6676 Commits

Author SHA1 Message Date
Nathan Sweet
7dcf77a805 [ts] Fixed omitting player config.showControls. 2021-07-18 17:40:27 -04:00
Ivan Popelyshev
9541688926
NBSP -> space (#1923) 2021-07-15 06:50:04 +02:00
Nathan Sweet
583e6811ff Updated example projects, saved with 4.0.05 and fixed errors. 2021-07-14 21:09:46 -04:00
Harald Csaszar
2b3d395e51 [unity] Removed limitation of not importing assets from the Packages directory which caused problems on Unity 2019.1, but no longer on 2019.4. Closes #1924. 2021-07-14 12:36:51 +02:00
Harald Csaszar
ba07ea9f91 [cpp] Fixed compile error of incorrect printf format types, zu instead of lu (reported by VS19 but not VC17 in UE4). 2021-07-13 15:54:00 +02:00
Nathan Sweet
fd6dd42d66 [csharp] Fixed index out of bounds when firing events. 2021-07-11 15:40:24 -04:00
Harald Csaszar
43565f197d [unity] Fixed incorrect rendering when CanvasGroup compatible is enabled on SkeletonGraphic TintBlack shader. Closes #1908. 2021-07-09 18:36:10 +02:00
badlogic
80e2b78dd1 [player] Don't force mipmaps if atlas page is non-POT in WebGL1 2021-07-09 18:32:04 +02:00
badlogic
7521838264 [webgl] Disable forced mipmaps in Safari. 2021-07-09 18:15:01 +02:00
badlogic
ade13216b3 [ts][webgl] Fix WebGL2 check for old Safari versions. 2021-07-09 17:53:36 +02:00
badlogic
679b1d9c6c [cpp] Force c++11 on spine-cpp Cmake build, closes #1922 2021-07-09 17:29:42 +02:00
badlogic
b33193ec21 [ue4] Fix include order in sample project header. 2021-07-09 08:39:33 +02:00
Harald Csaszar
8a47f548a3 [csharp] Fixed bezier json curve out of bounds array access. Closes #1921. 2021-07-07 17:57:43 +02:00
Harald Csaszar
6d9e3e7e19 [unity] Fixed Timeline not pausing/resuming clip playback on PlayableDirector.pause. Closes #1920. 2021-07-06 17:48:21 +02:00
Harald Csaszar
20aebce749 Merge branch '3.8' into 4.0 2021-07-06 12:14:15 +02:00
Harald Csaszar
d1749f8aa8 [unity] Fixed potential null reference exception upon access in Start if Reload Scene is disabled. Closes #1919. 2021-07-06 12:13:19 +02:00
Harald Csaszar
11077589c3 [unity] Fixed Update when invisible: mesh and mesh bounds were not always initialized when starting off-screen. Closes #1911. 2021-07-05 21:23:37 +02:00
badlogic
2bc9dfebf4 [libgdx] Updated README 2021-07-05 12:54:22 +02:00
badlogic
4afc590843 [maven-release-plugin] prepare for next development iteration 2021-07-05 12:48:32 +02:00
badlogic
294e8dc52b [maven-release-plugin] prepare release 4.0.02.1 4.0.02.1 2021-07-05 12:48:25 +02:00
Harald Csaszar
490ca753c9 Merge branch '3.8' into 4.0 2021-07-02 17:46:26 +02:00
Harald Csaszar
52ecc9349c [unity] Fixed Timeline and AnimationReferenceAsset in general not updating animations after skeleton asset updated. Closes #1915. 2021-07-02 17:44:30 +02:00
badlogic
0dcdfd411d [ue4] Prevent clang-format from reordering includes
.generated.h files must come last, but there's no way to specify this to clang-format.
