137 Commits

Author SHA1 Message Date
badlogic
896bdf913c [ts][player] Integrated new spinner. 2018-11-19 14:44:21 +01:00
badlogic
c5413d32d0 [ts] Updated build artifacts. 2018-11-14 14:33:44 +01:00
badlogic
bf29fcee11 [ts][player] Cleaned up and documented config object. Added separate .css file for player styles. 2018-11-08 17:38:19 +01:00
badlogic
fe44bece46 Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-11-07 18:07:26 +01:00
badlogic
e4ab2c63f3 [c][cpp][csharp][lua][ts][as3] worldToLocalRotation and localToWorldRotation take shear into account. Fixes #1199. 2018-10-30 17:11:23 +01:00
badlogic
32f6e449fc [ts] Ported new fix for 0 timeScale not returning to setup pose. See #1194. 2018-10-30 16:20:24 +01:00
badlogic
7e86c3ff36 [ts] Rebuilt all artifacts after fix in #1198. 2018-10-26 17:19:16 +02:00
badlogic
72d6be6a21 [ts] Port of fix for tangents at position 0 in PathConstraint. See #1198. 2018-10-26 17:18:05 +02:00
badlogic
0161fe59ca [ts] Ported 0 timeScale fix, see #1194. 2018-10-15 16:41:44 +02:00
badlogic
4202fd1363 [ts] Fixes reference cycle in animation state. See #1174. 2018-09-10 11:58:32 +02:00
badlogic
519d7a6278 [ts] Ported holdPrevious addition in AnimationState. See #1169." 2018-09-07 16:37:50 +02:00
badlogic
a4584a1a1c [ts] Added event volume and balance, see #1171. 2018-09-06 14:45:55 +02:00
badlogic
d079555f84 [ts] Fix up for compression IK timeline keys. 2018-08-23 15:38:44 +02:00
badlogic
18f2ccf480 [ts] Ported addition of uniform/compressed IK and rotation fix. See #1163. 2018-08-23 15:23:18 +02:00
Mario Zechner
cdc2d5bc88 [ts] Ported stretchy IK. See #1142. 2018-08-06 15:09:08 +02:00
badlogic
172bf22d84 [ts] Ported flipX/flipY -> scaleX/scaleY change. See #1142. 2018-07-23 14:43:19 +02:00
badlogic
73fca0ba63 [ts] Ported fix for #1119 2018-06-07 16:52:55 +02:00
badlogic
eb69071a0a Merge branch '3.6' into 3.7-beta 2018-05-16 11:46:01 +02:00
badlogic
ca15f5e64f [ts] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:33:18 +02:00
badlogic
2e4d3a1808 [ts] port of PathConstraint changes, see #1109. 2018-05-04 14:07:13 +02:00
badlogic
98413c102e [ts] Merged WebKit bug fix. 2018-04-05 16:47:13 +02:00
badlogic
7f481cd633 [ts] Port fix to AnimationState, see #1092 2018-03-28 14:00:17 +02:00
badlogic
ba90852ad6 Merge branch '3.6' into 3.7-beta 2018-02-16 13:48:10 +01:00
badlogic
4d5010680d [ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083 2018-02-16 13:47:03 +01:00
badlogic
c24990a1c4 Merge branch '3.6' into 3.7-beta 2018-01-22 16:13:22 +01:00
badlogic
fe9ae97747 [ts][threejs] Fixed bug in core AssetManager when loading multi-page atlases. Rewrote THREE.JS renderer to support multi-page atlases. Fixed clipping in THREE.JS backend. Closes #1066, closes #677. 2018-01-22 16:11:42 +01:00
badlogic
9aaf57959d [ts] Updated build. 2018-01-18 15:29:49 +01:00
badlogic
396bd64241 [ts] Fix for #1060, changes to attachment and draw order timelines. 2018-01-12 11:22:37 +01:00
badlogic
456d724ab0 Merge branch '3.6' into 3.7-beta 2018-01-12 11:20:31 +01:00
badlogic
ce124e381e [ts] Fixes #1064, delay was calculated incorrectly for non-loop previous track entries. 2018-01-12 11:06:22 +01:00
badlogic
4f4a4e8dce Closes #1065, make key pairs for mixing data unique 2018-01-12 10:34:03 +01:00
badlogic
c3e1f9bc15 Fixed #1059 for spine-ts. 2018-01-10 16:36:52 +01:00
badlogic
246c5310d4 [ts][webgl] SceneRenderer method to draw textures with manually set UVs. 2017-11-17 14:39:53 +01:00
badlogic
49137a58ea [ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas. 2017-11-17 10:57:44 +01:00
badlogic
5b410bf2ba [ts] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1013 2017-10-28 09:37:28 +02:00
badlogic
bcc7da56d2 [ts] Fix PathConstraint length spacing for zero length bones. See #1023. 2017-10-20 11:09:42 +02:00
badlogic
adc01ab1e4 [ts] Fixed DeformTimeline, see #1016. 2017-10-11 10:43:13 +02:00
badlogic
936a7b048f [ts] Updated build to include new tint black shader. 2017-09-28 11:24:00 +02:00
badlogic
7652eb47ba [webgl] Updated pma tint black demo to include Ivan's shader from #993. 2017-09-25 15:02:46 +02:00
badlogic
e68f1cb4cc [webgl] Fixed css of canvases for standalone demos. On FF Android, the context limit is 2, so we adhere to that now, resulting in terrible artifacts. Using 5 preallocated contexts for other browsers. 2017-09-15 13:59:51 +02:00
badlogic
c6d7af8e96 Added demo page copy for debugging 2017-09-14 11:06:54 +02:00
badlogic
eca798931b [runtimes] Closes #971 2017-08-24 11:34:00 +02:00
badlogic
84fe30a2bf [runtimes] Fixed handling of zero length bones in PathConstraint if spacing is length based. Closes #957 2017-07-31 11:29:03 +02:00
badlogic
d8874cbad6 [ts] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951 2017-07-19 13:59:32 +02:00
badlogic
59dc784cb2 [ts] Ported fix for DeformTimeline, see #932 2017-06-27 16:25:30 +02:00
badlogic
c6fefe8fa0 [c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931 2017-06-27 16:15:23 +02:00
badlogic
fc06686080 Merged origin 3.6 with local 3.6 manually. 2017-06-26 09:08:53 +02:00
badlogic
114447bdeb Merged TS SkeletonClipping fix in the wrong direction... 2017-06-22 20:47:09 +02:00
badlogic
b685e490c1 [ts][webgl] Fixed vertex effects for clipped attachments 2017-06-21 16:19:49 +02:00
badlogic
40010cb228 [ts] Fixed SwirlEffect 2017-06-21 16:08:17 +02:00