Harald Csaszar
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90c4569596
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[unity] Updated license headers which were not yet up to date.
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2022-08-18 11:58:51 +02:00 |
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Mario Zechner
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db03f8612d
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[godot] Related to #2134, validate .json and .skel files before import.
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2022-08-17 20:39:35 +02:00 |
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Mario Zechner
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465879f180
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[godot] Closes #2132, errornous connect call.
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2022-08-17 19:06:17 +02:00 |
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Nathan Sweet
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1b97c2561c
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Update README.md
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2022-08-16 23:44:45 +02:00 |
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Mario Zechner
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7d02748622
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[sdl] Update docs to link to official guide
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2022-08-08 14:57:47 +02:00 |
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Mario Zechner
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62f0c6deca
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[godot] Fixes for latest Godot 4.0, closes #2133, fix setters.
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2022-08-06 19:26:08 +02:00 |
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Mario Zechner
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ffe4ad8538
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[godot] Fix compilation for 3.x, update to 3.5-stable
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2022-08-06 18:59:27 +02:00 |
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badlogic
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92ebbbfc48
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[sdl] Fix up CMake, compilation on Linux.
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2022-08-06 14:09:40 +02:00 |
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Mario Zechner
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e2b980c879
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[sdl] Update README for Windows examples.
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2022-08-05 12:34:35 +02:00 |
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badlogic
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3b1e86d57a
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2022-08-05 12:32:28 +02:00 |
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badlogic
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34cc5934e2
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[sdl] Fix build on Windows, set working dir for VS debugger
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2022-08-05 12:32:21 +02:00 |
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Mario Zechner
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3387a470b3
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[ts] Release 4.1.20.
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2022-08-05 08:53:39 +02:00 |
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Mario Zechner
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3e0349e94f
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[c] Formatting.
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2022-08-05 08:51:03 +02:00 |
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Mario Zechner
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135d97466d
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2022-08-05 08:50:08 +02:00 |
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Mario Zechner
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d9696997ac
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[threejs] Fixes #2108, create CanvasTexture for ImageBitmap.
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2022-08-05 08:50:04 +02:00 |
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Harald Csaszar
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1485bb4708
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[unity] Minor cleanup: removed a leftover resolved fixxme line.
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2022-08-03 19:16:50 +02:00 |
|
Pol
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b0a609f027
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Corrected Tint black (#2122)
Tint black wasn't working correctly because the red channelwas discarded by error, replacing it by the green channel.
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2022-08-03 18:31:40 +02:00 |
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Mario Zechner
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4386cb8c8e
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Update README.md
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2022-08-03 07:14:08 +02:00 |
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Harald Csaszar
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10d71afe57
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[unity] Minor fix of last commit.
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2022-08-02 16:24:24 +02:00 |
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Harald Csaszar
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005e714534
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[unity] Fixed compile error of previous commit regarding Vector2Int on Unity 2017.1.
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2022-08-02 16:19:34 +02:00 |
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Harald Csaszar
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6ef7df4be6
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[unity] Added example component SkeletonGraphicRenderTexture. Closes #2130. Added additional render callback delegates at SkeletonGraphic.
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2022-08-02 16:06:10 +02:00 |
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Mario Zechner
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787af434ff
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[sdl] Updated README, copying example files, fix gnu-sed macOS issue
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2022-08-02 11:56:19 +02:00 |
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Mario Zechner
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f3e03467b5
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[sdl] Formatting pass.
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2022-08-02 10:46:28 +02:00 |
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Mario Zechner
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2b69bb2af5
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[sdl] Fix up texture loader in C implementation.
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2022-08-02 10:45:32 +02:00 |
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Mario Zechner
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6fb0ebdc7a
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[sdl] C implementation. Atlas page loading incomplete.
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2022-08-02 10:17:50 +02:00 |
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Mario Zechner
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5cd5a26186
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[sdl] C++ runtime complete.
Unsupported:
- premultiplied alpha
- screen blend mode
- two color tint
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2022-08-01 16:50:07 +02:00 |
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Mario Zechner
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af9561de19
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[sdl] Broken renderer.
