Harald Csaszar
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97cf4a9294
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Merge branch '3.8' into 4.0-beta
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2020-11-11 16:06:57 +01:00 |
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Harald Csaszar
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384871b1eb
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[unity] Previous commit 75b9321 had changelog.md.orig added instead of changelog.md.orig, corrected now. Added BoundingBoxFollowerGraphic component. [..] See #1770.
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2020-11-10 16:53:35 +01:00 |
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badlogic
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ee3f088e6c
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Merge branch '3.8' into 4.0-beta
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2020-10-23 11:26:34 +02:00 |
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Harald Csaszar
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90486705f6
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[unity] Now providing BeforeApply update callbacks at all skeleton animation components. Closes #1783.
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2020-10-14 12:17:01 +02:00 |
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Harald Csaszar
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75efe44fab
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[unity] Detecting and reporting more incorrect shader/component configurations via Inspector warning boxes and log output. Closes #1765.
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2020-10-07 20:23:52 +02:00 |
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Harald Csaszar
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5215d954a7
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[unity] Added CHANGELOG entry for previous commit 1b8a378 (Timeline: Added SpineAnimationStateClip holdPrevious parameter).
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2020-10-06 17:22:58 +02:00 |
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Harald Csaszar
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ac60110629
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[unity] Added changelog entry mentioning the added "mix and Match Skins" example scene, introduced by commit 899a109. See #1628.
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2020-09-30 17:40:51 +02:00 |
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Harald Csaszar
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106250a6c5
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[unity] Improved CHANGELOG documentation text. Related to code changes of commit d43b7b0. See #1756.
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2020-09-28 14:25:34 +02:00 |
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Harald Csaszar
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d43b7b0a9f
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[unity] Fixed enabling CanvasGroup Compatible at Spine-SkeletonGraphic-TintBlack shader causing Additive blend mode not to work but instead hide the attachment completely. Now providing a Canvas Group Tint Black parameter a SkeletonGraphic Inspector in the Advanced section. Closes #1756.
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2020-09-11 20:38:14 +02:00 |
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Harald Csaszar
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7011a462db
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[unity] Added root motion scale parameters. Added SkeletonRootMotion.AdjustRootMotionToDistance() and more for delta compensation (to e.g. stretch a jump to a given distance). Closes #1754.
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2020-09-02 19:48:28 +02:00 |
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Harald Csaszar
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9667bd2293
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[unity] Added OnMeshAndMaterialsUpdated callback for SkeletonRenderSeparator and SkeletonPartsRenderer. Closes #1752.
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2020-09-01 16:51:02 +02:00 |
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Harald Csaszar
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30ce32519f
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[unity] Added outline-only shader Spine/Outline/OutlineOnly-ZWrite respecting overlapping attachments. Renders in two passes. Closes #1751.
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2020-08-31 19:34:40 +02:00 |
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badlogic
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3cace69884
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Merge branch '3.8' into 4.0-beta
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2020-08-26 15:30:24 +02:00 |
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Harald Csaszar
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82edea95ee
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[unity] Updated officially supported Unity versions in changelog and readme files.
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2020-08-17 16:01:14 +02:00 |
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Nathan Sweet
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896e6a419c
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Merge branch '3.8' into 4.0-beta
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2020-08-10 23:56:47 +02:00 |
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Nathan Sweet
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33e2aea7ff
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Merge branch '3.8' into 4.0-beta
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2020-08-10 23:53:10 +02:00 |
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Harald Csaszar
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978b305717
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[unity] Added frustum culling / update mode parameters Update When Invisible and UpdateMode to all Skeleton components. Closes #1595.
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2020-08-05 19:24:49 +02:00 |
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Harald Csaszar
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1c2d4fa2e0
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[unity] Added changelog entry for previous commit 3c94f52 (double sided lighting at SkeletonLit shaders).
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2020-07-30 12:17:31 +02:00 |
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Harald Csaszar
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a67b05725d
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[unity] Added changelog section for timeline additions in last commit, see commit 8c009e2.
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2020-07-23 16:48:31 +02:00 |
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Harald Csaszar
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8a444681d2
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[unity] SkeletonMecanim now provides additional parameter Custom MixMode which can be disabled to use recommended MixMode settings. By default the parameter is enabled to maintain current 3.8 behaviour.
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2020-07-10 14:46:06 +02:00 |
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Harald Csaszar
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528ab0cff2
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[unity] Added Root Motion support for SkeletonAnimation, SkeletonMecanim and SkeletonGraphic. See #1417.
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2020-07-03 14:59:14 +02:00 |
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badlogic
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3bdd39a409
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Merge branch '3.8' into 3.9-beta
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2020-06-03 13:17:58 +02:00 |
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Harald Csaszar
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bc559625f2
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[unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example.
