badlogic
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83f6accde4
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[ue4] Fixed multiple tracks example.
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2019-10-09 15:31:54 +02:00 |
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badlogic
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b4a1f6978b
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[ue4] Added missing null check in bone driver component. Closes #1517.
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2019-10-09 14:48:16 +02:00 |
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badlogic
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3579d13188
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[ue4] Fixed bone driver example map. See #1513.
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2019-10-09 14:39:43 +02:00 |
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badlogic
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7e7306ad7d
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Updated CHANGELOG
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2019-10-09 14:25:20 +02:00 |
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badlogic
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60f600ac7a
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[ue4] Materials on SkeletonRendererComponent are now blueprint read and writeable. This allows setting dynamic material instances at runtime. Closes #1516.
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2019-10-09 14:24:37 +02:00 |
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badlogic
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f68ac18a82
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[ts][webgl] Validate magnification filters before setting them in GLTexture. Closes #1508.
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2019-10-09 14:17:52 +02:00 |
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badlogic
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fe0b105fd1
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-10-09 13:49:36 +02:00 |
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badlogic
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007397c4c4
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[cpp] Expose x and y of SkeletonData via getters/setters. Closes #1518.
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2019-10-09 13:49:04 +02:00 |
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Harald Csaszar
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d517e32442
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[unity] Fixed SetDefaultTextureSettings not being called on import. Existing texture settings are preserved. Closes #1514.
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2019-10-08 18:00:41 +02:00 |
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Harald Csaszar
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2031fe14db
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[unity] Fixed timeline editor asmdef file for newer unity versions. See commit e4fefcf. See #1262.
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2019-10-07 21:51:05 +02:00 |
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Harald Csaszar
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82a2c26d54
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[unity] Updated timeline documentation and changelog to previous timeline feature commit f0b25c8. See #1262.
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2019-10-07 21:07:45 +02:00 |
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badlogic
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f619a972cb
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-10-03 16:50:06 +02:00 |
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badlogic
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4410672ce2
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[ts] Updated all core API documentation. See #1506.
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2019-10-03 16:43:46 +02:00 |
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Harald Csaszar
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e769b848da
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[unity] Fixed SkeletonGraphic displaying setup pose instead of first frame on freeze. Closes #1511.
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2019-10-03 16:03:44 +02:00 |
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Harald Csaszar
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f0b25c8a86
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[unity] Added multiple features to Timeline SpineAnimationStateClip such as playback speed, blending by overlap and synchronisation of MixDuration with blend duration. Adds preferences parameter "Use Blend Duration" which can be disabled to enable old behaviour. Fixes #1262.
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2019-10-03 15:31:47 +02:00 |
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Harald Csaszar
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9c11431988
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[unity] Adapted skeleton baking window to Unity 2018.3 prefab API and added it to context menu again. Closes #1471.
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2019-09-27 17:22:19 +02:00 |
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Harald Csaszar
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19bbd5519f
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[untiy] Fixed a compile error when building executable (Texture2D.alphaIsTransparency exists only in editor).
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2019-09-27 12:03:50 +02:00 |
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Harald Csaszar
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b1c1dac17a
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[unity] Fixed ignored SkeletonAnimation looping change when AnimationName is the same. Closes #1396.
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2019-09-26 18:43:17 +02:00 |
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Harald Csaszar
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570f8df178
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[csharp] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 17:05:07 +02:00 |
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badlogic
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3c60f58f1f
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-09-26 16:50:52 +02:00 |
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badlogic
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caf1bd5b9a
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[cpp] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 16:50:47 +02:00 |
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badlogic
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3821389cd7
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[cpp] Switch AnimationState.propertyIDs to a hash map.
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2019-09-26 16:46:21 +02:00 |
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Harald Csaszar
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29e0768a84
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[unity] Fixed SetDefaultTextureSettings overwriting existing user texture settings when re-importing atlas asset. Closes #1507. Fixed next re-import after moving a spine texture setting material texture to null. Closes #1398. Closes #1397.
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2019-09-26 16:36:40 +02:00 |
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badlogic
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2c0881da61
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[lua] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 16:20:53 +02:00 |
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badlogic
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06089630fb
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[as3] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 16:16:41 +02:00 |
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badlogic
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18eb242df6
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[ts] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 16:11:10 +02:00 |
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badlogic
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1902286db1
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[ts][canvas] Updated README to explicitely state white space stripping is not supported by the Canvas implementation.
