Harald Csaszar
90c4569596
[unity] Updated license headers which were not yet up to date.
2022-08-18 11:58:51 +02:00
Harald Csaszar
10d71afe57
[unity] Minor fix of last commit.
2022-08-02 16:24:24 +02:00
Harald Csaszar
005e714534
[unity] Fixed compile error of previous commit regarding Vector2Int on Unity 2017.1.
2022-08-02 16:19:34 +02:00
Harald Csaszar
6ef7df4be6
[unity] Added example component SkeletonGraphicRenderTexture. Closes #2130 . Added additional render callback delegates at SkeletonGraphic.
2022-08-02 16:06:10 +02:00
Harald Csaszar
5fbbc156ac
[unity] SkeletonRenderTexture now supports correct arbitrary rotation around all axes simultaneously, while maintaining pixel-perfect projection. Closes #2112 . Added base class.
2022-07-28 20:19:11 +02:00
Harald Csaszar
53ae86a025
[unity] Example component compile error on 2017.2. Closes #2056 .
2022-04-04 14:33:30 +02:00
Harald Csaszar
1ec9150965
Merge branch '4.0' into 4.1-beta
2022-03-10 17:14:43 +01:00
Harald Csaszar
9cd38191fc
[unity] Added example component SkeletonRenderTextureFadeout and improved example scene and documentation. See #1337 .
2022-03-10 17:00:26 +01:00
Harald Csaszar
935cb3b491
Merge branch '4.0' into 4.1-beta
2022-03-07 18:10:46 +01:00
Harald Csaszar
b8da2fa27b
[unity] Previous commit did not compile on Unity 2017.1 and earlier, fixed. See #1337 .
2022-03-02 22:46:03 +01:00
Harald Csaszar
5e8e4c21f1
[unity] Previous commit did not compile on Unity 2019.2 and earlier, fixed. See #1337 .
2022-03-02 22:35:11 +01:00
Harald Csaszar
9acc768353
[unity] Added example component SkeletonRenderTexture to render to a render texture. Added fadeout example scene named 'RenderTexture FadeOut Transparency'. Closes #1337 .
2022-03-02 22:15:13 +01:00
Harald Csaszar
a135288a7c
Merge branch '4.0' into 4.1-beta
2021-11-03 20:06:47 +01:00
Harald Csaszar
c94cad7403
[unity] Minor: formatting fixes.
2021-11-03 20:03:49 +01:00
Harald Csaszar
e11dea1497
[unity] Minor refactoring: renamed a preprocessor constant.
2021-11-03 19:57:14 +01:00
Harald Csaszar
f2cf39cfb6
Merge branch '4.0' into 4.1-beta
2021-11-03 19:52:46 +01:00
Harald Csaszar
69460f3bd6
[unity] Fixed SkeletonRagdoll2D behaviour being wrong in Unity 2020.3+. Closes #1977 .
2021-11-03 19:47:38 +01:00
Harald Csaszar
3250e74e26
[csharp][unity] Port sequence attachment. See #1956 . Also port of other 4.1-beta branch changes compared to 4.0.
2021-11-03 15:26:22 +01:00
Harald Csaszar
4b70b1489c
[unity] Fixed IAnimationStateComponent missing (destroyed) component exception due to interface null check instead of using overloaded UnityEngine.Object.operator==. Closes #1972 .
...
IAnimationStateComponent throws exception due to interface null check #1972
2021-10-27 18:06:37 +02:00
Nathan Sweet
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
2021-09-24 18:18:19 -10:00
Harald Csaszar
8770e319c5
[unity] Fixed compile errors introduced by removed FindSlotIndex and FindBoneIndex methods. See commit dc9a6eb, see #1951 .
2021-09-13 17:04:23 +02:00
Mario Zechner
6a93555805
Remove BOMs
2021-08-18 20:51:17 +02:00
Mario Zechner
d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
2021-08-18 18:59:53 +02:00
Harald Csaszar
577f280258
[csharp] Minor cleanup: Removed empty file CustomSkin.cs, changed comments to not make formatter indent blocks in undesired way.
2021-08-18 16:42:51 +02:00
Harald Csaszar
204f8672ed
Merge branch '3.8' into 4.0-beta
2021-04-21 20:33:49 +02:00
Harald Csaszar
d146a81d21
[unity] SkeletonRagdoll components now support bone scale at any bone in the skeleton hierarchy, including negative scale and root bone scale. Closes #1879 .
2021-04-20 18:18:20 +02:00
Harald Csaszar
692eed3a75
[unity] Root motion delta compensation now allows to add translation root motion to e.g. adjust a horizontal jump upwards or downwards. Fixed delta compensation to also respect any Skeleton-, Transform- or parent Bone scale. See #1876 .
