Harald Csaszar
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90486705f6
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[unity] Now providing BeforeApply update callbacks at all skeleton animation components. Closes #1783.
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2020-10-14 12:17:01 +02:00 |
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Harald Csaszar
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75efe44fab
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[unity] Detecting and reporting more incorrect shader/component configurations via Inspector warning boxes and log output. Closes #1765.
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2020-10-07 20:23:52 +02:00 |
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Harald Csaszar
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5215d954a7
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[unity] Added CHANGELOG entry for previous commit 1b8a378 (Timeline: Added SpineAnimationStateClip holdPrevious parameter).
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2020-10-06 17:22:58 +02:00 |
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Harald Csaszar
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ac60110629
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[unity] Added changelog entry mentioning the added "mix and Match Skins" example scene, introduced by commit 899a109. See #1628.
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2020-09-30 17:40:51 +02:00 |
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Harald Csaszar
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106250a6c5
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[unity] Improved CHANGELOG documentation text. Related to code changes of commit d43b7b0. See #1756.
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2020-09-28 14:25:34 +02:00 |
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Harald Csaszar
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d43b7b0a9f
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[unity] Fixed enabling CanvasGroup Compatible at Spine-SkeletonGraphic-TintBlack shader causing Additive blend mode not to work but instead hide the attachment completely. Now providing a Canvas Group Tint Black parameter a SkeletonGraphic Inspector in the Advanced section. Closes #1756.
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2020-09-11 20:38:14 +02:00 |
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Harald Csaszar
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7011a462db
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[unity] Added root motion scale parameters. Added SkeletonRootMotion.AdjustRootMotionToDistance() and more for delta compensation (to e.g. stretch a jump to a given distance). Closes #1754.
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2020-09-02 19:48:28 +02:00 |
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Harald Csaszar
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9667bd2293
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[unity] Added OnMeshAndMaterialsUpdated callback for SkeletonRenderSeparator and SkeletonPartsRenderer. Closes #1752.
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2020-09-01 16:51:02 +02:00 |
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Harald Csaszar
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30ce32519f
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[unity] Added outline-only shader Spine/Outline/OutlineOnly-ZWrite respecting overlapping attachments. Renders in two passes. Closes #1751.
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2020-08-31 19:34:40 +02:00 |
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Harald Csaszar
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82edea95ee
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[unity] Updated officially supported Unity versions in changelog and readme files.
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2020-08-17 16:01:14 +02:00 |
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Harald Csaszar
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978b305717
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[unity] Added frustum culling / update mode parameters Update When Invisible and UpdateMode to all Skeleton components. Closes #1595.
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2020-08-05 19:24:49 +02:00 |
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Harald Csaszar
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1c2d4fa2e0
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[unity] Added changelog entry for previous commit 3c94f52 (double sided lighting at SkeletonLit shaders).
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2020-07-30 12:17:31 +02:00 |
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Harald Csaszar
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a67b05725d
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[unity] Added changelog section for timeline additions in last commit, see commit 8c009e2.
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2020-07-23 16:48:31 +02:00 |
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Harald Csaszar
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8a444681d2
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[unity] SkeletonMecanim now provides additional parameter Custom MixMode which can be disabled to use recommended MixMode settings. By default the parameter is enabled to maintain current 3.8 behaviour.
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2020-07-10 14:46:06 +02:00 |
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Harald Csaszar
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528ab0cff2
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[unity] Added Root Motion support for SkeletonAnimation, SkeletonMecanim and SkeletonGraphic. See #1417.
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2020-07-03 14:59:14 +02:00 |
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Harald Csaszar
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bc559625f2
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[unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example.
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2020-05-25 20:22:04 +02:00 |
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Harald Csaszar
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d35550d4f4
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[unity] Now supporting Unity's SpriteAtlas as atlas provider (instead of .atlas.txt and .png files) alongside a skeleton data file. Accessible via a new tool window "Window - Spine - SpriteAtlas Import".
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2020-04-29 19:39:32 +02:00 |
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Harald Csaszar
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2743f9159b
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[unity] added minor changelog section mentioning added URP example scene.
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2020-03-27 20:06:27 +01:00 |
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Harald Csaszar
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a5c3200f89
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[unity] Added changelog entry for the last commits.
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2020-03-27 19:09:52 +01:00 |
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Harald Csaszar
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e1274f096d
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[xna] Added normalmap support via SpineEffectNormalmap and added support for loading multiple texture layers following a suffix-pattern. Closes #1645.
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2020-03-20 19:37:39 +01:00 |
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Harald Csaszar
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016f438d59
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[unity] SkeletonGraphic now fully supports SkeletonUtility for generating a hierarchy of SkeletonUtilityBones. Closes #1637.
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2020-03-11 20:07:25 +01:00 |
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Harald Csaszar
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919b7badcb
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[unity] Added missing Fixed Normal Space option World-Space to all Sprite shaders (including URP and LWRP packages). Closes #1638.
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2020-03-10 14:10:31 +01:00 |
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Harald Csaszar
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aa46627a52
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[unity] Unity versions 2018.3+ now use TextureImporter Preset assets instead of template Texture2D assets. Closes #1524.