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2019-09-26 14:40:52 +02:00 |
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badlogic
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679a012cc3
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[libgdx] SkinEntry equals and hashCode do not take the attachment field into account. When setting a new SkinEntry for an existing slot + name combination, the old key with the old attachment stays in the keys table of the OrderedMap. Upon a call to getAttachments() that keys table is returned, which means the old attachment is returned instead of the newly set attachment. This commit fixes this buggy behaviour by storing SkinEntries as values, giving us access to the re-used key on which we can then update the attachment field. I'm sorry. Closes #1485.
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2019-09-26 14:29:43 +02:00 |
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Harald Csaszar
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bfeac4069c
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[unity] Renamed misleading MixMode.SpineStyle enum name at SkeletonMecanim to MixMode.Hard. SkeletonMecanim Layer Mix Mode now defaults to MixMode.MixNext instead of MixMode.Hard for new instances. Closes #1505.
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2019-09-26 13:42:20 +02:00 |
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badlogic
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b17a20286f
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[csharp] Apply left over time additively to track time of delayed TrackEntry. See #1504.
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2019-09-26 11:38:35 +02:00 |
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badlogic
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b589284016
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[as3] Apply left over time additively to track time of delayed TrackEntry. See #1504.
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2019-09-26 11:38:04 +02:00 |
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badlogic
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9313d010ec
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[ts] Apply left over time additively to track time of delayed TrackEntry. See #1504.
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2019-09-26 11:36:19 +02:00 |
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badlogic
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ce86f669f5
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[lua] Apply left over time additively to track time of delayed TrackEntry. See #1504.
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2019-09-26 11:34:41 +02:00 |
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badlogic
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60ab78d4c1
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[cpp] Apply left over time additively to track time of delayed TrackEntry. See #1504.
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2019-09-26 11:34:26 +02:00 |
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badlogic
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c1cc7f4db8
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[c] Apply left over time additively to track time of delayed TrackEntry. See #1504.
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2019-09-26 11:34:14 +02:00 |
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badlogic
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0e4125686c
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-09-26 11:30:46 +02:00 |
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badlogic
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826771c2b6
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[libgdx] Apply left over time additively to track time of delayed TrackEntry. See #1504.
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2019-09-26 11:30:38 +02:00 |
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Harald Csaszar
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9c1f6ad10f
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[unity] Updated changelog with entry for "Fix draw order" parameter. Changed default value to disabled to maintain previous behaviour. See #1486.
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2019-09-25 15:45:37 +02:00 |
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Harald Csaszar
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e4ae0ceb1c
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[unity] Fixed incorrect draw order issue when using LWRP and 3+ submeshes with alternating materials. Introduces a new "Fix draw order" parameter at SkeletonRenderer inspector. Closes #1486.
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2019-09-25 15:26:15 +02:00 |
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Harald Csaszar
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31f9356af8
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[unity] Fixed Skin created by GetRepackedSkin not copying constraints list. See #1474.
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2019-09-25 11:03:54 +02:00 |
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Harald Csaszar
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159d71b827
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[unity] Fixed Skin created by GetRepackedSkin not copying bones list. Closes #1474.
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2019-09-24 17:07:12 +02:00 |
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Harald Csaszar
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12ca54ab5e
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[unity] Fixed AtlasUtilities texture clone not copying wrap mode or filter mode. Closes #1478.
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2019-09-24 15:50:01 +02:00 |
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badlogic
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5cb9afd2fa
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[cocos2dx] Reimplemented culling. Works with both 2D and 3D projections, and possibly custom projections as well. Closes #1445.
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2019-09-23 16:43:19 +02:00 |
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badlogic
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cd68175c65
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-09-23 16:03:54 +02:00 |
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badlogic
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fba357ed74
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[cocos2dx] SkeletonRenderer:getBoundingBox() recalculates the bounds on each call instead of relying on draw() having calculated it. Closes #1483.
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2019-09-23 16:03:37 +02:00 |
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Harald Csaszar
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22251a482a
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[unity] Fixed a compile error when TK2D define is enabled.
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2019-09-23 15:37:17 +02:00 |
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badlogic
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3034d93178
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Updated CHANGELOG.
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2019-09-23 14:50:37 +02:00 |
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badlogic
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26e93f9f3f
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[ts] Fixed code up for latest TypeScript compiler version 3.6.3. Closes #1502.
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2019-09-23 14:49:02 +02:00 |
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badlogic
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2762234c4c
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-09-23 14:38:32 +02:00 |
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badlogic
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4913926e3b
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[ts][webgl] Added support for WebGL2. Closes #1500.
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2019-09-23 14:38:26 +02:00 |
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