1185 Commits

Author SHA1 Message Date
Mario Zechner
98da436374 [libgdx] Update BoneData docs. 2023-02-08 11:48:37 +01:00
Mario Zechner
1891d00025 Merge branch '4.1' into 4.2-beta 2023-01-16 14:00:14 +01:00
Mario Zechner
e5585ab162 [libgdx] Update to latest libGDX SNAPSHOT. 2023-01-16 13:21:04 +01:00
Nathan Sweet
92164921a5 Cleaned up trigonometry.
* Do one conversion to radians for sin and cos.
* Added atan2Deg.
* PathConstraint wasn't using SpineUtils.
* PointAttachment was using MathUtils.
2023-01-13 22:59:15 -04:00
Nathan Sweet
45c51b0c4f WIP
attachmentThreshold for alpha
setMixDuration changes? delay, delayRemaining
2023-01-13 22:59:15 -04:00
Nathan Sweet
4bad9ec25e [libgdx] Fixed typo in transform constraint shortcut for 0 mix. 2022-11-30 12:57:49 -04:00
Nathan Sweet
e87e387091 [libgdx] Fixed typo in transform constraint shortcut for 0 mix. 2022-11-30 12:57:26 -04:00
Nathan Sweet
be31d01b99 Merge branch '4.1' into 4.2-beta 2022-11-29 21:15:30 -04:00
Nathan Sweet
18e2fadbf0 Added chibi-stickers example project. 2022-11-29 21:14:07 -04:00
badlogic
9971d1ed0b Merge branch '4.1' into 4.2-beta 2022-11-08 15:37:54 +01:00
Nathan Sweet
c9af18e153 [libgdx] Javadoc. 2022-11-06 13:10:34 -04:00
Nathan Sweet
08e08531d8 Fixed rope springs. 2022-10-27 11:27:43 -04:00
Nathan Sweet
dffd590966 [libgdx] Physics progress, springs have a bone for rotate/scale. 2022-10-25 21:41:24 -04:00
Nathan Sweet
c2e323937d [libgdx] Use SpineUtils static import. 2022-10-25 11:21:05 -04:00
Nathan Sweet
e9d576185c [libgdx] Avoid a sqrt for 1 bone IK with stretch/compress. 2022-10-25 11:21:05 -04:00
Nathan Sweet
1e820253d1 [libgdx] Physics update. 2022-10-18 12:20:14 -04:00
Nathan Sweet
9ed46c4ee1 [libgdx] PhysicsConstraint fixes, bone control. 2022-10-08 15:34:02 -04:00
Nathan Sweet
23729f8eee [libgdx] Physics debug rendering for Skeleton Viewer. 2022-10-07 11:52:30 -04:00
Nathan Sweet
3ea4f66642 [libgdx] AnimationState, fixed rotation mix when direction changes.
closes #2158
2022-10-05 22:31:53 -04:00
Harald Csaszar
05d152867b Merge branch '4.1' into 4.2-beta 2022-10-03 11:00:14 +02:00
Nathan Sweet
5d1852662c [libgdx] SkeletonViewer, don't use additive for track 0. Improved UI disable states. 2022-09-29 11:43:05 -04:00
Mario Zechner
c590944a51 Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-cocos2dx/README.md
#	spine-godot/spine_godot/SpineSprite.cpp
#	spine-sdl/src/spine-sdl-cpp.cpp
#	spine-sfml/cpp/src/spine/spine-sfml.cpp
2022-09-15 08:39:43 +02:00
Mario Zechner
975a3fa30a [libgdx] Fix UVs for null region in RegionAttachment.updateRegion() 2022-09-15 07:48:58 +02:00
Mario Zechner
a908bd9c6f Merge branch '4.1' into 4.2-beta 2022-09-14 10:53:23 +02:00
Nathan Sweet
d6adbe96d8 [libgdx] Allow calling RegionAttachment#updateRegion when region is null.
Mesh already allows this. SkeletonJson/Binary call `updateRegion` when the sequence is null, which fails before this commit if the attachment loader doesn't set a region. That is a valid usecase, eg to set regions later.