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2020-02-06 20:48:07 +01:00 |
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Harald Csaszar
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804d1156da
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[unity] Spine Preferences now provide an Atlas Texture Reference Settings parameter for applying customizable texture import settings at all newly imported Spine atlas textures. Materials Straight Alpha Texture parameter is also configured accordingly. Closes #1410, closes #1524.
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2020-02-05 20:24:50 +01:00 |
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badlogic
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d83c5f9750
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Updated CHANGELOG.
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2020-01-11 14:10:01 +01:00 |
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Harald Csaszar
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d4b29c34c7
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[unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413.
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2019-12-20 10:07:20 +01:00 |
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Harald Csaszar
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f0e4a1ebf0
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[unity] Added changelog section about CanvasGroup alpha support at SkeletonGraphic shaders. See #1576.
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2019-12-16 15:37:19 +01:00 |
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Harald Csaszar
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68ae7bd441
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[unity] Added SkeletonRenderer.EditorSkipSkinSync property for setting custom skins in editor scripts. Only affects inspector synchronisation of skin with initialSkinName, not startup initialization. Closes #1469.
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2019-11-25 19:19:52 +01:00 |
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Harald Csaszar
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83e03e9c49
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[unity] Additional outline shader variant for all shaders. Added outline section to shader inspector GUIs. Closes #1531.
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2019-11-18 19:14:22 +01:00 |
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badlogic
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8e0a2e0c75
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[ts][player] Added AssetManager.setRawDataURI(path, name). Allows to set a path and corresponding raw data URI which enables embedding of resources like skeletons, atlases, and so on directly in HTML/JS. Added SpinePlayerConfig.rawDataURIs, see the player example for a demonstration. Also closes #1541, closes #1539.
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2019-11-05 15:20:50 +01:00 |
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badlogic
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1a64423876
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-10-31 19:27:44 +01:00 |
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badlogic
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b81f77b993
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[ts] Added AssetManager#setRawDataURI(path, data). Allows to set raw data URIs for a specific path, which in turn enables embedding assets into JavaScript/HTML. See #1535.
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2019-10-31 19:27:33 +01:00 |
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Harald Csaszar
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179bb49f52
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[unity] Real physics hinge chains for both 2D and 3D physics. Create hinge chain` now create proper setup for Unity physics, including flipping support. Closes #1515.
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2019-10-31 17:54:38 +01:00 |
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badlogic
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d2da9e795c
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Updated CHANGELOG.
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2019-10-29 17:41:46 +01:00 |
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badlogic
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015de8ed4c
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[cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532.
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2019-10-28 15:34:53 +01:00 |
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badlogic
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656b08a32e
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[cocos2dx] Added IK example, see #1532. Also added SkeletonAnimation::setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener().
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2019-10-28 14:07:25 +01:00 |
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Harald Csaszar
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d3def95b08
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[unity] Added 'SpriteMask and RectMask2D' example scene to demonstrate mask setup.
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2019-10-15 15:36:23 +02:00 |
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badlogic
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7e7306ad7d
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Updated CHANGELOG
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2019-10-09 14:25:20 +02:00 |
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badlogic
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fe0b105fd1
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-10-09 13:49:36 +02:00 |
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badlogic
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007397c4c4
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[cpp] Expose x and y of SkeletonData via getters/setters. Closes #1518.
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2019-10-09 13:49:04 +02:00 |
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Harald Csaszar
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82a2c26d54
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[unity] Updated timeline documentation and changelog to previous timeline feature commit f0b25c8. See #1262.
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2019-10-07 21:07:45 +02:00 |
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Harald Csaszar
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bfeac4069c
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[unity] Renamed misleading MixMode.SpineStyle enum name at SkeletonMecanim to MixMode.Hard. SkeletonMecanim Layer Mix Mode now defaults to MixMode.MixNext instead of MixMode.Hard for new instances. Closes #1505.
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2019-09-26 13:42:20 +02:00 |
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Harald Csaszar
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9c1f6ad10f
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[unity] Updated changelog with entry for "Fix draw order" parameter. Changed default value to disabled to maintain previous behaviour. See #1486.
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2019-09-25 15:45:37 +02:00 |
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badlogic
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3034d93178
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Updated CHANGELOG.
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2019-09-23 14:50:37 +02:00 |
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badlogic
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6e4a6925a2
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[cocos2d] Updated CHANGELOG and README.md for VS2019 upgrade.
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2019-09-19 14:36:09 +02:00 |
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Harald Csaszar
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ac6836b173
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[unity] Added missing changelog entry regarding SkeletonDataAsset.atlasAssets now being an array of the base class AtlasAssetBase.
# Conflicts:
# CHANGELOG.md
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2019-08-22 12:50:23 +02:00 |
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Harald Csaszar
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bf052f9a4e
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[unity] Improved yield instructions for animation track events such as End, Complete, Interrupt. Added a generic version to wait for any combination of events. Closes #1457
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2019-08-20 11:04:27 +02:00 |
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Harald Csaszar
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eda6c1797b
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[unity] updated changelog by added LWRP shader of last commit.
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2019-08-13 19:12:52 +02:00 |
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Harald Csaszar
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6381414ffd
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[csharp] Added an entry for previously removed Skin methods to changelog.
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2019-08-07 17:18:02 +02:00 |
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Harald Csaszar
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30bcfbe1eb
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[unity] Updated supported unity version in changelog.
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2019-08-06 19:10:12 +02:00 |
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