pharan
e04e587abc
[unity] Some cleanup of SkeletonGhost inspector and new Initialize(overwrite) method.
2018-08-10 23:52:28 +08:00
pharan
7580db5701
[unity] SetSlotAttachmentsToSetupPose extension.
2018-08-10 23:51:46 +08:00
pharan
5f28ce21d6
[unity] Some inspector improvements.
2018-08-10 23:51:07 +08:00
pharan
b4db3b2114
[unity] Handle varying CopyTexture support.
2018-08-02 10:20:46 +08:00
pharan
b0a19f30c4
[unity] Remove old Texture.Apply calls.
...
This is a breaking change to the AtlasRegion.ToTexture API. But the callers only need to remove the applyImmediately arg for it to work correctly.
2018-08-01 17:15:03 +08:00
pharan
70cebf6dcc
[unity] Use nonallocating texture copy.
2018-08-01 17:01:21 +08:00
pharan
c4c9743d8d
[unity] Fix new folders AnimationReferenceAsset.
2018-07-20 03:19:40 +08:00
pharan
ad224c4ef4
[unity] Docs/handling for SkeletonGraphicMirror.
2018-07-20 02:56:52 +08:00
pharan
04b7edc617
Merge branch '3.6' into 3.7-beta
...
# Conflicts:
# spine-unity/Assets/Spine/Runtime/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs
2018-07-20 02:41:55 +08:00
pharan
043c51130b
[unity] Fix typo for 2017.2 and up.
2018-07-17 05:39:54 +08:00
pharan
ef1e6de3e4
Merge branch '3.7-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.7-beta
2018-07-13 23:47:05 +08:00
pharan
13cb394353
[unity] Update Timeline code.
2018-07-13 23:45:20 +08:00
pharan
c4f013b99e
[unity] Add cutoff property to Fill shader.
2018-07-13 22:57:33 +08:00
pharan
6da58244f6
[unity] Add shadow to Skeleton Fill shader.
2018-07-13 22:55:49 +08:00
pharan
dd888a356e
[unity] Reorganize SpineEditorUtilities.
2018-07-12 21:17:10 +08:00
pharan
a070b0fd9f
[unity] Improved editor warnings and dialogs for asset import.
2018-07-12 18:57:49 +08:00
pharan
9f031f8999
[unity] Minor formatting.
2018-07-12 18:08:21 +08:00
pharan
6187e2b89e
[unity] Rearrange SpineEditorUtilities classes.
2018-07-12 18:08:05 +08:00
pharan
d336712ccc
[unity] Changed skeleton flipX/Y to scaleX/Y.
2018-07-12 18:05:56 +08:00
pharan
b82b27ebca
[unity] Better nonrenderables repack handling.
2018-07-02 16:16:27 +08:00
John
40a3a39008
[unity] Fix some type uses in SpineMesh code.
2018-06-24 09:06:38 +08:00
John
d59096f05f
[unity] Fix default renderer settings check.
2018-06-14 04:34:07 +08:00
badlogic
06829d87d9
Merge branch '3.6' into 3.7-beta
2018-06-13 14:39:25 +02:00
pharan
9a832de821
[unity] Allow non-PMA textures for basic Spine-Unity shaders.
2018-06-12 21:23:40 +08:00
John
8cb2197da3
[unity] Update skeleton data version check.
2018-06-08 01:47:47 +08:00
badlogic
cd198815e5
Merge branch '3.6' into 3.7-beta
2018-06-07 16:47:50 +02:00
pharan
8d67199c4f
[unity] Editor asmdef.
2018-05-30 13:24:32 +08:00
pharan
41359c12de
[unity] New AtlasAssetBase base class.
2018-05-30 13:24:17 +08:00
pharan
d44ee5ec2f
[unity] Add default asmdef files.
2018-05-29 13:24:25 +08:00
pharan
0d16ca0b12
[unity] Rename SkeletonAnimator to SkeletonMecanim.
2018-05-29 13:08:09 +08:00
pharan
065a10f4b3
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00
NathanSweet
3a2c986fd1
Rearranged directories so it is easier to copy Unity runtimes into your own Unity project.
2014-05-17 14:41:59 +02:00
Christian Oeing
383a3ee515
FIXED: spine-unity - Reverted meta file of SkeletonAnimation.cs to avoid loosing references in prefabs.
2014-05-13 12:45:16 +02:00
NathanSweet
f597ad5d6a
timeScale can't be negative.
2014-05-08 12:13:51 +02:00
NathanSweet
9c403565e0
Fixed timeScale bug. Added timeScale to inspector.
2014-05-08 12:11:26 +02:00
NathanSweet
fc60d4d6de
Added back mesh.RecalculateBounds().
...
Because who really knows what is going on, anyway.
http://esotericsoftware.com/forum/viewtopic.php?p=12481#p12481
2014-04-27 23:58:10 +02:00
NathanSweet
1306384a8c
Immutable triangles optimization, better inspectors.
2014-04-27 13:21:17 +02:00
NathanSweet
10fb67a79c
Fixed skeletons being flipped when using the same atlas.
2014-04-27 11:10:22 +02:00
NathanSweet
6983ec6fd3
Optimization to not render meshes. Better inspectors.
2014-04-27 00:23:11 +02:00
NathanSweet
b4698dd7ff
Better error handling.
2014-04-26 23:24:37 +02:00
NathanSweet
197614ecb2
Don't serialize computed fields.
2014-04-26 20:00:07 +02:00
NathanSweet
6ac54d0bee
Renamed class.
2014-04-25 18:50:32 +02:00
NathanSweet
09fac79d03
Meshes, FFD and skinning for spine-unity.
2014-04-25 18:21:00 +02:00
NathanSweet
5b68fe5190
Meshes, FFD and skinning for spine-csharp and spine-xna.
...
Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
2014-04-24 17:32:23 +02:00
NathanSweet
26e4fb0d74
License header update.
...
2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
6b95c8b5da
Additive blending support.
2014-04-15 21:11:01 +02:00
NathanSweet
02da6a42ad
Fixed a different kind of flickering for multi page atlases.
2014-03-18 19:48:13 +01:00
NathanSweet
4fa11e72d5
Fixed spine-unity and spine-tk2d to create assets in the current folder.
2014-03-18 19:02:11 +01:00
NathanSweet
43ce1c3dff
Fixed flickering with multi page atlases and animated attachment changes.
2014-03-18 00:25:21 +01:00
John
d50386a3a9
Faster BoneComponent
...
Used a cached Transform reference instead of using the .transform property.
( This is recommended by Unity Tech. .transform is actually shorthand for a component lookup: GetComponent<Transform>() )
2014-02-20 13:59:33 +08:00