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2020-05-25 20:22:04 +02:00 |
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Nathan Sweet
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79d2dbfa5f
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Merge branch '3.8' into 3.9-beta
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2020-05-05 15:34:13 +02:00 |
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Harald Csaszar
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d35550d4f4
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[unity] Now supporting Unity's SpriteAtlas as atlas provider (instead of .atlas.txt and .png files) alongside a skeleton data file. Accessible via a new tool window "Window - Spine - SpriteAtlas Import".
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2020-04-29 19:39:32 +02:00 |
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Harald Csaszar
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d94dbdc4d3
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Merge branch '3.8' into 3.9-beta
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2020-03-27 20:06:45 +01:00 |
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Harald Csaszar
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2743f9159b
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[unity] added minor changelog section mentioning added URP example scene.
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2020-03-27 20:06:27 +01:00 |
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Harald Csaszar
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4ef9af5b99
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Merge branch '3.8' into 3.9-beta
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2020-03-27 20:03:11 +01:00 |
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Harald Csaszar
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a5c3200f89
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[unity] Added changelog entry for the last commits.
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2020-03-27 19:09:52 +01:00 |
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Harald Csaszar
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5e73e94ffa
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[xna] added changelog.md section of previous commit to 3.9 as well.
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2020-03-20 19:41:14 +01:00 |
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Harald Csaszar
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95e147d898
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Merge branch '3.8' into 3.9-beta
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2020-03-20 19:39:37 +01:00 |
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Harald Csaszar
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e1274f096d
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[xna] Added normalmap support via SpineEffectNormalmap and added support for loading multiple texture layers following a suffix-pattern. Closes #1645.
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2020-03-20 19:37:39 +01:00 |
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Harald Csaszar
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7f7adad49f
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[unity] Updated 3.9 changelog section with sections of last commits.
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2020-03-11 20:11:39 +01:00 |
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Harald Csaszar
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4a2019a723
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Merge branch '3.8' into 3.9-beta
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2020-03-11 20:09:09 +01:00 |
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Harald Csaszar
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016f438d59
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[unity] SkeletonGraphic now fully supports SkeletonUtility for generating a hierarchy of SkeletonUtilityBones. Closes #1637.
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2020-03-11 20:07:25 +01:00 |
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Harald Csaszar
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06b532504d
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Merge branch '3.8' into 3.9-beta
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2020-03-10 14:11:43 +01:00 |
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Harald Csaszar
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919b7badcb
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[unity] Added missing Fixed Normal Space option World-Space to all Sprite shaders (including URP and LWRP packages). Closes #1638.
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2020-03-10 14:10:31 +01:00 |
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Harald Csaszar
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eabd76c746
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[unity] Updated changelog.md 3.9 section regarding previous commit's 3.8 changes as well.
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2020-02-06 20:52:42 +01:00 |
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Harald Csaszar
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3295192379
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Merge branch '3.8' into 3.9-beta
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2020-02-06 20:51:42 +01:00 |
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Harald Csaszar
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aa46627a52
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[unity] Unity versions 2018.3+ now use TextureImporter Preset assets instead of template Texture2D assets. Closes #1524.
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2020-02-06 20:48:07 +01:00 |
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Harald Csaszar
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85560ef305
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[unity] Added 3.8 changelog.md sections of previous two added features to 3.9 changelog section as well.
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2020-02-06 19:05:08 +01:00 |
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Harald Csaszar
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6c205f666f
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Merge branch '3.8' into 3.9-beta
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2020-02-05 20:26:10 +01:00 |
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Harald Csaszar
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804d1156da
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[unity] Spine Preferences now provide an Atlas Texture Reference Settings parameter for applying customizable texture import settings at all newly imported Spine atlas textures. Materials Straight Alpha Texture parameter is also configured accordingly. Closes #1410, closes #1524.
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2020-02-05 20:24:50 +01:00 |
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badlogic
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25ca7d27e6
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Changed CHANGELOG.
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2020-01-11 14:34:35 +01:00 |
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badlogic
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8175736f27
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Merge branch '3.8' into 3.9-beta
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2020-01-11 14:11:31 +01:00 |
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badlogic
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d83c5f9750
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Updated CHANGELOG.
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2020-01-11 14:10:01 +01:00 |
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Harald Csaszar
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d18f64c734
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[unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413.
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2019-12-20 10:08:21 +01:00 |
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Harald Csaszar
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d4b29c34c7
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[unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413.
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2019-12-20 10:07:20 +01:00 |
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Harald Csaszar
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a95e1d7187
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[unity] Added changelog section about CanvasGroup alpha support at SkeletonGraphic shaders to 3.9 changelog section as well. See #1576.
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2019-12-16 15:40:20 +01:00 |
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Harald Csaszar
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2cf5bbaea2
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[unity] Added changelog section about CanvasGroup alpha support at SkeletonGraphic shaders. See #1576.
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2019-12-16 15:38:56 +01:00 |
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