Mario Zechner
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401a149729
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[ue] Remove PostLoadAssetRegistryTags usage for compatibility with UE 4.27
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2023-11-29 00:43:18 +01:00 |
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Mario Zechner
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8a80baa0ac
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[cpp][ts] Improved test beds.
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2023-11-27 12:06:52 +01:00 |
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Mario Zechner
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a7bb103ec9
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[haxe] Fix Scene touch handling, fix PathConstraint
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2023-10-24 18:52:55 +02:00 |
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Mario Zechner
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c960402c08
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[c] Closes #2401, fixed incorrect allocation of TransformTimeline.
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2023-10-23 13:18:04 +02:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Mario Zechner
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9ece84dc85
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[phaser] Loading and caching of skeleton data, atlas, textures, creation of skeletons, animation state in game object.
# Conflicts:
# spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp
# spine-flutter/src/spine_flutter.cpp
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2022-12-27 11:42:56 +01:00 |
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Mario Zechner
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6e4c9517bc
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[sfml] Added testbed
# Conflicts:
# CMakeLists.txt
# spine-sfml/cpp/CMakeLists.txt
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2022-12-05 13:30:05 +01:00 |
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