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2022-07-29 18:22:09 +02:00 |
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Mario Zechner
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28a614177d
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[sdl] Texture loader.
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2022-07-29 17:26:42 +02:00 |
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Mario Zechner
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a03c92f7f2
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[sdl] Add stb_image.h for image loading.
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2022-07-29 17:01:27 +02:00 |
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Mario Zechner
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e7043f3bd2
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[sdl] Initial scafold.
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2022-07-29 16:24:15 +02:00 |
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Mario Zechner
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0dd1aa4dcb
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2022-07-29 14:58:03 +02:00 |
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Mario Zechner
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1c150203ab
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[godot] Fixes for latest 4.0 commits, automatically install MoltenVK on macOS via setup.sh
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2022-07-29 14:57:56 +02:00 |
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Harald Csaszar
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5fbbc156ac
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[unity] SkeletonRenderTexture now supports correct arbitrary rotation around all axes simultaneously, while maintaining pixel-perfect projection. Closes #2112. Added base class.
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2022-07-28 20:19:11 +02:00 |
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Harald Csaszar
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d9c6e048a0
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[unity] Fixed Inspector preview skeleton PMA Vertex Color not being enabled for all Spine shaders. Closes #2129.
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2022-07-28 18:47:49 +02:00 |
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Harald Csaszar
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2b28510acd
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[unity] Fixed SkeletonGraphic shader flickering on low alpha vertex colors in Linear color space. Closes #2128.
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2022-07-27 19:27:11 +02:00 |
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Mario Zechner
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246e5a039b
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2022-07-26 10:06:14 +02:00 |
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Mario Zechner
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72c547bd01
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[godot] Closes #2117, setting meshes of inactive slots invisible breaks draw order.
Since we clear the mesh instances, we can refrain from setting them invisible.
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2022-07-26 10:06:05 +02:00 |
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Harald Csaszar
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4f4d339c57
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[unity] Fixed issues with image sequence import, including custom slot blend modes. Closes #2126, closes #2127.
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2022-07-25 19:50:14 +02:00 |
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Mario Zechner
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ec034a0654
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[godot] Closes #2125, fix help menu
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2022-07-25 16:15:26 +02:00 |
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Mario Zechner
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c0ec155716
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[godot] Add SpineObjectWrapper docs.
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2022-07-25 15:48:42 +02:00 |
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Mario Zechner
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0860331e99
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[cpp] Format fixes.
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2022-07-25 15:21:38 +02:00 |
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Mario Zechner
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3e1b2b10cb
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[godot] Added single skin previewing for SpineSprite in editor.
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2022-07-25 15:16:19 +02:00 |
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Mario Zechner
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c31ea7c6fd
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[sfml] Use x86_64 on macOS for SFML as they don't ship ARM binaries.
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2022-07-22 14:33:57 +02:00 |
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Mario Zechner
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110e11d540
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[c] Closes #2123, spTransformConstraintTimeline_setFrame assigned mixY to the wrong entry.
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2022-07-22 10:01:45 +02:00 |
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Mario Zechner
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60922f90b0
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[godot] Experimental support for blend trees for SpineAnimationTrack
Check the "blend tree mode" checkbox on the SpineAnimationTrack
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2022-07-20 18:26:34 +02:00 |
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Mario Zechner
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6f2519b2bb
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[godot] Don't bail out if a player is found by SpineAnimationTrack
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2022-07-20 17:35:09 +02:00 |
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Mario Zechner
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25c57766e8
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[godot] Closes #2121, SpineAnimationTrack not creating AnimationPlayer.
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2022-07-20 17:25:51 +02:00 |
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Mario Zechner
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2c92fba484
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2022-07-20 17:08:05 +02:00 |
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Mario Zechner
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1b4c53f0b4
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[godot] Add CLion config files that got smoked due to incorrect .gitignore
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2022-07-20 17:07:56 +02:00 |
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Harald Csaszar
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5bb43d31a5
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[unity] Fixed TK2D sprite collection rotated region import. See #2113.
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2022-07-20 11:02:04 +02:00 |
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