This also orders setting the UVs array indices to 0-7.
2022-09-13 18:12:31 -04:00
Nathan Sweet
537978eb0a [libgdx] Fixed Skeleton Viewer not closing in some cases. 2022-09-13 18:12:09 -04:00
Nathan Sweet
efb015ef4e [libgdx] Fixed updateAppliedTransform when transformMode != normal.
Test with:
http://n4te.com/x/5349-disable-inherit-test.spine
Change bone B to not inherit various transform properties, observe behavior in animation.
2022-09-10 12:08:22 -04:00
Mario Zechner
9beeb20d9d Merge branch '4.1' into 4.2-beta 2022-07-18 14:10:22 +02:00
Mario Zechner
30863a69c2 [maven-release-plugin] prepare for next development iteration 2022-07-18 14:03:33 +02:00
Mario Zechner
cd3118f9e0 [maven-release-plugin] prepare release spine-libgdx-4.1.0 2022-07-18 14:02:24 +02:00
Nathan Sweet
a2158cb64f Revert "[libgdx] Rollback SV to LWJGL2 to fix 4.0 SV build."
Nothing to see here!

This reverts commit 4a6e2fee4bb4a198a4c8a65b7b89c2e05eee5dd0.
2022-06-30 22:27:36 -04:00
Nathan Sweet
4a6e2fee4b [libgdx] Rollback SV to LWJGL2 to fix 4.0 SV build. 2022-06-30 22:13:49 -04:00
Mario Zechner
d75ce9571d Merge branch '4.1-beta' into 4.2-beta 2022-06-20 16:03:14 +02:00
Nathan Sweet
4efd63f89c [libgdx] Use linked mesh sequence properties when inheriting a sequence timeline. Also allow a linked mesh with no sequence when the source mesh has one. 2022-06-18 18:57:11 -04:00
Nathan Sweet
81baef0b5b [libgdx] Fixed crash when a pingpong sequence has 1 frame. 2022-06-18 13:45:13 -04:00
Nathan Sweet
a1e782a533 [libgdx] Javadoc for skeleton transform properties. 2022-06-16 11:19:51 -04:00
badlogic
63065eefed Merge branch '4.1-beta' into 4.2-beta 2022-06-09 14:30:10 +02:00
Nathan Sweet
4d493ca558 [libgdx] Clean up vertex effect removal. 2022-06-02 12:37:54 -04:00
Mario Zechner
ec327ef4fe Merge branch '4.1-beta' into 4.2-beta 2022-05-31 12:20:55 +02:00
Mario Zechner
c056db02ee [libgdx] Remove VertexEffect, see #2076 2022-05-30 15:02:22 +02:00
Mario Zechner
81088ed261 Merge branch '4.1-beta' into 4.2-beta 2022-05-30 12:18:11 +02:00
Mario Zechner
4795f1a133 [libgdx] Update README.md with instructions on how to build SkeletonViewer. 2022-05-30 12:18:03 +02:00
Mario Zechner
5cf7d9fa1d Merge branch '4.1-beta' into 4.2-beta 2022-05-30 12:15:16 +02:00
Mario Zechner
69d63c27ae [libgdx] Add uber jar task for skeletonviewer. 2022-05-30 12:15:06 +02:00
badlogic
f40d65af55 Merge branch '4.1-beta' into 4.2-beta 2022-05-02 18:21:14 +02:00
Nathan Sweet
6d990fd1d1 [libgdx] Added PngExportTest. 2022-05-01 12:10:49 -04:00
Nathan Sweet
c47aa8eade [libgdx] Javadocs and clean up for tests. 2022-05-01 12:08:31 -04:00
Nathan Sweet
7a66564df2 [libgdx] Fixed SkeletonAttachment. 2022-05-01 12:05:24 -04:00
Nathan Sweet
fc180d3a09 [libgdx] Fixed test skin. Fixed NormalMapTest, spineboy-old export was not updated. Marked owl.spine additive animations as "Layered" so it can be exported with cleaning. 2022-05-01 11:47:56 -04:00
Nathan Sweet
58ac2fa67e [libgdx] Fixed frame-by-frame test, added PNG export to spineboy example. 2022-05-01 11:29:29 -04:00