7290 Commits

Author SHA1 Message Date
Harald Csaszar
90c4569596 [unity] Updated license headers which were not yet up to date. 2022-08-18 11:58:51 +02:00
Mario Zechner
db03f8612d [godot] Related to #2134, validate .json and .skel files before import. 2022-08-17 20:39:35 +02:00
Mario Zechner
465879f180 [godot] Closes #2132, errornous connect call. 2022-08-17 19:06:17 +02:00
Nathan Sweet
1b97c2561c
Update README.md 2022-08-16 23:44:45 +02:00
Mario Zechner
7d02748622 [sdl] Update docs to link to official guide 2022-08-08 14:57:47 +02:00
Mario Zechner
62f0c6deca [godot] Fixes for latest Godot 4.0, closes #2133, fix setters. 2022-08-06 19:26:08 +02:00
Mario Zechner
ffe4ad8538 [godot] Fix compilation for 3.x, update to 3.5-stable 2022-08-06 18:59:27 +02:00
badlogic
92ebbbfc48 [sdl] Fix up CMake, compilation on Linux. 2022-08-06 14:09:40 +02:00
Mario Zechner
e2b980c879 [sdl] Update README for Windows examples. 2022-08-05 12:34:35 +02:00
badlogic
3b1e86d57a Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2022-08-05 12:32:28 +02:00
badlogic
34cc5934e2 [sdl] Fix build on Windows, set working dir for VS debugger 2022-08-05 12:32:21 +02:00
Mario Zechner
3387a470b3 [ts] Release 4.1.20. 2022-08-05 08:53:39 +02:00
Mario Zechner
3e0349e94f [c] Formatting. 2022-08-05 08:51:03 +02:00
Mario Zechner
135d97466d Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2022-08-05 08:50:08 +02:00
Mario Zechner
d9696997ac [threejs] Fixes #2108, create CanvasTexture for ImageBitmap. 2022-08-05 08:50:04 +02:00
Harald Csaszar
1485bb4708 [unity] Minor cleanup: removed a leftover resolved fixxme line. 2022-08-03 19:16:50 +02:00
Pol
b0a609f027
Corrected Tint black (#2122)
Tint black wasn't working correctly because the red channelwas discarded by error, replacing it by the green channel.
2022-08-03 18:31:40 +02:00
Mario Zechner
4386cb8c8e
Update README.md 2022-08-03 07:14:08 +02:00
Harald Csaszar
10d71afe57 [unity] Minor fix of last commit. 2022-08-02 16:24:24 +02:00
Harald Csaszar
005e714534 [unity] Fixed compile error of previous commit regarding Vector2Int on Unity 2017.1. 2022-08-02 16:19:34 +02:00
Harald Csaszar
6ef7df4be6 [unity] Added example component SkeletonGraphicRenderTexture. Closes #2130. Added additional render callback delegates at SkeletonGraphic. 2022-08-02 16:06:10 +02:00
Mario Zechner
787af434ff [sdl] Updated README, copying example files, fix gnu-sed macOS issue 2022-08-02 11:56:19 +02:00
Mario Zechner
f3e03467b5 [sdl] Formatting pass. 2022-08-02 10:46:28 +02:00
Mario Zechner
2b69bb2af5 [sdl] Fix up texture loader in C implementation. 2022-08-02 10:45:32 +02:00
Mario Zechner
6fb0ebdc7a [sdl] C implementation. Atlas page loading incomplete. 2022-08-02 10:17:50 +02:00
Mario Zechner
5cd5a26186 [sdl] C++ runtime complete.
Unsupported:
- premultiplied alpha
- screen blend mode
- two color tint
2022-08-01 16:50:07 +02:00
Mario Zechner
af9561de19 [sdl] Broken renderer. 2022-07-29 18:22:09 +02:00
Mario Zechner
28a614177d [sdl] Texture loader. 2022-07-29 17:26:42 +02:00
Mario Zechner
a03c92f7f2 [sdl] Add stb_image.h for image loading. 2022-07-29 17:01:27 +02:00
Mario Zechner
e7043f3bd2 [sdl] Initial scafold. 2022-07-29 16:24:15 +02:00
Mario Zechner
0dd1aa4dcb Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2022-07-29 14:58:03 +02:00
Mario Zechner
1c150203ab [godot] Fixes for latest 4.0 commits, automatically install MoltenVK on macOS via setup.sh 2022-07-29 14:57:56 +02:00
Harald Csaszar
5fbbc156ac [unity] SkeletonRenderTexture now supports correct arbitrary rotation around all axes simultaneously, while maintaining pixel-perfect projection. Closes #2112. Added base class. 2022-07-28 20:19:11 +02:00
Harald Csaszar
d9c6e048a0 [unity] Fixed Inspector preview skeleton PMA Vertex Color not being enabled for all Spine shaders. Closes #2129. 2022-07-28 18:47:49 +02:00
Harald Csaszar
2b28510acd [unity] Fixed SkeletonGraphic shader flickering on low alpha vertex colors in Linear color space. Closes #2128. 2022-07-27 19:27:11 +02:00
Mario Zechner
246e5a039b Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2022-07-26 10:06:14 +02:00
Mario Zechner
72c547bd01 [godot] Closes #2117, setting meshes of inactive slots invisible breaks draw order.
Since we clear the mesh instances, we can refrain from setting them invisible.
2022-07-26 10:06:05 +02:00
Harald Csaszar
4f4d339c57 [unity] Fixed issues with image sequence import, including custom slot blend modes. Closes #2126, closes #2127. 2022-07-25 19:50:14 +02:00
Mario Zechner
ec034a0654 [godot] Closes #2125, fix help menu 2022-07-25 16:15:26 +02:00
Mario Zechner
c0ec155716 [godot] Add SpineObjectWrapper docs. 2022-07-25 15:48:42 +02:00
Mario Zechner
0860331e99 [cpp] Format fixes. 2022-07-25 15:21:38 +02:00
Mario Zechner
3e1b2b10cb [godot] Added single skin previewing for SpineSprite in editor. 2022-07-25 15:16:19 +02:00
Mario Zechner
c31ea7c6fd [sfml] Use x86_64 on macOS for SFML as they don't ship ARM binaries. 2022-07-22 14:33:57 +02:00
Mario Zechner
110e11d540 [c] Closes #2123, spTransformConstraintTimeline_setFrame assigned mixY to the wrong entry. 2022-07-22 10:01:45 +02:00
Mario Zechner
60922f90b0 [godot] Experimental support for blend trees for SpineAnimationTrack
Check the "blend tree mode" checkbox on the SpineAnimationTrack
2022-07-20 18:26:34 +02:00
Mario Zechner
6f2519b2bb [godot] Don't bail out if a player is found by SpineAnimationTrack 2022-07-20 17:35:09 +02:00
Mario Zechner
25c57766e8 [godot] Closes #2121, SpineAnimationTrack not creating AnimationPlayer. 2022-07-20 17:25:51 +02:00
Mario Zechner
2c92fba484 Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2022-07-20 17:08:05 +02:00
Mario Zechner
1b4c53f0b4 [godot] Add CLion config files that got smoked due to incorrect .gitignore 2022-07-20 17:07:56 +02:00
Harald Csaszar
5bb43d31a5 [unity] Fixed TK2D sprite collection rotated region import. See #2113. 2022-07-20 11:02:04 +02:00