358 Commits

Author SHA1 Message Date
John
d019981303 Internal code should access internal fields. 2016-02-16 19:04:45 +08:00
NathanSweet
c0f8e40858 Fixed reading translateMix from JSON. 2016-02-16 00:04:26 +01:00
NathanSweet
b72d915036 Better yDown support. 2016-02-15 23:56:00 +01:00
NathanSweet
03606717a7 Fixed whitespace.
C# has such bad tools. :(
2016-02-15 21:03:49 +01:00
NathanSweet
337e6c284f Added SharpJson to project. 2016-02-15 16:38:31 +01:00
NathanSweet
f44d6260ab Merge remote-tracking branch 'origin/master' 2016-02-15 14:06:36 +01:00
NathanSweet
ebc5ff0072 Set time field. 2016-02-15 14:03:51 +01:00
pharan
777fb110e8 spine-csharp now uses SharpJson 2016-02-15 09:55:00 +08:00
pharan
4c69881c2f MathUtils.cs compiler constants instead of static fields. 2016-02-15 09:54:26 +08:00
NathanSweet
ac2721c553 Fixed flipping to use world axes, fixed disable inherit scale and rotation when flipped. 2016-02-15 02:43:04 +01:00
NathanSweet
08b74f5b18 Updated spine-csharp to Spine v3. 2016-02-14 22:51:18 +01:00
NathanSweet
075e5f2246 Couldn't upgrade this project, not sure why it's needed? 2016-02-14 22:50:01 +01:00
NathanSweet
318b9939e6 Made consistent when slot vertices and attachment time are reset.
setAttachment resets vertices and attachment time only if the attachment actually changed. setToSetupPose always resets vertices and attachment time.

http://esotericsoftware.com/forum/Spine-API-SetToSetupPose-FFD-Questions-2102?p=26119#p26119
2016-01-15 07:02:09 +01:00
John
727c242e6f [Unity] Fix for Unity UWP/Windows Phone
https://github.com/EsotericSoftware/spine-runtimes/issues/495
2015-12-30 14:59:23 +08:00
John
81eb9c49b4 [Unity] Fix for Unity UWP/Windows Phone 2015-12-30 14:58:09 +08:00
John
8006c7b4b9 [Unity] Fix for Unity UWP/Windows Phone
https://github.com/EsotericSoftware/spine-runtimes/issues/495
2015-12-30 14:55:05 +08:00
John
dd28645a0b [Unity] Fix for Unity UWP/Windows Phone
https://github.com/EsotericSoftware/spine-runtimes/issues/495

http://de.esotericsoftware.com/forum/Can-t-build-a-Windows-Store-App-with-Unity-Errors-4354
2015-12-30 14:44:33 +08:00
John
e37a9dd16b [C#] Have world transforms ready on instatiation
This also allows [Spine-Unity] SkeletonRenderer to work by itself: https://github.com/EsotericSoftware/spine-runtimes/issues/453
2015-12-29 04:33:03 +08:00
John
9a7aeb1ae0 Merge pull request #344 from pharan/patch-1
[C#] Optional fix for firing events when mixing


This allows previous animations to fire its events during mixing/crossfading.

To maintain consistency across runtimes, this fix code is commented out.
To use it, remove the old line and uncomment the fix line.
2015-12-25 23:15:27 +08:00
John
f2e8340a24 Optional fix code for events during mixing
To maintain consistency across runtimes, this fix code is commented out.
To use it, remove the old line and uncomment the fix line.
2015-12-25 23:11:34 +08:00
John
fd125f99f7 Merge pull request #455 from pharan/patch-3
Add ExposedList.cs to C# csproj.
2015-12-25 22:44:19 +08:00
John
1330842e1a Merge pull request #456 from pharan/patch-4
Add ExposedList.cs to C#-XNA csproj.
2015-12-25 22:44:07 +08:00
John
ed35664230 Merge pull request #437 from witcher112/master
Unity 5 and Windows Phone building fixes
2015-12-15 17:15:48 +08:00
NathanSweet
91340709d4 Source formatting.
So fresh and so clean!
2015-08-03 15:06:20 +02:00
NathanSweet
01cb844993 You get a license file, you get a license file, EVERYBODY GETS A LICENSE FILE! 2015-07-30 22:47:00 +02:00
NathanSweet
f06fbb3d8d Clarified licensing on runtimes pages. 2015-07-30 22:44:47 +02:00
John
dde37d703c Add ExposedList.cs to C#-XNA csproj. 2015-07-28 05:53:56 +08:00
John
fa7992c7b3 Add ExposedList.cs to C# csproj. 2015-07-28 05:51:00 +08:00
ZimM
4057316a91 Merge remote-tracking branch 'remotes/upstream/master' into optimizations 2015-06-29 19:07:39 +02:00
Tomasz Jaworski
14803b4fab Windows Phone 8 complation fixed (BufferedStream changed to FileStream)
RaggedySpineboy - changed fixedAngle to freezeRotation for Unity 5.1

Changed SkeletonRagdoll2D #if UNITY_5_0 to UNITY_5
2015-06-18 18:01:59 +02:00
ZimM
5336eedc2f actually implemented ExposedList.Clear(bool clearArray) 2015-05-20 02:46:11 +03:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
f8a76c6455 Blend modes for all runtimes. 2015-04-02 14:20:20 +02:00
NathanSweet
142e770e5b Don't required a BufferedStream. 2015-03-29 18:36:37 +02:00
NathanSweet
d0625e06a0 Added binary format support for C#.
Also fixed up line endings.
2015-03-29 00:49:31 +01:00
ZimM
f738ec77b9 brought back string equality comparison in Skin.AttachmentKeyTupleComparer 2015-02-28 05:44:46 +02:00
ZimM
c7644ec0ad ExposedList: spaces to tabs 2015-02-28 03:13:12 +02:00
ZimM
0df69e04fd removed string comparisons and reduced noticeable method call overhead in Skin 2015-02-28 03:12:27 +02:00
ZimM
08695c07a3 fixed typo in SkeletonBounds 2015-02-28 03:10:50 +02:00
ZimM
990d8d3016 fix regression 2015-02-26 17:36:52 +02:00
ZimM
9b6553fdb5 replaced ExposedList<T> by MIT licensed version from Mono project 2015-02-26 17:36:29 +02:00
ZimM
0b86e3330a oops. spaces to tabs 2015-02-26 06:56:05 +02:00
ZimM
169ec15285 reduce method calls overhead in SkeletonRenderer
reduce GC pressure in SkeletonAnimator
2015-02-26 06:34:31 +02:00
ZimM
0635c19fef replace some more List<T> with ExposedList<T>
fix some stupidity from previous commit
2015-02-26 05:37:28 +02:00
ZimM
9ae48c2aac replaced List<T> with ExposedList<T> to avoid indexer overhead 2015-02-26 05:00:44 +02:00
NathanSweet
8dace6cfef "Fixed" compiling to iOS 64bit.
http://esotericsoftware.com/forum/viewtopic.php?p=19690#p19690
2015-02-19 02:45:09 +01:00
Fenrisul
c5273fc6d7 Added GetCurveType to CSharp CurveTimeline 2015-02-02 05:44:17 -08:00
NathanSweet
028769f54f Fixed single bone IK with flipping and y-up coordinate systems. 2015-01-30 17:59:11 +01:00
NathanSweet
ee849c62eb Fix mixing from uninitialized slot vertices. 2015-01-30 15:40:13 +01:00
Fenrisul
444a536dad Importer improvements
Attributes
Multiple atlas support
More examples
2015-01-20 00:08:06 -08:00