badlogic
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7593da8cb8
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[c] Ported Animation State changes, see #908
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2017-05-24 12:53:40 +02:00 |
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badlogic
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4a3e12c75f
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[c] Ported IKConstraint simplification, see #907
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2017-05-24 11:45:10 +02:00 |
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badlogic
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5a36abf813
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[c] Fixed tracking of realloc in unit test suite
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2017-05-18 13:42:54 +02:00 |
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badlogic
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e324c05bfa
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[c] Ported latest anim state changes.
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2017-05-18 13:10:07 +02:00 |
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badlogic
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95f3a1fe17
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[c] Fixed bug in Triangulator/SkeletonClipping regarding labeled gotos. Closes 895
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2017-05-09 15:00:34 +02:00 |
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badlogic
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4ee17864a2
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Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material
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2017-05-09 13:32:19 +02:00 |
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badlogic
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676b740269
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[c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping.
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2017-04-30 19:13:11 +02:00 |
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badlogic
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d52ac2afd4
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[c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short
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2017-04-28 14:31:18 +02:00 |
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badlogic
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537f033dad
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[c] Added SkeletonClipping and unit/leak test
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2017-04-27 14:19:02 +02:00 |
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badlogic
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59eb90eb66
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[c] Added Triangulator. Decomposition is leaking.
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2017-04-24 13:58:55 +02:00 |
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badlogic
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8feed9f455
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[c] Formatting
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2017-04-21 12:41:29 +02:00 |
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badlogic
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458c1bc19d
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[c] Added dynamic array.
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2017-04-21 12:39:33 +02:00 |
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badlogic
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18b63d18a6
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[c] Added ClippingAttachment and loading code
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2017-04-21 11:16:06 +02:00 |
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badlogic
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69711476fc
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[c] Fixed _isNan. VC++ evaluates 0/0 at compile time and errors out with C2124 as the constant is a division by zero.
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2017-04-19 15:08:33 +02:00 |
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badlogic
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14c1df8cfb
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[c] Ported AnimationState change
[ts] Rebuild artifacts
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2017-04-10 15:45:13 +02:00 |
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badlogic
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01b20b568b
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[c] Fixed dipping problem fix
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2017-04-10 13:37:36 +02:00 |
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badlogic
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e326db5f4b
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[c] Ported dipping problem fix, see #867
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2017-04-06 14:43:12 +02:00 |
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badlogic
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58b992136b
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[c] Fixed strcmp bug in SkeletonJson.c. Closes #870.
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2017-04-03 11:02:31 +02:00 |
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badlogic
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4415cc456b
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[c] Added isNan check that shouldn't care whether the compiler is IEEE compliant or not. Closes #734.
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2017-03-20 11:25:41 +01:00 |
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badlogic
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3ed9290c6f
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[cocos2d-objc] More two color tinting work.
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2017-03-14 13:14:23 +01:00 |
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badlogic
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1be3c1a6b4
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[c] Implemented two color tinting. We use our own batching/shader, see SkeletonTwoColorBatch. Currently, every two color tinted skeleton is its own batch. Enable two color tinting by SkeletonRenderer::setTwoColorTint(true) for a specific skeleton instance
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2017-02-28 15:36:04 +01:00 |
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badlogic
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787a525a93
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[runtimes] Closes #842, sorting of transform constraints
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2017-02-23 15:44:31 +01:00 |
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badlogic
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a04c0088cb
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Merge branch 'master' into 3.6-beta
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2017-02-23 14:38:23 +01:00 |
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badlogic
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f617ff635f
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[runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson
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2017-02-20 11:22:26 +01:00 |
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badlogic
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023bec462f
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[c] Fixed transform constraint binary reading, didn't read local/relative properties
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2017-02-20 10:56:50 +01:00 |
|
Mario Zechner
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95527b630a
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[c] Added void* userData field to spTrackEntry. Can be fetched in listeners.
