Nathan Sweet
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98a6c8f696
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Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
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2020-10-10 16:22:40 -07:00 |
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badlogic
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3bdd39a409
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Merge branch '3.8' into 3.9-beta
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2020-06-03 13:17:58 +02:00 |
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Harald Csaszar
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bc559625f2
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[unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example.
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2020-05-25 20:22:04 +02:00 |
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Harald Csaszar
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69f78b03e1
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Merge branch '3.8' into 3.9-beta
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2020-05-20 16:48:55 +02:00 |
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Harald Csaszar
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6a9403511d
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[unity] Added documentation section to GetRepackedSkin methods mentioning the requirement for Destroy() call on output textures and materials. Added to example scene component code as well. Closes #1681.
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2020-05-18 17:21:58 +02:00 |
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Harald Csaszar
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3e93e2daf1
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[unity] Fixed ghost-movement of Ragdoll components: They did not update the RagdollParent transform. Activate correct behaviour by disabling the inspector property Old Ragdoll Behaviour which was introduced to automatically be backwards-compatible. Closes #1670.
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2020-05-07 15:10:20 +02:00 |
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Nathan Sweet
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79d2dbfa5f
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Merge branch '3.8' into 3.9-beta
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2020-05-05 15:34:13 +02:00 |
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Harald Csaszar
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22c5144bde
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[unity] Fixed a build error (build to platform only) in 'Spine Examples' after package.json structures and asmdef files have been added.
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2020-04-29 20:27:38 +02:00 |
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Harald Csaszar
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37d569414d
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[csharp] Minor cleanup: removed unused variable, added null tests to legacy SpriteAttacher class.
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2020-04-29 16:08:29 +02:00 |
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Harald Csaszar
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8a79009d4e
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[unity] Updated version numbers to 3.9 in package.json files added in last commit on 3.8 branch. See #1276.
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2020-04-06 18:07:44 +02:00 |
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Harald Csaszar
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39b08f5044
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Merge branch '3.8' into 3.9-beta
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2020-04-06 18:05:46 +02:00 |
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Harald Csaszar
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3321751f98
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[unity] Added package.json files to support using the spine-unity core runtime and the examples as UPM packages. This could be used to e.g. reduce compile time. See #1276.
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2020-04-06 18:01:40 +02:00 |
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Harald Csaszar
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4ef9af5b99
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Merge branch '3.8' into 3.9-beta
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2020-03-27 20:03:11 +01:00 |
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Harald Csaszar
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f75adfaca8
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[unity] Improved Editor behaviour of RenderExistingMesh component. Removed unnecessary SkeletonGraphic codeparts from it.
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2020-03-27 19:29:52 +01:00 |
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Harald Csaszar
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519b01ee51
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[unity] Added OnMeshAndMaterialsUpdated callback event to SkeletonRenderer and SkeletonGraphic. Added example component RenderExistingMesh.cs to render a mesh again with different materials, as required by the new outline-only shaders added in the previous commit.
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2020-03-27 17:54:36 +01:00 |
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Harald Csaszar
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4a2019a723
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Merge branch '3.8' into 3.9-beta
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2020-03-11 20:09:09 +01:00 |
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Harald Csaszar
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016f438d59
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[unity] SkeletonGraphic now fully supports SkeletonUtility for generating a hierarchy of SkeletonUtilityBones. Closes #1637.
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2020-03-11 20:07:25 +01:00 |
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Harald Csaszar
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d67b3a9ccb
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Merge branch '3.8' into 3.9-beta
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2020-03-10 12:43:49 +01:00 |
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Harald Csaszar
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daa2a76b3a
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[unity] Fixed Getting Started/4 Object Oriented Sample to no longer use Spineboy-unity asset but Spineboy-pro instead (which is included as a complete Spine example project on the editor side). See #1628.
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2020-03-10 12:41:51 +01:00 |
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Harald Csaszar
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81a192debe
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Merge branch '3.8' into 3.9-beta
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2020-03-02 17:06:02 +01:00 |
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Harald Csaszar
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216193e4b3
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[unity] Fixed SkeletonUtilityEyeConstraint wrong offset when disabled and re-enabled. Closes #1632.
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2020-03-02 17:05:17 +01:00 |
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Harald Csaszar
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c2d2aad432
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Merge branch '3.8' into 3.9-beta
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2020-02-26 20:45:51 +01:00 |
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Harald Csaszar
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3d7a4b3c05
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[unity] Cleaned up and re-serialized all Spine Examples example scenes in regards to problems with recent Unity versions (some assets did not display due to serialization differences / auto update problems).
