Harald Csaszar
9d6afa1853
[unity] Added SkeletonAnimationMulti methods SetActiveSkeleton(int index) and getter property SkeletonAnimations, some code cleanup.
2022-10-04 13:20:35 +02:00
Mario Zechner
e2dbc468e4
[ts] Release 4.1.23
2022-10-04 09:35:16 +02:00
Mario Zechner
4c8167b885
[threejs] Fix batch capacity calculation, closes #2163
2022-10-04 09:33:13 +02:00
Mario Zechner
09f1e0c95c
[cpp] Fix formatting.
2022-10-03 14:56:04 +02:00
Mario Zechner
927fd637f0
[cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166 .
2022-10-03 14:50:25 +02:00
Harald Csaszar
114852b15c
[unity] Fixed SkeletonMecanim incorrect looping playback of reversed non-looping clip. Closes #2165 .
2022-09-30 14:10:04 +02:00
Nathan Sweet
5d1852662c
[libgdx] SkeletonViewer, don't use additive for track 0. Improved UI disable states.
2022-09-29 11:43:05 -04:00
Harald Csaszar
7e440c28ae
[unity] Moved common Spine/Blend shader functionality to shared include files. Closes #1721 .
2022-09-28 21:01:59 +02:00
Harald Csaszar
2b85114d54
[unity] Added Preferences parameter to disable console error when SkeletonDataAsset skeleton data file is none. Finishes code changes to allow copy protection systems. Closes #1794 .
2022-09-28 18:46:31 +02:00
Harald Csaszar
eb7bf3a8b3
[unity] Fixed excessive UnloadingUnusedAssetsImmediate during build. Initially created to avoid out of memory exceptions, can now be disabled via preferences. Closes #2160 .
2022-09-27 20:38:33 +02:00
Harald Csaszar
965e3c982d
[unity] Fixed URP unlit shader incorrect shader stripping. Removed unnecessary problematic multi_compile variants. Closes #2162 .
2022-09-27 20:17:51 +02:00
Harald Csaszar
4a0dabe4c3
[unity] Fixed SkeletonGraphic.SkeletonData vs .Skeleton.Data inconsistent behaviour, now both call Initialize(false). Closes #2161 .
2022-09-27 17:03:59 +02:00
Mario Zechner
b48b5a7801
[godot] More linux build changes.
2022-09-27 09:35:47 +02:00
Mario Zechner
b831f7511e
[godot] Use official Ubuntu repo for deps.
2022-09-27 09:33:28 +02:00
Mario Zechner
ec0ea45149
[c] Fix formatting.
2022-09-26 14:03:59 +02:00
Mario Zechner
7d02b417c1
[godot] Fix v4 example project.
2022-09-26 14:03:15 +02:00
Mario Zechner
6a2a1f8101
[godot] Only log if actual work happens.
2022-09-26 13:42:03 +02:00
Mario Zechner
158eb4e7fb
[godot] Conversion script .json -> .spine-json for existing projects.
2022-09-26 13:38:39 +02:00
Mario Zechner
a18fc31041
[godot] Use .spine-json extension instead of .json, see #2134
2022-09-26 10:41:26 +02:00
Mario Zechner
ef7eb1cb07
[c] Closes #2157 , missing break in deform timeline apply.
2022-09-26 10:03:57 +02:00
Mario Zechner
aeacf6e502
[c] Closes #2156 , incorrect timeline type check.
2022-09-21 13:19:44 +02:00
Harald Csaszar
81708ebb0d
[unity] Call computeWorldVertices before accessing region uvs in SkeletonBaker. Fix only for cosmetic reasons, SkeletonBaker doesn't map sequence functionality to Unity skeletal animation. See #2154 .
2022-09-15 11:33:41 +02:00
Mario Zechner
669af9f6bb
Formatting.
2022-09-15 08:37:55 +02:00
Mario Zechner
25719370c7
[ue4] Call computeWorldVertices before fetching renderer object. See #2154 .
2022-09-15 08:36:00 +02:00
Mario Zechner
d890eed2dc
[cocos2dx] Update README.md for M1.