2021-04-14 17:56:59 +02:00
Harald Csaszar
dd7c3b1bcc
[unity] Root motion delta compensation now allows to only adjust X or Y components instead of both. See #1876 .
2021-04-12 17:31:00 +02:00
badlogic
01902e2393
Merge branch '3.8' into 4.0-beta
2021-04-06 19:05:52 +02:00
Harald Csaszar
97b3f3058b
[unity] Added RootMotionDeltaCompensation example component demonstrating simple root motion delta compensation. See #1873 .
2021-04-06 17:44:50 +02:00
Harald Csaszar
df9776addf
Merge branch '3.8' into 4.0-beta
2021-01-29 13:10:53 +01:00
Harald Csaszar
48470a4b16
[unity] Fixed two minor reported issues (could not be reproduced by user). Now officially supporting Unity versions 2020.1 and 2020.2 with this commit. Closes #1835 .
2021-01-29 13:07:22 +01:00
Harald Csaszar
dbb10f36f6
Merge branch '3.8' into 4.0-beta
2021-01-21 14:54:00 +01:00
Harald Csaszar
60b52cb36a
[unity] Fixed SkeletonRagdoll and SkeletonRagdoll2D behaving incorrectly when any Transforms are scaled. Closes #1831 .
2021-01-19 18:14:52 +01:00
Harald Csaszar
7ef2fc96db
[csharp] Porting of commits dbd90ca, da1b280, 10d5a91 and e14db0e (includes 4.0 format changes). Fixed errors in color parsing introduced by previous porting 4.0 commit.
...
* Added separate X and Y for transform constraint translate and scale mix.
* Renamed `xxxMix` to `mixXxx` to avoid names like `scaleXMix`.
* Added separate X and Y sliders for path constraint translate mix.
* Added a proportional spacing mode to path constraints.
* Fixed path constraint when a parent bone of the path is scaled.
2020-11-16 21:01:11 +01:00
Harald Csaszar
69f78b03e1
Merge branch '3.8' into 3.9-beta
2020-05-20 16:48:55 +02:00
Harald Csaszar
3e93e2daf1
[unity] Fixed ghost-movement of Ragdoll components: They did not update the RagdollParent transform. Activate correct behaviour by disabling the inspector property Old Ragdoll Behaviour which was introduced to automatically be backwards-compatible. Closes #1670 .
2020-05-07 15:10:20 +02:00
Nathan Sweet
79d2dbfa5f
Merge branch '3.8' into 3.9-beta
2020-05-05 15:34:13 +02:00
Harald Csaszar
22c5144bde
[unity] Fixed a build error (build to platform only) in 'Spine Examples' after package.json structures and asmdef files have been added.
2020-04-29 20:27:38 +02:00
Harald Csaszar
37d569414d
[csharp] Minor cleanup: removed unused variable, added null tests to legacy SpriteAttacher class.
2020-04-29 16:08:29 +02:00
Harald Csaszar
4ef9af5b99
Merge branch '3.8' into 3.9-beta
2020-03-27 20:03:11 +01:00
Harald Csaszar
f75adfaca8
[unity] Improved Editor behaviour of RenderExistingMesh component. Removed unnecessary SkeletonGraphic codeparts from it.
2020-03-27 19:29:52 +01:00
Harald Csaszar
519b01ee51
[unity] Added OnMeshAndMaterialsUpdated callback event to SkeletonRenderer and SkeletonGraphic. Added example component RenderExistingMesh.cs to render a mesh again with different materials, as required by the new outline-only shaders added in the previous commit.
2020-03-27 17:54:36 +01:00
Harald Csaszar
4a2019a723
Merge branch '3.8' into 3.9-beta
2020-03-11 20:09:09 +01:00
Harald Csaszar
016f438d59
[unity] SkeletonGraphic now fully supports SkeletonUtility for generating a hierarchy of SkeletonUtilityBones. Closes #1637 .
2020-03-11 20:07:25 +01:00
Harald Csaszar
81a192debe
Merge branch '3.8' into 3.9-beta
2020-03-02 17:06:02 +01:00
Harald Csaszar
216193e4b3
[unity] Fixed SkeletonUtilityEyeConstraint wrong offset when disabled and re-enabled. Closes #1632 .
2020-03-02 17:05:17 +01:00
Harald Csaszar
9213141312
Merge branch '3.8' into 3.9-beta
2020-01-13 18:03:00 +01:00
Harald Csaszar
ce61d429fd
[unity] Fixed SkeletonAnimationMulti sample component showing wrong first frame after switching skeletons. Closes #1598 .
2020-01-13 18:02:35 +01:00
badlogic
934bec56b7
Merge branch '3.8' into 3.9-beta
2019-12-20 12:27:35 +01:00