2019-12-12 14:35:55 +01:00 |
|
NathanSweet
|
6568c5d64e
|
Fixed JsonRollback when a skin has no attachments.
|
2019-12-12 10:56:26 +01:00 |
|
Harald Csaszar
|
9550e9e6bc
|
[unity] Fixed Prefab Inspector constantly reloading in Unity 2019.3. Closes #1387.
|
2019-12-11 21:04:02 +01:00 |
|
badlogic
|
8391097947
|
[cocos2dx] Don't cull if no visiting camera is set. Closes #1566.
|
2019-12-10 16:12:32 +01:00 |
|
badlogic
|
75da2e3d94
|
[cocos2dx] Fix for iOS. Updated README.md partially.
|
2019-12-10 15:48:24 +01:00 |
|
badlogic
|
cd77aa908a
|
[cocos2dx] spine-cocos2dx sources are build as a separate static library as part of the example for v4.
|
2019-12-10 15:16:27 +01:00 |
|
badlogic
|
9ab8c3817b
|
[cocos2dx] Merged SkeletonRenderer code for v3 and v4. Only the batchers remain in separate source files.
|
2019-12-10 15:00:32 +01:00 |
|
badlogic
|
d8f94bc18a
|
[cocos2dx] Unified SkeletonRenderer.h
|
2019-12-10 13:38:20 +01:00 |
|
badlogic
|
d950c32ba2
|
[cocos2dx] Unify SkeletonRenderer interface.
|
2019-12-10 13:38:01 +01:00 |
|
badlogic
|
bf14723dcc
|
[cocos2dx] Initial cocos2dx v4 support. Need to fix formatting, ensure v3 and v4 work on all supported platforms, unify headers where possible and minimize code duplication.
|
2019-12-10 13:30:06 +01:00 |
|
Harald Csaszar
|
68bf9d60df
|
[unity] Fixed error when querying outline properties at LWRP shaders. Closes #1565.
|
2019-12-09 15:54:56 +01:00 |
|
badlogic
|
154849484c
|
[ts] Updated threejs backend to version r111. Closes #1560.
|
2019-12-05 14:07:58 +01:00 |
|
Harald Csaszar
|
a239aee367
|
[unity] Import: Fixed Skeleton not being updated when atlas page texture count changed. Closes #1562.
|
2019-12-05 12:57:29 +01:00 |
|
Harald Csaszar
|
dbdaafc6a0
|
[unity] Fixed Timeline SpineAnimationStateTrack not showing Track Index parameter in Inspector at older Unity versions. Closes #1558.
|
2019-12-02 19:10:22 +01:00 |
|
Harald Csaszar
|
1802f7319a
|
[csharp] Fixed an error in Skin where Skin.setAttachment() did not work as expected on 3.8 branch (See #1485).
|
2019-12-02 18:01:33 +01:00 |
|
Harald Csaszar
|
237b33d82f
|
[unity] Fixed Skin extension methods not copying skin bones and constraints. Closes #1556.
|
2019-11-28 14:39:39 +01:00 |
|
badlogic
|
a2bae9dea4
|
[ts] Generator background image UI and application.
|
2019-11-28 10:35:16 +01:00 |
|
badlogic
|
c37916a731
|
[ts][player] Only accept background image bounds if fully specified.
|
2019-11-27 15:15:56 +01:00 |
|
Harald Csaszar
|
847ec12e3d
|
[unity] Added Outline Shaders example scene to demonstrate switching to outline materials. See #1531.
|
2019-11-27 13:47:51 +01:00 |
|
Harald Csaszar
|
c771fabf5d
|
[xna] Fixed another (not so apparent) bug in multi pass rending (item texture reference was cleared to null and added to free pool too early). See #1554.
|
2019-11-27 12:20:05 +01:00 |
|
Harald Csaszar
|
cb59d8d78b
|
[csharp] Fixed RegionAttachment copy method, did not copy color. Closes #1555.
|
2019-11-27 10:36:35 +01:00 |
|
badlogic
|
bdad0c7170
|
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
|
2019-11-26 18:12:19 +01:00 |
|
badlogic
|
fca2f0c7af
|
[ts] web player generator.
|
2019-11-26 18:12:13 +01:00 |
|
Harald Csaszar
|
0b3db3142a
|
[xna] Fixed multi pass rending (was not working, did nothing after first pass). Closes #1554.
|
2019-11-26 13:36:03 +01:00 |
|