Nathan Sweet
93695d5eed
[libgdx] Added a frame-by-frame example.
2020-12-20 22:58:07 -08:00
Nathan Sweet
3ee27a6b3c
[csharp] Capacity for region fields was low.
2020-12-20 15:37:09 -08:00
Nathan Sweet
f8d6359b32
[csharp][unity] Updated TextureAtlas parsing for latest format.
2020-12-20 15:26:05 -08:00
Nathan Sweet
84c77bd46a
Use pretty print and limit memory for example atlases.
2020-12-17 22:28:24 -08:00
badlogic
6e5dd10a81
Merge branch '4.0-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.0-beta
2020-12-10 16:09:30 +01:00
badlogic
19bc4d4413
Merge branch '3.8' into 4.0-beta
2020-12-10 16:09:26 +01:00
badlogic
6c1f8ce784
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
2020-12-10 16:08:47 +01:00
badlogic
9fef35bf7a
[lua] Remove logging.
2020-12-10 16:08:40 +01:00
Harald Csaszar
3d3f019817
[unity] Changed default Sprite shader ramp mode from Old Hard to Hard for 4.0 and newer. This will affect newly created materials only. See commit 2fde05e.
2020-12-09 19:22:13 +01:00
Harald Csaszar
90f7f909eb
Merge branch '3.8' into 4.0-beta
2020-12-09 19:09:08 +01:00
Harald Csaszar
2fde05e899
[unity] Fixed URP and LWRP Sprite shader ramp only respecting main directional light, see #1819 . Addition: All Sprite shaders now provide four Diffuse Ramp modes as an Inspector Material parameter: Hard, Soft, Old Hard and Old Soft.
2020-12-09 19:01:03 +01:00
Harald Csaszar
473caafd00
[unity] Fixed SRP batching support at Sprite shader of URP and LWRP shaders, with enabled rim light they were not compatible. See #1813 .
2020-12-09 13:39:24 +01:00
Nathan Sweet
08927258cc
[libgdx] Use separate color/alpha blend functions to fix non-PMA FBO rendering.
...
closes #1540
2020-12-08 17:26:31 -08:00
badlogic
279fb3fca9
Merge branch '3.8' into 4.0-beta
2020-12-05 10:06:38 +01:00
badlogic
7ac47d191c
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
2020-12-05 10:06:16 +01:00
badlogic
444810c598
[lua] Fixed #1820
...
- Port of TransformMode.noRotationOrReflection was incorrect.
- AnimationState.applyAttachmentTimeline was passed incorrect arguments.
2020-12-05 10:06:08 +01:00
badlogic
3afc07aa40
Merge branch '4.0-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.0-beta
2020-12-03 14:37:44 +01:00
badlogic
1ca4f915ee
[ts] Fix translation for transform constraint relative world mode
2020-12-03 14:37:35 +01:00
Harald Csaszar
ac63150958
[unity] Increased URP and LWRP package version number for Unity Package Manager (for last commit's modifications).
2020-12-02 21:11:38 +01:00
Nathan Sweet
53c29ab95a
Added SkeletonAssetManagerTest.
2020-12-02 11:49:47 -08:00
Harald Csaszar
16b95b971b
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813 .
2020-12-02 20:23:31 +01:00
Harald Csaszar
eb3d56c9e8
[unity] Fixed Atlas asset assignment upon import which did not prioritize an atlas of the same name as the skeleton. Closes #1818 .
2020-12-01 16:20:12 +01:00
Harald Csaszar
f365815127
[unity] Fixed preferences constantly loading in Unity 2020.1+ when not at default location. Closes #1817 .
2020-11-30 20:05:27 +01:00
badlogic
31752e9d5b
Merge branch '3.8' into 4.0-beta
2020-11-30 15:56:20 +01:00
badlogic
51a0641c6e
[lua] Closes 1816, mix duration wasn't set correctly in AnimationState.
2020-11-30 15:56:07 +01:00
badlogic
55b21db1c3
[ts] Updated artifacts.
2020-11-27 18:48:59 +01:00
badlogic
ae6eda01f7
Merge branch '3.8' into 4.0-beta
...
# Conflicts:
# spine-ts/build/spine-all.js.map
# spine-ts/build/spine-canvas.js.map
# spine-ts/build/spine-core.js.map
# spine-ts/build/spine-player.js.map
# spine-ts/build/spine-threejs.js.map
# spine-ts/build/spine-webgl.js.map
# spine-ts/canvas/example/assets/spineboy-ess.json
# spine-ts/canvas/example/assets/spineboy.png
# spine-ts/player/example/assets/raptor-pma.png
# spine-ts/player/example/assets/raptor-pro.json
# spine-ts/player/example/assets/spineboy-pma.png
# spine-ts/player/example/assets/spineboy-pro.skel
# spine-ts/threejs/example/assets/raptor-pro.json
# spine-ts/threejs/example/assets/raptor.png
# spine-ts/webgl/example/assets/coin-pro.skel
# spine-ts/webgl/example/assets/goblins-pro.skel
# spine-ts/webgl/example/assets/mix-and-match-pma.atlas
# spine-ts/webgl/example/assets/mix-and-match-pma.png
# spine-ts/webgl/example/assets/mix-and-match-pro.skel
# spine-ts/webgl/example/assets/owl-pma.png
# spine-ts/webgl/example/assets/owl-pro.skel
# spine-ts/webgl/example/assets/raptor-pma.png
# spine-ts/webgl/example/assets/raptor-pro.skel
# spine-ts/webgl/example/assets/spineboy-pma.png
# spine-ts/webgl/example/assets/spineboy-pro.skel
# spine-ts/webgl/example/assets/spineboy.png
# spine-ts/webgl/example/assets/stretchyman-pro.skel
# spine-ts/webgl/example/assets/tank-pma.atlas
# spine-ts/webgl/example/assets/tank-pma.png
# spine-ts/webgl/example/assets/tank-pro.skel
# spine-ts/webgl/example/assets/vine-pro.skel
2020-11-27 18:47:44 +01:00
badlogic
7bfcbe1b7a
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
2020-11-27 18:45:27 +01:00
badlogic
490d169ea2
[ts] Closes #1804 .
