badlogic
5ad954c16d
[ts] New build.
2019-03-08 16:38:14 +01:00
badlogic
8ea29944d3
[ts][webgl] Closes #1271 , clipping wasn't terminated properly when a slot did not house an attachment.
2019-02-06 16:02:42 +01:00
badlogic
322dcd0521
[ts] Updated artifacts.
2019-01-06 21:34:13 +01:00
badlogic
54bb7b7e5f
[ts] Clipping fix, see #1219
2018-12-05 16:20:55 +01:00
badlogic
941a9bd685
[runtimes] Ported fix for attachmentThreshold, see #1204 .
2018-12-04 17:25:26 +01:00
badlogic
c5413d32d0
[ts] Updated build artifacts.
2018-11-14 14:33:44 +01:00
badlogic
bf29fcee11
[ts][player] Cleaned up and documented config object. Added separate .css file for player styles.
2018-11-08 17:38:19 +01:00
badlogic
fe44bece46
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
2018-11-07 18:07:26 +01:00
badlogic
32f6e449fc
[ts] Ported new fix for 0 timeScale not returning to setup pose. See #1194 .
2018-10-30 16:20:24 +01:00
badlogic
7e86c3ff36
[ts] Rebuilt all artifacts after fix in #1198 .
2018-10-26 17:19:16 +02:00
badlogic
519d7a6278
[ts] Ported holdPrevious addition in AnimationState. See #1169."
2018-09-07 16:37:50 +02:00
badlogic
a4584a1a1c
[ts] Added event volume and balance, see #1171 .
2018-09-06 14:45:55 +02:00
Mario Zechner
cdc2d5bc88
[ts] Ported stretchy IK. See #1142 .
2018-08-06 15:09:08 +02:00
badlogic
172bf22d84
[ts] Ported flipX/flipY -> scaleX/scaleY change. See #1142 .
2018-07-23 14:43:19 +02:00
badlogic
98413c102e
[ts] Merged WebKit bug fix.
2018-04-05 16:47:13 +02:00
badlogic
14e9425b91
Merged 3.6 into 3.7-beta.
2017-11-17 10:59:12 +01:00
badlogic
49137a58ea
[ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas.
2017-11-17 10:57:44 +01:00
badlogic
f045d22183
[ts] Added animation blending test.
2017-11-02 10:41:49 +01:00
badlogic
bcc7da56d2
[ts] Fix PathConstraint length spacing for zero length bones. See #1023 .
2017-10-20 11:09:42 +02:00
badlogic
adc01ab1e4
[ts] Fixed DeformTimeline, see #1016 .
2017-10-11 10:43:13 +02:00
badlogic
eca798931b
[runtimes] Closes #971
2017-08-24 11:34:00 +02:00
badlogic
40010cb228
[ts] Fixed SwirlEffect
2017-06-21 16:08:17 +02:00
badlogic
9bd1153518
Updated examples and runtime demo code
2017-06-19 16:47:28 +02:00
badlogic
f158e9e996
[ts] Ported VertexAttachment id and Timeline/Animation#apply changes
2017-06-12 17:00:10 +02:00
badlogic
63459d8531
[c] Fixed deform timelines not mixing from/to setup pose. #920
2017-06-04 11:05:07 +02:00
badlogic
2b5058f020
[ts] Fixed deform timelines not mixing from/to setup pose. #920
2017-06-04 11:03:13 +02:00
badlogic
b5e08f59e1
[ts] AnimationState#apply returns boolean indicating if any timeline was applied. #919
2017-06-04 10:53:09 +02:00
badlogic
ea3cfdc643
[ts] Ported Animation State changes, see #908
2017-05-24 13:14:06 +02:00
badlogic
b9b2d81c65
[ts] Ported animation state changes, see #904
2017-05-17 11:54:56 +02:00
badlogic
4ee17864a2
Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material
2017-05-09 13:32:19 +02:00
badlogic
0fac2d318c
[widget] Optional parameter to SpineWidget.setAnimation() allowing to specify callbacks for animation state events.
2017-05-05 10:08:25 +02:00
badlogic
5b2a8cfd1e
[ts] Separated triangulation and convex decomposition
2017-04-21 10:40:31 +02:00
badlogic
2b4c2bcf94
[ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details.
2017-04-18 15:37:44 +02:00
badlogic
d4266cf89a
[ts][webgl][widget] Implemented clipping, updated README.md and CHANGELOG
2017-04-12 14:14:34 +02:00
badlogic
0fc89aa529
[ts] rebuild artifacts
2017-04-11 13:39:07 +02:00
badlogic
030da37e6b
[ts] Ported dipping problem fix, see #867
2017-03-31 12:12:22 +02:00
badlogic
9eb42b65f2
[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
2017-02-24 15:00:30 +01:00
badlogic
808aea73c6
[ts] Fixed all backends. Need to implement TwoColorBatcher for WebGL backend
2017-01-26 16:35:21 +01:00
badlogic
c604d93a5c
[ts] Ported latest AnimationState changes
2016-11-28 16:32:02 +01:00
badlogic
a7fe570148
[ts] Ported AnimationState changes
2016-11-24 12:48:45 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
...
# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
6cdcdbdb40
Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes.
2016-10-15 10:27:38 +02:00
badlogic
0d85cfeaaf
[ts] Closes #713 , the latest TS 2.0.3 version of ArrayLike makes both the length and indexer read-only. Added our own ArrayLike to utils, works as intended
2016-10-03 15:37:57 +02:00
NathanSweet
b597aac9b9
[ts] Minor demo updates.
...
- Loading screen is never shown if demo loads completely while offscreen.
- HTML charset specified.
- Tabs, not spaces, you filthy animals. Each unminified JS reduced by ~80kb.
- Clean up.
2016-09-13 23:18:49 +02:00
badlogic
73b5617b81
[ts] Refactored the way we render multiple demos. All rendering is coalesced into a single rendering loop. Eats less CPU
2016-09-03 01:13:02 +02:00
badlogic
1c74823b2f
[ts] Refactored demos to share assets as much as possible. Added SharedAssetManager for that purpose
2016-09-02 11:22:04 +02:00
badlogic
348b11e275
[ts] More demo work
2016-09-01 14:46:36 +02:00
badlogic
830a2ad040
[ts] Added playback controls to demos
2016-08-26 11:29:02 +02:00
badlogic
a69aec8a76
[ts] Added various helper classes to make writing demos easier
2016-08-24 15:58:31 +02:00
badlogic
ef4b04756c
[ts] Added ShapeRenderer and SkeletonDebugRenderer, added to WebGL test
2016-08-23 14:11:45 +02:00