2021-07-01 12:13:15 +02:00
badlogic
509f3a9f60 Make sure spotless does not format cocos2dx checkouts 2021-07-01 12:02:53 +02:00
badlogic
fa2dd77305 [ue4] Revert header order imposed by spotless. 2021-07-01 11:46:54 +02:00
badlogic
7cbb924d9d [cocos2dx] Minor fix-ups. 2021-07-01 11:27:56 +02:00
badlogic
e842e67d19 [c][cpp] CMake clean-up, update to C++11. 2021-07-01 11:04:12 +02:00
badlogic
a1959ee1a0 Merge branch '4.0' of https://github.com/esotericsoftware/spine-runtimes into 4.0
# Conflicts:
#	spine-c/spine-c/src/spine/PathConstraint.c
2021-07-01 10:40:55 +02:00
badlogic
87658c7d31 [c][cpp] Spotless formatter 2021-07-01 10:40:18 +02:00
Nathan Sweet
97bc10ba28 [ts] Fixed popup not being hidden, clean up. 2021-06-30 20:18:25 -04:00
Nathan Sweet
87b9821e00 [as3][c][cpp][cs][libgdx][lua] Fixed crash with path constraint proportional spacing and tangent rotate modes. 2021-06-30 14:11:26 -04:00
Nathan Sweet
109356268f Eclipse formatter update. 2021-06-30 10:36:35 -04:00
badlogic
c2b1ecb195 [libgdx] Fix line endings, CRLF -> LF 2021-06-30 16:25:32 +02:00
badlogic
2fdd6e5c11 Upgrade Gradle to 7.0, fix libGDX build, add Java formatter 2021-06-30 16:15:20 +02:00
badlogic
33ffd065d1 Merge branch '4.0-beta' into 4.0 2021-06-30 11:21:45 +02:00
badlogic
9182857bb4 [starling] Update example to use Starling 2.6 2021-06-30 11:01:57 +02:00
Nathan Sweet
70e86e23a1 [as3] Fixed compiler warning. 2021-06-29 13:50:06 -04:00
Nathan Sweet
b8bf2a9bbb [ts] Added AssetManager#require which throws an error for an asset that isn't loaded. 2021-06-28 01:53:26 -04:00
Nathan Sweet
1fbe75cd71 [libgdx] Clear timelines using known size. 2021-06-27 14:59:26 -04:00
Harald Csaszar
ea991a6324 Merge branch '3.8' into 4.0 2021-06-23 20:33:39 +02:00
Harald Csaszar
b3f76c4e54 [unity] Fixed SkeletonGraphic Update When Invisible not working. Now it uses onCullStateChanged, which can be used with RectMask2D. Closes #1910. 2021-06-23 20:30:33 +02:00
Nathan Sweet
0b18b58ba1 [ts] Player updates: pass delta to callbacks, adding config.loading, exposed more fields, use void 0 (shorter), remember touchdown offset for control bones, avoid new object each frame, clean up. 2021-06-23 11:43:29 -04:00
Nathan Sweet
7708e9a5a3 [ts] Player, create DOM first so any errors can be shown. 2021-06-23 00:45:15 -04:00
Nathan Sweet
b3c405e9ca [ts] Fixed multi touch runtime error.
Repro: touch down 1, touch down 2 (using second finger), touch up 1, touch up 2 -> error.
2021-06-22 23:08:09 -04:00
Nathan Sweet
f77a51d33a [ts] Fixed input handling for player control bones and demos. 2021-06-22 22:52:00 -04:00
Nathan Sweet
286552b8fa [ts] Player, simplified config.mipmaps. 2021-06-22 21:38:57 -04:00
Nathan Sweet
66951cb1d8 [ts] Player, mipmaps and anisotropic if available, otherwise use linear. 2021-06-22 18:09:37 -04:00
Mario Zechner
e6e2c95b2c [ts][webgl] Use devicePixelRatio for hdpi screens 2021-06-22 23:50:04 +02:00
Nathan Sweet
6c689eb5f8 [ts] Fixed example HTML files. 2021-06-22 16:54:10 -04:00
Nathan Sweet
61b71e1d9a [ts] Player example fixes, clean up.
* Use minified JS and CSS absolute URLs.
* Renamed index.html so the other html file can be reached more easily.
* generator.html doesn't seem to work?
2021-06-22 15:43:50 -04:00