2020-11-27 18:45:18 +01:00
badlogic
88f0d98dd2
[ts] Finished 4.0 port. See #1796
2020-11-27 17:53:27 +01:00
Harald Csaszar
3151c18b6c
[unity] SkeletonRenderer components now provide an additional update mode Only Event Timelines at the Update When Invisible property. Added methods to AnimationState for proper behaviour during transitions. Closes #1815 .
2020-11-27 14:03:41 +01:00
Harald Csaszar
af9d807460
[unity] Fixed URP Sprite shader shadow artifacts at cascade border (occured after Universal RP package versions 7.2). Still compatible with older versions before 7.2. Closes #1814 .
2020-11-26 18:33:44 +01:00
badlogic
94813204df
[ts] More porting, fixed SkeletonBinary.
2020-11-26 17:25:25 +01:00
Harald Csaszar
dc8b249999
[csharp] Added getter accessors for Atlas.Pages and Atlas.Regions as they were missing (only enumeration of regions or access by name was possible).
2020-11-26 15:36:30 +01:00
badlogic
cf728e25dc
[ts] More 4.0 porting, SkeletonJson and SkeletonBinary still broken.
2020-11-25 17:16:05 +01:00
Harald Csaszar
23bce387af
[unity] Added problematic component/material combination check for Canvas Group Tint Black when not using a SkeletonGraphic Tint Black shader. See #1812 .
2020-11-24 20:14:03 +01:00
Harald Csaszar
1d59409bde
Merge branch '3.8' into 4.0-beta
2020-11-24 18:02:22 +01:00
Harald Csaszar
5d64ad3776
[csharp] Port of commits 1b49736 and df489b1. "Fixed path constraint spacing for zero length bones."
2020-11-24 18:00:47 +01:00
Nathan Sweet
df489b1f4a
[libgdx] Fixed an infinite loop with path constraint.
2020-11-23 17:37:48 -08:00
Nathan Sweet
1b4973628c
[libgdx] Fixed path constraint spacing for zero length bones.
2020-11-22 20:37:08 -08:00
Harald Csaszar
068a624608
[unity] Fixed regression of SkeletonMecanim not handling negative values at a State's Speed property. Now both Speed and Multiplier are respected. Closes #1810 .
2020-11-20 21:24:02 +01:00
Nathan Sweet
3cab1615ad
[libgdx] Added Skeleton#setColor(float, float, float, float).
2020-11-19 18:12:03 -08:00
Harald Csaszar
e5be13e3d6
Merge branch '3.8' into 4.0-beta
2020-11-19 20:09:57 +01:00
Harald Csaszar
968a7b5777
[xna] Added a Z property to SkeletonRenderer to provide a constant Z offset added at all vertices.
2020-11-19 20:06:39 +01:00
Harald Csaszar
a67e138f90
[xna] Cleanup of examples assets and code, added missing raptor_normals.png file.
2020-11-19 19:53:05 +01:00
Harald Csaszar
e0a3fb29d1
[xna] Added missing raptor_normals.png file to repository.
2020-11-19 19:44:37 +01:00
Harald Csaszar
bf4df3b5f3
Merge branch '3.8' into 4.0-beta
2020-11-16 21:31:57 +01:00
Harald Csaszar
98bb7340a8
[xna] Updated example skeletons for 4.0.27+ format changes of previous csharp commit 7ef2fc9.
2020-11-16 21:28:12 +01:00
Harald Csaszar
d62b68097e
[unity] Updated example skeletons for 4.0.27+ format changes of previous csharp commit 7ef2fc9.
2020-11-16 21:23:55 +01:00
Harald Csaszar
7ef2fc96db
[csharp] Porting of commits dbd90ca, da1b280, 10d5a91 and e14db0e (includes 4.0 format changes). Fixed errors in color parsing introduced by previous porting 4.0 commit.
...
* Added separate X and Y for transform constraint translate and scale mix.
* Renamed `xxxMix` to `mixXxx` to avoid names like `scaleXMix`.
* Added separate X and Y sliders for path constraint translate mix.
* Added a proportional spacing mode to path constraints.
* Fixed path constraint when a parent bone of the path is scaled.
2020-11-16 21:01:11 +01:00