7964 Commits

Author SHA1 Message Date
Harald Csaszar
661796d2cb [unity] SkeletonRenderTexture components now support automatic down-scaling when required size on screen exceeds max render texture size. 2022-10-28 16:09:45 +02:00
Mario Zechner
a57f1b85b6 Formatting 2022-10-28 10:41:13 +02:00
Mario Zechner
42bce02619 Merge branch '4.1' into 4.2-beta 2022-10-28 10:40:54 +02:00
Mario Zechner
3493de7fe8 Formatting 2022-10-28 10:40:38 +02:00
Mario Zechner
58dfc26b69 Merge branch '4.1' into 4.2-beta 2022-10-28 10:39:21 +02:00
Mario Zechner
1826d042ad [godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton. 2022-10-28 10:39:05 +02:00
Mario Zechner
1121a1de61 [godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton. 2022-10-28 10:38:45 +02:00
Nathan Sweet
08e08531d8 Fixed rope springs. 2022-10-27 11:27:43 -04:00
Harald Csaszar
0865f94c06 [unity] Changed sample Skeleton PMA texture settings, having sRGB (Color Texture) disabled to follow new default. See #2187. 2022-10-27 14:30:26 +02:00
Harald Csaszar
dcfc2b3acb Merge branch '4.1' into 4.2-beta 2022-10-27 11:28:50 +02:00
Harald Csaszar
ace19d9381 [unity] PMA textures now have sRGB (Color Texture) disabled by default to prevent border artifacts with mipmaps. Closes #2187. 2022-10-27 11:07:19 +02:00
Nathan Sweet
dffd590966 [libgdx] Physics progress, springs have a bone for rotate/scale. 2022-10-25 21:41:24 -04:00
Nathan Sweet
c2e323937d [libgdx] Use SpineUtils static import. 2022-10-25 11:21:05 -04:00
Nathan Sweet
e9d576185c [libgdx] Avoid a sqrt for 1 bone IK with stretch/compress. 2022-10-25 11:21:05 -04:00
badlogic
c6f8b943b1 [ue4] Closes #2172, check state before returning Spine::Skeleton 2022-10-24 14:31:53 +02:00
badlogic
d8396435d3 [ue4] Closes #2172, check state before returning Spine::Skeleton 2022-10-24 14:31:26 +02:00
Wolfgang Kurz
867af5c134
Fix webglConfig check (#2183)
Missing negative operator i guess.
2022-10-22 15:16:15 +02:00
Nathan Sweet
1e820253d1 [libgdx] Physics update. 2022-10-18 12:20:14 -04:00
Mario Zechner
2dd17f4228 Merge branch '4.1' into 4.2-beta 2022-10-14 12:57:12 +02:00
Mario Zechner
b1d5e7727d [cpp] Fix parsing of dark colors in skeleton binary. Closes #2170. 2022-10-14 12:57:01 +02:00
Mario Zechner
2ff97a3fe5 [sfml] Fix rendering code for new renderer object API. 2022-10-14 12:09:49 +02:00
Mario Zechner
649744640c Merge branch '4.1' into 4.2-beta 2022-10-14 12:07:13 +02:00
Mario Zechner
3f5e00109c [cpp] Pass ids by reference, closes #2177 2022-10-14 12:07:04 +02:00
Harald Csaszar
cf006453ac Merge branch '4.1' into 4.2-beta 2022-10-10 17:23:21 +02:00
Harald Csaszar
8f01d089e4 [Unity] SkeletonRenderSeparator: Fixed Update When Invisible modes leading to invisible skeleton. Fixed Enable Separator property not triggering component dirty state/undo. Closes #1960. 2022-10-10 16:42:14 +02:00
Nathan Sweet
9ed46c4ee1 [libgdx] PhysicsConstraint fixes, bone control. 2022-10-08 15:34:02 -04:00
Nathan Sweet
23729f8eee [libgdx] Physics debug rendering for Skeleton Viewer. 2022-10-07 11:52:30 -04:00
Mario Zechner
95487552dc Merge branch '4.1' into 4.2-beta 2022-10-07 12:24:17 +02:00
Mario Zechner
88515ec1a9 [c][cpp] Check if slot attachment is NULL when applying sequence timeline. 2022-10-07 12:24:07 +02:00
Mario Zechner
ecd0aca61c [c] Add spTrackEntry_resetRotationDirections(), update CHANGELOG, fix warnings. 2022-10-06 16:59:00 +02:00
Mario Zechner
98c10437c5 [c] Port of commit 3ea4f66. AnimationState, fixed rotation mix when direction changes. See #2158. 2022-10-06 16:48:46 +02:00
Mario Zechner
6d4f2c2c1b [cpp] Port of commit 3ea4f66. AnimationState, fixed rotation mix when direction changes. See #2158. 2022-10-06 16:29:53 +02:00
Mario Zechner
ddc190527f [ts] Release 4.2.9. 2022-10-06 16:24:52 +02:00
Mario Zechner
33b31aeadd [ts] Port of commit 3ea4f66. AnimationState, fixed rotation mix when direction changes. See #2158. 2022-10-06 16:23:47 +02:00
Harald Csaszar
6cdbe81d49 [csharp] Port of commit 3ea4f66. AnimationState, fixed rotation mix when direction changes. See #2158. 2022-10-06 15:39:11 +02:00
Mario Zechner
7220873810 [ts] Release 4.2.8. 2022-10-06 11:57:01 +02:00
Nathan Sweet
3ea4f66642 [libgdx] AnimationState, fixed rotation mix when direction changes.
closes #2158
2022-10-05 22:31:53 -04:00
Harald Csaszar
9d6afa1853 [unity] Added SkeletonAnimationMulti methods SetActiveSkeleton(int index) and getter property SkeletonAnimations, some code cleanup. 2022-10-04 13:20:35 +02:00
Mario Zechner
8583947368 Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2022-10-04 09:35:44 +02:00
Mario Zechner
e2dbc468e4 [ts] Release 4.1.23 2022-10-04 09:35:16 +02:00
Mario Zechner
ab55d49906 Merge branch '4.1' into 4.2-beta 2022-10-04 09:33:28 +02:00
Mario Zechner
4c8167b885 [threejs] Fix batch capacity calculation, closes #2163 2022-10-04 09:33:13 +02:00
Mario Zechner
a5ea7a808d [threejs] Fix batch capacity calculation, closes #2163 2022-10-04 08:58:11 +02:00
Mario Zechner
8a2e25ba05 Merge branch '4.1' into 4.2-beta 2022-10-03 14:56:12 +02:00
Mario Zechner
09f1e0c95c [cpp] Fix formatting. 2022-10-03 14:56:04 +02:00
Mario Zechner
1c6de8ff47 [cocos2dx] Fix merged code. 2022-10-03 14:55:08 +02:00
Mario Zechner
63d3971ffe Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-cocos2dx/spine-cocos2dx/src/spine/spine-cocos2dx.cpp
2022-10-03 14:51:30 +02:00
Mario Zechner
927fd637f0 [cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166. 2022-10-03 14:50:25 +02:00
Harald Csaszar
351c19709b [unity] Minor renaming cleanup of merged pull request commit cf7c0bb, see #2164. 2022-10-03 12:18:42 +02:00
Harald Csaszar
cf7c0bbe7b
Merge pull request #2164 from ounols/add-urp-depth-normal
[unity] Added depth normal pass to sprite shader required by version below URP 12.0.0.
2022-10-03 11:21:46 +02:00