2022-09-15 08:32:44 +02:00
Mario Zechner
34534d0e90
[godot] Call computeWorldVertices before fetching region. See #2154
2022-09-15 08:09:48 +02:00
Mario Zechner
98980e02d3
[csharp] Fix port of 2154
2022-09-15 08:03:25 +02:00
Mario Zechner
531e256d6d
[c][cpp][sfml] Fixes #2154
2022-09-15 07:58:12 +02:00
Mario Zechner
975a3fa30a
[libgdx] Fix UVs for null region in RegionAttachment.updateRegion()
2022-09-15 07:48:58 +02:00
Mario Zechner
ba5f89f361
[ts] Correct order of UV assignements in RegionAttachment.updateRegion()
2022-09-15 07:46:33 +02:00
Mario Zechner
dc978ed05d
[ts] Fix port of 899f7d7
2022-09-15 07:45:30 +02:00
Luke Ingram
1ef33f1d1a
[ts] Port of d6adbe9.
...
See d6adbe96d8
2022-09-14 17:37:58 -04:00
Luke Ingram
9f5ce06f17
[sdl] Port of 899f7d7
...
Also, fix typo in README.md.
2022-09-14 17:32:13 -04:00
Harald Csaszar
f1cababc9a
[unity] Added Preferences setting Reload SkeletonData after Play, disable to avoid the reloading delay after exiting play-mode.
2022-09-14 17:16:10 +02:00
Nathan Sweet
d0002bcbab
[c] Formatting.
2022-09-14 10:28:42 -04:00
Nathan Sweet
899f7d77ef
[monogame] Fixed rendering for sequence attachments.
...
A region attachment with a sequence has its texture region set by `computeWorldVertices`. That must be called before the texture region is assigned to a local.
2022-09-14 10:21:00 -04:00
Harald Csaszar
b6e6712145
[csharp] Port of commit d6adbe96. Allow calling RegionAttachment#updateRegion when region is null.
2022-09-14 13:57:12 +02:00
Mario Zechner
926612b104
[c] Fix compiler warning/error on MSVC 2019 v16.11.18
2022-09-14 10:52:53 +02:00
Nathan Sweet
d6adbe96d8
[libgdx] Allow calling RegionAttachment#updateRegion when region is null.
...
Mesh already allows this. SkeletonJson/Binary call `updateRegion` when the sequence is null, which fails before this commit if the attachment loader doesn't set a region. That is a valid usecase, eg to set regions later.
This also orders setting the UVs array indices to 0-7.
2022-09-13 18:12:31 -04:00
Nathan Sweet
537978eb0a
[libgdx] Fixed Skeleton Viewer not closing in some cases.
2022-09-13 18:12:09 -04:00
Mario Zechner
57b985a382
[godot] Closes #2136 , chmod a+x Linux binaries.
2022-09-13 10:31:26 +02:00
Mario Zechner
316c114855
Formatting.
2022-09-13 10:00:54 +02:00
Mario Zechner
e01ba364df
[ts][webgl] Added example demonstrating how to drag bones. Closes #2151 .
2022-09-12 14:02:09 +02:00
Mario Zechner
a64b79b498
[c] Closes #2149 , use timeline type instead property ids.ds
2022-09-12 10:03:00 +02:00
Harald Csaszar
d9935741c2
[unity] Using InteractionMode.AutomatedAction at prefab Revert() call in newer Unity versions. See #1273 .
2022-09-09 15:27:10 +02:00
Harald Csaszar
16a1cc9395
[unity] Added Preferences setting Optimize Preview Meshes, disabled by default now to not increase build time every build. Previous behaviour was always-on. See #1273 .
2022-09-08 17:43:43 +02:00
Harald Csaszar
e784103de9
[unity] Fixed Sprite pixel-lit shader incorrectly applying secondary lights. Closes #2147 .
2022-09-06 17:25:54 +02:00
Harald Csaszar
6da33e5c88
[unity] Multiple Canvas Renderers warnings: Fixed missing warning icon in SkeletonGraphic Inspector due to element width. Added console log statement when instantiating SkeletonGraphic as well.
2022-09-05 15:58:48 +02:00
Mario Zechner
933ccbba62
[godot] Fix compilation for latest 4.0 master commit.
2022-09-03 12:52:50 +02:00
Mario Zechner
0bfeff771e
Formatting.
2022-09-03 12:29:40 +02:00