badlogic
98e49a7e11
[c] Fixed more leaks.
2016-11-24 16:48:32 +01:00
badlogic
f44cbaa044
[c] Added spAnimationState_disposeStatics to appease memory leak detectors.
2016-11-24 15:29:45 +01:00
badlogic
76137540ba
[c] Another memcpy error
2016-11-24 15:08:53 +01:00
badlogic
7fc9d1a26a
[c] fixed bug in spAnimationState_addPropertyID, didn't keep track of #properties. Closes #774
2016-11-24 15:01:23 +01:00
badlogic
a0f0e2ee1f
[c] Fixed memory leak in spTrackEntry_dispose, closes #770
2016-11-24 13:41:25 +01:00
badlogic
a0484cc63d
[c] Fixed memcpy bugs, closes #771
2016-11-24 13:36:50 +01:00
badlogic
a73c5084b5
[c] Ported AnimationState changes
2016-11-24 12:38:03 +01:00
badlogic
56c6780fa8
[c] Closes #768 , fallthrough in event queue passed wrong event type
2016-11-23 11:31:03 +01:00
badlogic
04e4d1f40d
[c] Fixed memory leak in AnimationState.c
2016-11-22 14:18:11 +01:00
badlogic
37b6fe3c11
[c] Fixed bug in AttachmentTimeline, wrong order of trinary operator expressions
2016-11-22 13:52:19 +01:00
NathanSweet
d52d2e72ee
Updated READMEs, supported version is 3.5.xx.
2016-11-15 23:29:27 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
...
# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
Alireza Ashayer
87499ee545
Allocated more memory for events to prevent heap corruption when using events with large string data ( #749 )
2016-11-10 16:20:25 +01:00
badlogic
69889d8a07
[c] Fixes compilation in VS201x
2016-10-19 12:00:59 +02:00
NathanSweet
0df3eea08b
Added some missing license header comments.
2016-10-16 00:19:26 +02:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
...
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c
Every space in its place! (tm)
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(whitespace clean up)
2016-10-15 23:15:41 +02:00
NathanSweet
f63561085a
List explicit Spine editor version that is supported.
2016-10-13 22:55:04 +02:00
badlogic
ef50131431
[runtimes] Updated all LICENSE files and README.mds
2016-10-13 15:21:05 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
badlogic
1ecd627afa
[runtimes] Closes #719 , fixed sortPathConstraintAttachment
2016-10-13 12:03:23 +02:00
badlogic
721de143d2
[c] Closes #695 , count parameter to indexOf when matching texture filters was off by one
2016-09-26 12:16:18 +02:00
badlogic
5d3d681d6f
[c] Closes #698 , closes #704 . Don't set locale on Android, use _strdup instead of strdup on WIN32
2016-09-26 11:55:14 +02:00
Pavel Platto
90c2088497
[c] binary skeleton leaks ( #701 )
...
* [c] Fix internal linked meshes leakage.
* [c] Fix leak of attachmentName in spSkeletonBinary_readAttachment.
* [c] Fix the leak of animation names.
2016-09-23 12:55:56 +02:00
badlogic
3ada70e2aa
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-09-13 11:26:31 +02:00
badlogic
3456073765
[c] Closes #698 , locale reset was still wrong. Thanks @FrankStain.
2016-09-13 11:26:24 +02:00
badlogic
e3cdea94a0
[c] Closes #696 , leak in spine-c binary loader
2016-09-11 13:12:26 +02:00
badlogic
763cc18816
[c] Call configure attachment on mesh attachments in binary loader. Thanks @boruis
2016-09-05 15:17:45 +02:00
badlogic
684f6dcf3e
[c] Closes #690 , resetting old locale should work now
2016-09-05 14:49:10 +02:00
badlogic
65a6d37f5a
[c] Closes #686 , reading weighted path vertices set the wrong vertexCount on the path attachment
2016-09-05 14:43:17 +02:00
mogemimi
84ab430dee
[c] Fix variable shadowing warning ( #684 )
2016-08-25 10:14:20 +02:00
badlogic
fe97a774ea
[c] Updated README.md to reflect that we now support binary loading. Thanks @Hinidu
2016-08-24 10:43:21 +02:00
Pavel Platto
278dfba922
[c] Implement binary skeleton loader. ( #680 )
...
* [c] Implement binary skeleton loader.
* [sfml] Use skeleton binary loader in example.
* [c] Remove spAnimation_createWithTimelines.
2016-08-24 10:42:08 +02:00
NathanSweet
94dcbf4125
[c] Reverted vertexCount sanity. badlogic was right, it's more complex than it seems! See #669
2016-08-10 19:48:52 +02:00
NathanSweet
942cf272fa
[c] Sanity for vertexCount.
2016-08-10 18:13:38 +02:00
badlogic
11941cfe0b
[c] Proper fix for #666 , VertexAttachment#verticesCount means #vertices for box and path attachment, but means something else for mesh attachments.
2016-08-10 11:15:48 +02:00
badlogic
5784a46512
[c] Vertex count is more complicated than thought, reverted last commit
2016-08-10 11:09:29 +02:00
badlogic
8fbe0ccd07
[c] Closes #666 (number of the beast), vertex count for non-weighted meshes was incorrect
2016-08-10 11:07:47 +02:00
mogemimi
281576a84b
[spine-c] Prevent variable shadowing warnings
2016-08-01 01:30:27 +09:00
mogemimi
e76b7e4684
[spine-c] Fix redefinition of macro MIN and MAX
2016-07-29 07:05:14 +09:00
Borislav Stanimirov
a1c6e8f476
[spine-c] Fixed uninitialized value
...
* First space of path constraint spaces remained uninitialized
* This led to various visual bugs with path constraints
2016-07-19 19:56:16 +03:00
Borislav Stanimirov
0bb60cfb52
[spine-c] Fixed calculation of number of path constraint timelines.
...
* The json structure is that the path constraint timelines are added per path constraint
* Instead of the number of timelines what was calculated was the number of path constraints for which we have timelines
* If there were more timelines than path constraints, this led to memory corruption (writing past the buffer)
2016-07-19 12:49:16 +03:00
Mario Zechner
839c9e832b
Merge pull request #454 from Kabuto85/master
...
Fixed error reported by address sanitizer
2016-07-18 16:17:57 +02:00
badlogic
f4f4c3ee91
[c] Fixed resizing of world vertices array for open paths in PathConstraint.c
2016-07-18 14:31:44 +02:00
badlogic
e4d7af39b1
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-07-18 14:09:10 +02:00
badlogic
f81d0aa1b3
[c] Closes 631, atlas page repeat modes weren't parsed properly
2016-07-18 14:08:41 +02:00
Borislav Stanimirov
b795ba2f4e
Fixed spBone_worldToLocalRotationY
...
* crashes when bone has no parent
* doesn't calculate local rotation when bone has parent
2016-07-14 20:08:52 +03:00
badlogic
17a08e674c
[c][sfml][cocos2d-objc][cocos2d-x][csharp][monogame][xna][unity] Updated README.mds to reflect version compatibility
2016-07-12 17:07:30 +02:00
badlogic
44be67970d
[c] Guarded macros against expressions of death
2016-07-06 12:24:48 +02:00
NathanSweet
005861c242
[c] Fixed unused warning.
2016-07-06 12:16:29 +02:00