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2017-02-02 10:56:46 +01:00 |
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badlogic
|
5908d3a7d6
|
Merge branch 'master' into 3.6-beta
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2017-01-31 14:12:59 +01:00 |
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badlogic
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cde9b3e89d
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[ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support
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2017-01-31 14:12:20 +01:00 |
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badlogic
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fe8eae4b8e
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[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
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2017-01-30 16:31:16 +01:00 |
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badlogic
|
c2cfbc6cb8
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[c] Made kvec.h use Spine FREE/MALLOC so custom allocators need only be injected in a single place. Thanks @Rattenhirn.
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2017-01-23 10:45:24 +01:00 |
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caiocsabino
|
0b74269207
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NDK wouldn't compile unless some type casts in AnimationState.c and Skeleton.c were explicitly declared (#813)
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2017-01-09 14:22:46 +01:00 |
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badlogic
|
45b5935483
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[c] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08
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2016-12-28 21:31:30 +01:00 |
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badlogic
|
f07c2967d5
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[c] Fixed up c-unittests on GCC/Linux
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2016-12-20 11:18:26 +01:00 |
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badlogic
|
fe33e912c6
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[c] Fix for clearTracks, see #805
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2016-12-15 13:32:44 +01:00 |
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badlogic
|
31b5011acf
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[c] Fixes memory leak in SkeletonBinary.c. Closes #796
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2016-12-12 09:31:30 +01:00 |
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badlogic
|
e8fa99557e
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[c] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
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2016-12-06 13:49:35 +01:00 |
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badlogic
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27bd17f067
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[c] IK bend direction had a sign conversion issue in SkeletonBinary when using -funsigned-char. Closes #794.
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2016-12-05 18:24:20 +01:00 |
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badlogic
|
dfd0410acb
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[c] Ported latest AnimationState changes. See #792
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2016-12-02 15:43:58 +01:00 |
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taigacon
|
9fedf6877a
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Fix a bug caused a crash on VS2013 or later when in Debug mode if there is any Unicode chars such as Chinese in Atlas file. (#788)
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2016-12-02 15:06:50 +01:00 |
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badlogic
|
873ed16a53
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[c] Added callback recursion issue to test suite
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2016-11-29 18:45:36 +01:00 |
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badlogic
|
6fe1e8fa68
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[c] Fixed rotation timeline handling in AnimationState. Fixed main.cpp missing a break
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2016-11-29 13:27:15 +01:00 |
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badlogic
|
0d444eb5de
|
[c] Ported latest AnimationState changes
|
2016-11-28 16:44:16 +01:00 |
|
badlogic
|
4e0fdc022b
|
[c] Another sigseg fix in AnimationState
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2016-11-28 16:27:48 +01:00 |
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badlogic
|
387b0afb80
|
[c] Added spine-c-tests (thanks @jpoag), fixed up CMake build
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2016-11-28 16:00:46 +01:00 |
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badlogic
|
f63e1625ab
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[c] Need to dispose mixingFrom explicitely in spAnimationState_disposeTracks, instead of disposeTrack. A mixingFrom entry may be smoked as part of disposing its parent before an event for the mixing from entry is processed in the event queue.
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2016-11-28 15:08:17 +01:00 |
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badlogic
|
900001098b
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[c] Fixed leak in AnimationState, wasn't disposing mixing from entries when entire state is disposed. Confirmed that disposing of mixing froms is done properly if anim state is allowed to update until the mixing from is done.
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2016-11-25 16:02:49 +01:00 |
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badlogic
|
98e49a7e11
|
[c] Fixed more leaks.
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2016-11-24 16:48:32 +01:00 |
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badlogic
|
f44cbaa044
|
[c] Added spAnimationState_disposeStatics to appease memory leak detectors.
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2016-11-24 15:29:45 +01:00 |
|
badlogic
|
76137540ba
|
[c] Another memcpy error
|
2016-11-24 15:08:53 +01:00 |
|
badlogic
|
7fc9d1a26a
|
[c] fixed bug in spAnimationState_addPropertyID, didn't keep track of #properties. Closes #774
|
2016-11-24 15:01:23 +01:00 |
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