Harald Csaszar
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703dd39af7
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[unity] Changed package version numbers of on-demand loading and addressables packages from preview package to normal release.
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2026-02-02 22:13:21 +01:00 |
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Harald Csaszar
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cd22906a5b
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[unity] Added support for blend modes at Spine Visual Element (UI Toolkit). Closes #3019. See #1943.
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2026-01-30 12:27:24 +01:00 |
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Harald Csaszar
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6133cabd7e
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[unity] Increased required spine-unity runtime version for last commit. See #3016.
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2026-01-27 12:43:27 +01:00 |
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Harald Csaszar
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663df0ec03
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[unity] Fixed SpineVisualElement not rendering back-faces by providing a Flip Back Faces property (UI Elements). Closes #3016.
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2026-01-27 12:41:26 +01:00 |
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Harald Csaszar
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092decd240
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[unity] Increased officially compatibly Unity version of 4.3-beta to 6000.3.
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2026-01-26 18:33:26 +01:00 |
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Harald Csaszar
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3ba6e0f789
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[unity] Fixed RenderExistingMesh resetting material mapping if MeshFilter added after Awake. Closes #3014.
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2026-01-26 18:30:43 +01:00 |
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Harald Csaszar
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06d5d32a41
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[unity] Fixed one more compile error on older Unity versions introduced in last commit 1af0805. See #3013.
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2026-01-23 22:28:21 +01:00 |
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Harald Csaszar
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da7d20c4bc
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[unity] Fixed compile error on older Unity versions introduced in last commit 1af0805. See #3013.
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2026-01-23 21:46:11 +01:00 |
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Harald Csaszar
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1af080578d
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[unity] Fixed deprecation warnings on Unity 6000.3. Closes #3013.
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2026-01-23 21:38:05 +01:00 |
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Harald Csaszar
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35f0b1c26e
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[unity] Added automatic load balancing for threading system for improved performance. Closes #3012.
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2026-01-19 21:45:20 +01:00 |
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Harald Csaszar
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dd6fae39db
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[unity] Fixed SpineAnimationClip Inspector slowing down Editor. Closes #3007.
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2026-01-12 17:23:14 +01:00 |
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Harald Csaszar
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690b4bac40
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[unity] SkeletonRenderSeparator now respects Mask Interaction mode of parent SkeletonRenderer. Closes #1870.
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2026-01-08 15:16:48 +01:00 |
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Harald Csaszar
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c01a7e1203
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[unity] Minor: Fixed materials of example scene "SpriteMask and RectMask2D". See #3004.
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2026-01-08 13:33:10 +01:00 |
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Harald Csaszar
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b07297d743
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[unity] Fixed SkeletonRenderer Mask Interaction not being persisted on 4.3 branch. Closes #3004.
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2026-01-08 13:04:25 +01:00 |
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Harald Csaszar
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5ab48156b4
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[unity] Fixed broken Skeleton baking on 4.3 branch. Closes #3001.
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2026-01-07 18:00:01 +01:00 |
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Harald Csaszar
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d5bfea2d68
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[unity] Minor: updated upgrade guide documentation (typos fixed) provided by wiige on the forum.
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2025-12-12 19:08:34 +01:00 |
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Harald Csaszar
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37ab2b8186
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[unity] Fixed SkeletonGraphic Cull transparent mesh on additive submesh renderers. Closes #2994.
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2025-12-10 18:39:56 +01:00 |
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Harald Csaszar
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cb3da8ef95
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[unity] Fixed additional URP shaders compile errors on Unity 6.3 on some configurations. See #2993.
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2025-12-09 21:52:05 +01:00 |
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Harald Csaszar
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2538c3401a
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[unity] Fixed URP shaders compile error on Unity 6.3. Closes #2993.
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2025-12-09 20:44:40 +01:00 |
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Harald Csaszar
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6625d08227
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[unity] minor, replaced var.
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2025-12-04 22:01:37 +01:00 |
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Harald Csaszar
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d11afe9af2
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[unity] Fixed missing if-guard for old unity versions in last commit 6f54ee0. See #2966.
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2025-12-04 20:12:09 +01:00 |
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Harald Csaszar
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6f54ee042d
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[unity] Fix SkeletonSubmeshGraphic issue with multiple IMaterialModifier components. Closes #2966.
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2025-12-04 20:03:48 +01:00 |
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Harald Csaszar
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27f5750445
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[unity] Fixed UnscaledTime setting being ignored with threaded animation enabled. Closes #2987.
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2025-11-28 17:19:00 +01:00 |
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Harald Csaszar
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e56e8cf734
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[unity] Disabled thread profiling by default, the define can be enabled via Spine Preferences. See #2981.
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2025-11-26 18:57:41 +01:00 |
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Harald Csaszar
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370c74edb4
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[unity] Fixed profiler samplers array out of bounds access at threaded update system. Closes #2981.
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2025-11-26 17:50:06 +01:00 |
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Harald Csaszar
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368f46d68e
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[unity] Added meta files for on-demand loading and addressables packages to avoid error messages on new Unity versions.
