5594 Commits

Author SHA1 Message Date
badlogic
83f6accde4 [ue4] Fixed multiple tracks example. 2019-10-09 15:31:54 +02:00
badlogic
b4a1f6978b [ue4] Added missing null check in bone driver component. Closes #1517. 2019-10-09 14:48:16 +02:00
badlogic
3579d13188 [ue4] Fixed bone driver example map. See #1513. 2019-10-09 14:39:43 +02:00
badlogic
7e7306ad7d Updated CHANGELOG 2019-10-09 14:25:20 +02:00
badlogic
60f600ac7a [ue4] Materials on SkeletonRendererComponent are now blueprint read and writeable. This allows setting dynamic material instances at runtime. Closes #1516. 2019-10-09 14:24:37 +02:00
badlogic
f68ac18a82 [ts][webgl] Validate magnification filters before setting them in GLTexture. Closes #1508. 2019-10-09 14:17:52 +02:00
badlogic
fe0b105fd1 Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8 2019-10-09 13:49:36 +02:00
badlogic
007397c4c4 [cpp] Expose x and y of SkeletonData via getters/setters. Closes #1518. 2019-10-09 13:49:04 +02:00
Harald Csaszar
d517e32442 [unity] Fixed SetDefaultTextureSettings not being called on import. Existing texture settings are preserved. Closes #1514. 2019-10-08 18:00:41 +02:00
Harald Csaszar
2031fe14db [unity] Fixed timeline editor asmdef file for newer unity versions. See commit e4fefcf. See #1262. 2019-10-07 21:51:05 +02:00
Harald Csaszar
82a2c26d54 [unity] Updated timeline documentation and changelog to previous timeline feature commit f0b25c8. See #1262. 2019-10-07 21:07:45 +02:00
badlogic
f619a972cb Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8 2019-10-03 16:50:06 +02:00
badlogic
4410672ce2 [ts] Updated all core API documentation. See #1506. 2019-10-03 16:43:46 +02:00
Harald Csaszar
e769b848da [unity] Fixed SkeletonGraphic displaying setup pose instead of first frame on freeze. Closes #1511. 2019-10-03 16:03:44 +02:00
Harald Csaszar
f0b25c8a86 [unity] Added multiple features to Timeline SpineAnimationStateClip such as playback speed, blending by overlap and synchronisation of MixDuration with blend duration. Adds preferences parameter "Use Blend Duration" which can be disabled to enable old behaviour. Fixes #1262. 2019-10-03 15:31:47 +02:00
Harald Csaszar
9c11431988 [unity] Adapted skeleton baking window to Unity 2018.3 prefab API and added it to context menu again. Closes #1471. 2019-09-27 17:22:19 +02:00
Harald Csaszar
19bbd5519f [untiy] Fixed a compile error when building executable (Texture2D.alphaIsTransparency exists only in editor). 2019-09-27 12:03:50 +02:00
Harald Csaszar
b1c1dac17a [unity] Fixed ignored SkeletonAnimation looping change when AnimationName is the same. Closes #1396. 2019-09-26 18:43:17 +02:00
Harald Csaszar
570f8df178 [csharp] Store timeline ids inside set in Animation for O(1) lookup. See #1462. 2019-09-26 17:05:07 +02:00
badlogic
3c60f58f1f Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8 2019-09-26 16:50:52 +02:00
badlogic
caf1bd5b9a [cpp] Store timeline ids inside set in Animation for O(1) lookup. See #1462. 2019-09-26 16:50:47 +02:00
badlogic
3821389cd7 [cpp] Switch AnimationState.propertyIDs to a hash map. 2019-09-26 16:46:21 +02:00
Harald Csaszar
29e0768a84 [unity] Fixed SetDefaultTextureSettings overwriting existing user texture settings when re-importing atlas asset. Closes #1507. Fixed next re-import after moving a spine texture setting material texture to null. Closes #1398. Closes #1397. 2019-09-26 16:36:40 +02:00
badlogic
2c0881da61 [lua] Store timeline ids inside set in Animation for O(1) lookup. See #1462. 2019-09-26 16:20:53 +02:00
badlogic
06089630fb [as3] Store timeline ids inside set in Animation for O(1) lookup. See #1462. 2019-09-26 16:16:41 +02:00
badlogic