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2020-02-26 20:45:20 +01:00 |
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Harald Csaszar
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2c3038fbc3
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Merge branch '3.8' into 3.9-beta
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2020-02-26 19:51:14 +01:00 |
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Harald Csaszar
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917b65e45a
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[unity] Fixed example scene loading problems in recent Unity versions for scene "Dragon" and "Goblins".
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2020-02-26 19:50:19 +01:00 |
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Harald Csaszar
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66da4e4282
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Merge branch '3.8' into 3.9-beta
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2020-01-24 13:59:33 +01:00 |
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Harald Csaszar
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d252df7ece
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[unity] Fixed some compiler warnings when building for platforms instead of editor. Closes #1604.
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2020-01-24 13:55:45 +01:00 |
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Harald Csaszar
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9213141312
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Merge branch '3.8' into 3.9-beta
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2020-01-13 18:03:00 +01:00 |
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Harald Csaszar
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ce61d429fd
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[unity] Fixed SkeletonAnimationMulti sample component showing wrong first frame after switching skeletons. Closes #1598.
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2020-01-13 18:02:35 +01:00 |
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badlogic
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934bec56b7
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Merge branch '3.8' into 3.9-beta
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2019-12-20 12:27:35 +01:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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Harald Csaszar
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01c252689d
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[unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570.
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2019-12-12 15:55:11 +01:00 |
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Harald Csaszar
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c59b2676bb
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[unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570.
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2019-12-12 15:54:16 +01:00 |
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Harald Csaszar
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f2a8c9a3c1
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[unity][csharp] API Cleanup: removed many redundant extension methods that are now obsolete with Skin and Attachment API of 3.8. Closes #1557. Fixed an error in Skin where Skin.setAttachment() did not work as expected (See #1485). C# implementation is different to ref-impl here as struct keys do not allow for changing key.Attachment later without removing and readding the entry to the dictionary.
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2019-11-29 12:31:39 +01:00 |
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Harald Csaszar
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b3e29c4338
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[unity] Added Outline Shaders example scene to demonstrate switching to outline materials. See #1531.
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2019-11-27 13:49:00 +01:00 |
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Harald Csaszar
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847ec12e3d
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[unity] Added Outline Shaders example scene to demonstrate switching to outline materials. See #1531.
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2019-11-27 13:47:51 +01:00 |
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Harald Csaszar
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10ac204b1f
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[unity] Updated Hero skeleton assets to new combined one with sword and morning star skins. Added example scene "SkeletonUtility Platformer HingeChain Physics" for demonstration of hinge chain physics.
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2019-11-20 14:34:31 +01:00 |
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Harald Csaszar
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572560d313
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[unity] Updated Hero skeleton assets to new combined one with sword and morning star skins. Added example scene "SkeletonUtility Platformer HingeChain Physics" for demonstration of hinge chain physics.
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2019-11-20 14:33:35 +01:00 |
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Harald Csaszar
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1aaf1446ac
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Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions.
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2019-11-20 13:52:44 +01:00 |
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Harald Csaszar
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915273d458
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Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions.
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2019-11-20 13:50:31 +01:00 |
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Harald Csaszar
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d593a3efbc
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[unity] Added 'SpriteMask and RectMask2D' example scene to demonstrate mask setup.
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2019-10-15 15:39:25 +02:00 |
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Harald Csaszar
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d3def95b08
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[unity] Added 'SpriteMask and RectMask2D' example scene to demonstrate mask setup.
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2019-10-15 15:36:23 +02:00 |
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Harald Csaszar
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59fe662bc2
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[unity] Fixed SkeletonRagdoll2D incorrect limit angles in Unity 2019.2+. Closes #1521.
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2019-10-14 19:14:21 +02:00 |
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Harald Csaszar
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241846c16c
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[unity] Fixed SkeletonRagdoll2D incorrect limit angles in Unity 2019.2+. Closes #1521.
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2019-10-14 19:11:52 +02:00 |
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Harald Csaszar
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617eb38340
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[unity] Fixed more fragment shader output declarations (from COLOR to SV_Target), fixes ps4 shader compile error. Related to commit e229dab. See #1374.
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2019-09-03 20:06:10 +02:00 |
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Harald Csaszar
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6b84079a08
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[unity] Fixed more fragment shader output declarations (from COLOR to SV_Target), fixes ps4 shader compile error. Related to commit e229dab. See #1374.
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2019-09-03 20:03:26 +02:00 |
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NathanSweet
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45362e60bf
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-28 17:36:51 +02:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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Harald Csaszar
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7f81f6debf
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[unity] Minor changes: Spine Examples cleanup, removed a misleading unused component in Freezeboy example.
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2019-08-23 15:25:25 +02:00 |
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Harald Csaszar
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47033fa10a
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[unity] Minor changes: Spine Examples cleanup, removed a misleading unused component in Freezeboy example.
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2019-08-23 15:23:51 +02:00 |
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