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2025-11-18 12:41:05 +01:00 |
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Harald Csaszar
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c7c95588f8
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[unity] Added SPINE_DISABLE_THREADING define to disable threaded animation and mesh generation entirely. Set via 'Scripting Define Symbols'.
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2025-11-17 21:31:12 +01:00 |
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Harald Csaszar
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c4aebc14ab
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[csharp][unity] Performed some exposed list optimizations by using added method EnsureSize which does not zero excess entries. Closes #2436.
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2025-11-17 19:51:10 +01:00 |
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Harald Csaszar
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c830f12423
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[unity] Fixed 'RenderTexture FadeOut Transparency' example scene.
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2025-11-17 19:36:16 +01:00 |
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Harald Csaszar
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feb4597da5
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[unity][4.3] Fixed SkeletonMecanim Scene Preview being broken. Closes #2972.
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2025-11-07 19:03:16 +01:00 |
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Harald Csaszar
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d04d14ffe8
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[unity] Minor: arranged SkeletonRenderer and SkeletonGraphic subclass-only properties properly.
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2025-11-07 14:18:06 +01:00 |
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Harald Csaszar
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a2b83f338d
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[unity] Fixed SkeletonGraphic exception on some Unity versions when blend modes used. Closes #2971.
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2025-11-07 14:18:06 +01:00 |
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Harald Csaszar
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7f5502233f
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[unity] Added drag & drop instantiation option SkeletonGraphic (UI) Mecanim. Removed old GameObject - Spine - SkeletonRenderer component menu entries.
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2025-11-03 21:37:35 +01:00 |
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Harald Csaszar
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a5a5483f68
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[unity] Minor: Updated Chinese 4.3-split-component-upgrade-guide.
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2025-11-03 17:25:04 +01:00 |
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Harald Csaszar
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afeb48933d
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[unity] Fixed missing added file changes of preceding commit. See #2965.
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2025-11-03 16:38:03 +01:00 |
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Harald Csaszar
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9cccd52c2e
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[unity] Fixed SkeletonAnimation isUpdatedExternally accidentally being persisted. Closes #2965.
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2025-11-03 16:30:48 +01:00 |
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Misaki Eymard
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1d6d3f14f7
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[unity] Minor: Updated Japanese 4.3-split-component-upgrade-guide.
The “Hidden Lowercase Attributes” section added to the English version has also been added to the Japanese version.
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2025-10-31 09:54:38 +09:00 |
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Harald Csaszar
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9efea584a0
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[unity] Minor: Updated English 4.3-split-component-upgrade-guide with preceding breaking change.
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2025-10-28 20:25:53 +01:00 |
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Harald Csaszar
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4d076ba430
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[unity][4.3-beta] Fixed mask interaction not being updated at runtime. Breaking change: maskInteraction -> MaskInteraction. Closes #2962.
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2025-10-28 17:25:49 +01:00 |
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Harald Csaszar
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022a4bacbd
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[unity] Fixed very long build times due to a regression in commit 32dfaf1 which removed some past improvements. See #2960
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2025-10-27 16:22:28 +01:00 |
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Harald Csaszar
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2dfcc8d045
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[unity] Fixed UnloadUnusedAssetsImmediate causing very long build times by removing the statements. Closes #2960.
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2025-10-27 15:49:57 +01:00 |
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Harald Csaszar
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f6445e69dd
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[unity] Fixed a bug with threaded updates handling null SkeletonDataAssets when updated on main thread.
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2025-10-27 12:45:51 +01:00 |
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Harald Csaszar
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7fa846bb95
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[unity] Threading: Added SkeletonUpdateSystem.Instance.GroupRenderersBySkeletonType and GroupAnimationBySkeletonType properties. Default to disabled. Fixed inconsistent threading skeleton sorting.
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2025-10-24 18:34:43 +02:00 |
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Harald Csaszar
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46bf57b5ff
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[unity] Added Fog material toggle to "Universal Render Pipeline/Spine/Skeleton Lit" shader defaulting to disabled. See #2959.
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2025-10-23 11:49:58 +02:00 |
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Harald Csaszar
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61c0a67893
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[unity] Fixed "Universal Render Pipeline/Spine/Skeleton Lit" shader ignoring fog. Closes #2959.
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2025-10-23 11:19:30 +02:00 |
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Harald Csaszar
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aa9114d325
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[unity] Fixed one more URP shader compile error related to depth normal pass on latest Unity 2022.3. See #2957.
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2025-10-22 21:05:26 +02:00 |
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Harald Csaszar
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d4f33e2c67
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[unity] Fixed another URP shader compile error on latest Unity 2022.3. See #2957.
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2025-10-22 20:03:48 +02:00 |
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Harald Csaszar
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3b11b831f2
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[unity] Fixed URP shader compile error in build on latest Unity 2022.3. Closes #2957.
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2025-10-21 21:07:44 +02:00 |
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Harald Csaszar
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4a5cf750f5
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[unity] Moved SkeletonGraphic setting detection methods to public SkeletonGraphicUtility class.
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2025-10-20 21:54:12 +02:00 |
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Harald Csaszar
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2a73be09b7
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[unity] Fixed threaded system not handling null skeleton. Closes #2954.
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2025-10-17 17:43:01 +02:00 |
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