18eb242df6 [ts] Store timeline ids inside set in Animation for O(1) lookup. See #1462. 2019-09-26 16:11:10 +02:00
badlogic
1902286db1 [ts][canvas] Updated README to explicitely state white space stripping is not supported by the Canvas implementation. 2019-09-26 14:40:52 +02:00
badlogic
679a012cc3 [libgdx] SkinEntry equals and hashCode do not take the attachment field into account. When setting a new SkinEntry for an existing slot + name combination, the old key with the old attachment stays in the keys table of the OrderedMap. Upon a call to getAttachments() that keys table is returned, which means the old attachment is returned instead of the newly set attachment. This commit fixes this buggy behaviour by storing SkinEntries as values, giving us access to the re-used key on which we can then update the attachment field. I'm sorry. Closes #1485. 2019-09-26 14:29:43 +02:00
Harald Csaszar
bfeac4069c [unity] Renamed misleading MixMode.SpineStyle enum name at SkeletonMecanim to MixMode.Hard. SkeletonMecanim Layer Mix Mode now defaults to MixMode.MixNext instead of MixMode.Hard for new instances. Closes #1505. 2019-09-26 13:42:20 +02:00
badlogic
b17a20286f [csharp] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:38:35 +02:00
badlogic
b589284016 [as3] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:38:04 +02:00
badlogic
9313d010ec [ts] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:36:19 +02:00
badlogic
ce86f669f5 [lua] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:34:41 +02:00
badlogic
60ab78d4c1 [cpp] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:34:26 +02:00
badlogic
c1cc7f4db8 [c] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:34:14 +02:00
badlogic
0e4125686c Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8 2019-09-26 11:30:46 +02:00
badlogic
826771c2b6 [libgdx] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:30:38 +02:00
Harald Csaszar
9c1f6ad10f [unity] Updated changelog with entry for "Fix draw order" parameter. Changed default value to disabled to maintain previous behaviour. See #1486. 2019-09-25 15:45:37 +02:00
Harald Csaszar
e4ae0ceb1c [unity] Fixed incorrect draw order issue when using LWRP and 3+ submeshes with alternating materials. Introduces a new "Fix draw order" parameter at SkeletonRenderer inspector. Closes #1486. 2019-09-25 15:26:15 +02:00
Harald Csaszar
31f9356af8 [unity] Fixed Skin created by GetRepackedSkin not copying constraints list. See #1474. 2019-09-25 11:03:54 +02:00
Harald Csaszar
159d71b827 [unity] Fixed Skin created by GetRepackedSkin not copying bones list. Closes #1474. 2019-09-24 17:07:12 +02:00
Harald Csaszar
12ca54ab5e [unity] Fixed AtlasUtilities texture clone not copying wrap mode or filter mode. Closes #1478. 2019-09-24 15:50:01 +02:00
badlogic
5cb9afd2fa [cocos2dx] Reimplemented culling. Works with both 2D and 3D projections, and possibly custom projections as well. Closes #1445. 2019-09-23 16:43:19 +02:00
badlogic
cd68175c65 Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8 2019-09-23 16:03:54 +02:00
badlogic
fba357ed74 [cocos2dx] SkeletonRenderer:getBoundingBox() recalculates the bounds on each call instead of relying on draw() having calculated it. Closes #1483. 2019-09-23 16:03:37 +02:00
Harald Csaszar
22251a482a [unity] Fixed a compile error when TK2D define is enabled. 2019-09-23 15:37:17 +02:00
badlogic
3034d93178 Updated CHANGELOG. 2019-09-23 14:50:37 +02:00
badlogic
26e93f9f3f [ts] Fixed code up for latest TypeScript compiler version 3.6.3. Closes #1502. 2019-09-23 14:49:02 +02:00
badlogic
2762234c4c Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8 2019-09-23 14:38:32 +02:00
badlogic
4913926e3b [ts][webgl] Added support for WebGL2. Closes #1500. 2019-09-23 14:38:26 +02:00