362 Commits

Author SHA1 Message Date
badlogic
59bab83701 [cpp] Fixed bug in PathConstraint#computePositions. Wrong vector was returned. Closes #1178. 2018-09-24 14:23:21 +02:00
badlogic
de6bbc356d [cpp] Ported holdPrevious in AnimationState. See #1169. 2018-09-11 15:41:17 +02:00
badlogic
454ecf0c2c [cpp] Added event volume and balance, see #1171. 2018-09-06 15:27:49 +02:00
badlogic
1d3d425028 [cpp] Fixed parsing of points in skin. See #1168.
[c] Fixed c unit tests.
2018-09-05 15:31:28 +02:00
badlogic
66236adea5 [c][cpp] Ported addition of uniform/compressed IK and rotation fix. 2018-08-23 16:30:16 +02:00
badlogic
a506047242 [c] Ported stretchy IK, fixed warnings. 2018-08-14 15:05:40 +02:00
badlogic
b4d71f68c2 [cpp] Bone length fix for stretchy IK. 2018-08-14 14:32:41 +02:00
badlogic
4b66fffcd7 [cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++. 2018-08-14 14:30:11 +02:00
badlogic
5f9bc785cb [ue4][cpp] UE4 pulls in various system headers on macOS that collide with our types. Fixes #1150. 2018-08-13 14:09:43 +02:00
badlogic
1c86d63941 [cpp] Fixes #1159, illegal memory access in Vector. 2018-08-10 11:52:59 +02:00
badlogic
5087cd0373 [cpp] Closes #1149, C++ EventTimeline had a bug that prevented it from firing events. 2018-07-24 16:33:20 +02:00
badlogic
5aab588928 [c][cpp] Ported flipX/flipY -> scaleX/scaleY change. See #1142. 2018-07-23 15:16:21 +02:00
badlogic
0284abe548 [cpp][sfml] Removed Atlas::dispose, merged into destructor. Destructor calls TextureLoader::unload now. Fixed up SFML backend accordingly. 2018-07-18 15:05:23 +02:00
badlogic
2726229071 [c][cpp] Ported fix for #1119 2018-06-07 16:54:32 +02:00
badlogic
89f116ae82 Final MSVC touches. 2018-05-24 17:26:37 +02:00
badlogic
2bd8dc7326 Clean up Clang warnings, refactor more size_t related code. 2018-05-24 17:17:45 +02:00
badlogic
c545d3cd4b Using std::map in debug memory tracker. 2018-05-24 15:48:11 +02:00
badlogic
265b18571c Fixed all warnings on MSVC, fixed up usage of int instead of size_t, fixed some signatures. 2018-05-24 15:30:58 +02:00
badlogic
b7ae63f743 Fixed crashes on MSVC. 2018-05-24 14:31:26 +02:00
badlogic
a3a0648ce7 [cpp] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:52:28 +02:00
badlogic
6f1ef88f1e [c][c++] port of PathConstraint changes, see #1109. 2018-05-04 14:35:37 +02:00
badlogic
32f326de0f Final touches of C++ runtime, done. 2018-04-20 14:07:17 +02:00
badlogic
0bbcd971e9 Ported first batch of last changes to runtimes. 2018-04-20 13:58:39 +02:00
badlogic
6c29e8c2e9 [cpp] Fixed up Skin and internal hashmap like structure. 2018-04-18 14:25:56 +02:00
badlogic
bceee601ad [cpp] Fixed memory allocations at runtime. 2018-04-17 12:30:35 +02:00
badlogic
bd9c33e046 [cpp] Fixed atlas page texture filter parsing. 2018-03-28 14:18:39 +02:00
badlogic
9651e0bc53 [c][cpp] Port fix to AnimationState, see #1092 2018-03-28 14:09:14 +02:00
badlogic
b40eb593c9 [cpp] Cleaned up parsing of dark slot colors. See #1090 2018-03-27 11:54:53 +02:00
badlogic
bd665df1d3 [cpp] Cleaned up API. 2018-03-05 16:58:12 +01:00
badlogic
e4a029e1a7 [cpp] Added VertexEffect. 2018-03-05 16:08:17 +01:00
badlogic
9ceec41432 [cpp] Removed toString, fixed up remaining memory leaks in clipping and animation state code. 2018-03-05 14:32:09 +01:00
badlogic
9cdf4c69ed [cpp] Formatting & cleanup 2018-02-28 15:49:30 +01:00
badlogic
99d3e15a18 [cpp] Fixed all the things by calloc'ing instead of allocing... 2018-02-26 16:34:43 +01:00
badlogic
62ef2ba370 [cpp] Fixed up Triangulator and AnimationState. 2018-02-23 16:24:35 +01:00
badlogic
d631b252be [cpp] Fixed up Bone and MathUtil. 2018-02-23 16:15:25 +01:00
badlogic
7a18b81226 [cpp] Added toString method for SpineObjects, fixed up math, fixed up IKConstraint. 2018-02-23 15:45:45 +01:00
badlogic
425b2936d1 [cpp] Fixed SkeletonJson deform timeline parsing. Fxied leak in EventQueue. 2018-02-22 17:13:45 +01:00
badlogic
6e8f0eaa27 [cpp] More SkeletonBinary fixes. 2018-02-22 17:02:59 +01:00
badlogic
53fe61db06 [cpp] More fixes to SkeletonBinary 2018-02-22 16:13:16 +01:00
badlogic
a8fd3e14be [cpp] Fixed up binary reader, added debug extension for memory profiling, fixed up RTTI usage, fixed update cache sorting. 2018-02-22 15:31:28 +01:00
badlogic
2d41846b1f [cpp] Refactored hash map, it's really a linked list for simplicity 2018-02-22 13:27:37 +01:00
badlogic
ed7dc4ea93 [cpp] Added preliminary SFML backend, fixed up a few APIs. 2018-02-21 17:52:56 +01:00
badlogic
6d243eca48 [cpp] Removed Vector.begin/end, fixed up vector assignments. 2018-02-21 16:08:41 +01:00
badlogic
3cf3312180 [cpp] Fixed up Pool to not be dumb, added more stats to test harness. 2018-02-21 15:38:26 +01:00
badlogic
4234b17ffa [cpp] Removed // Empty 2018-02-21 15:29:57 +01:00
badlogic
5af3d93403 [cpp] Added Color, fixed up incorrect use of ensureCapacity/setSize of Vector. Fixed bugs in SkeletonBinary. 2018-02-21 15:23:35 +01:00
badlogic
1c21542148 [cpp] Replaced usages of math.h with MathUtil. 2018-02-20 15:32:31 +01:00
badlogic
bef01b8e89 [cpp] Refactored String and Vector. 2018-02-20 15:10:40 +01:00
badlogic
a8af3fa07e [cpp] First Clang-Tidy run. 2018-02-16 17:36:07 +01:00
badlogic
895407b69d [cpp] Replaced all usages of std::string (except in RTTI) with custom String. Fixed a bunch of unnecessary copies/pass by values. 2018-02-16 16:51:55 +01:00