596 Commits

Author SHA1 Message Date
badlogic
5776e2467a [ts] Added soft IK support. See #1383. 2019-06-19 13:55:51 +02:00
badlogic
2946cec9d1 [ts][as3] Added mix-and-match example. See #1375. 2019-06-13 16:39:50 +02:00
badlogic
c9ccd43121 Merge branch '3.7' into 3.8-beta 2019-06-13 16:10:22 +02:00
badlogic
33dce937bf [ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379. 2019-06-13 16:03:26 +02:00
badlogic
6090d84a5e [ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379. 2019-06-13 16:03:16 +02:00
badlogic
5d974e4480 Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375. 2019-06-13 15:58:16 +02:00
badlogic
c1b4b7ea7d [ts] Ported active bone check in SkeletonBounds. See #1378. 2019-06-11 15:27:45 +02:00
badlogic
ca3916dad8 [ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json. 2019-06-07 17:21:53 +02:00
badlogic
900085d26f [as3] Ported skin bones/constraints changes. See #1346. 2019-06-05 14:35:35 +02:00
badlogic
4ca84774a3 [ts] Fixed SkeletonJson#readCurve. 2019-06-05 14:11:37 +02:00
badlogic
8ec6a9ef3b [ts] Updated demo assets to latest format. 2019-06-05 11:59:31 +02:00
badlogic
ba05b672c1 [ts] Don't include inactive bounds when computing skeleton bounds. 2019-06-05 11:23:30 +02:00
badlogic
1ec6e26b71 Updated example exports and copies in runtime example projects to the latest .json and .skel formats. 2019-06-05 11:20:43 +02:00
badlogic
3aa14d9b86 [ts] Ported skin bones/constraints changes. See #1346. 2019-06-04 15:53:34 +02:00
badlogic
f9e4fd495d [ts] Ported all skin API changes, see #841. 2019-06-03 16:20:19 +02:00
badlogic
55176c4ac7 Merge branch '3.8-beta' into skin-bones 2019-05-28 11:31:57 +02:00
badlogic
c721f660a7 Merge branch '3.7' into 3.8-beta 2019-05-28 11:31:01 +02:00
badlogic
9083f32ad5 [ts] Fixed incorrect calculation in AnimationState when expanding the tracks array. Closes #1360. 2019-05-28 11:26:38 +02:00
badlogic
e03a0ef659 Merge branch '3.8-beta' into skin-bones 2019-05-16 11:28:40 +02:00
badlogic
2dc619a76c [threejs] Don't mark buffer objects for an update if they are zero length. Fixes #1345. 2019-05-15 17:15:36 +02:00
badlogic
6341fbbd9d [ts][csharp] Fix for #1352, the last subsequent attachment timeline always mixes out to the setup pose. 2019-05-15 13:52:31 +02:00
badlogic
eff7a1502d [ts] Fixed constraints in skins. 2019-05-10 15:31:10 +02:00
badlogic
75ffb7b098 [ts] Updated builds. 2019-05-10 15:07:43 +02:00
badlogic
576c1da32f [ts] Ported skin API changes, see #841. 2019-05-10 15:07:06 +02:00
badlogic
4f3d2d8057 Merge branch '3.7' into 3.8-beta 2019-05-03 10:53:34 +02:00
badlogic
849e9acc7e Updated READMEs. 2019-05-03 10:51:33 +02:00
badlogic
09130b15df Merge branch '3.7' into 3.8-beta 2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
5ebb3db8b6 [ts] Fixed all demos with handles. Handles can no longer be dragged outside the canvas. 2019-04-29 15:41:43 +02:00
badlogic
5994c347ea Fixed additive blending demo, calculations take scrolling into account. 2019-04-29 15:07:13 +02:00
badlogic
923c6c19f2 Added additive blending demo. 2019-04-29 14:28:46 +02:00
badlogic
03057c6073 [ts] Renamed MixDirection.in/out to mixIn/mixOut as it was crashing a JS compressor. Fixed log output. Added mobile support for additive animation blending. Input does not require a fully defined Listener interface anymore. 2019-04-24 15:05:07 +02:00
badlogic
0e8e0646e4 [ts][webgl] Fixed spritesheet demo, was using old animation API. 2019-04-23 16:13:49 +02:00
badlogic
037802bb0c [ts] Ported rotated mesh region UV loading. See #1327. 2019-04-17 14:07:28 +02:00
badlogic
c68d85a1fc [c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:06:41 +02:00
badlogic
cfb1e8c5f0 [ts] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 13:52:56 +02:00
badlogic
2a1b39ee59 Merge branch '3.7' into 3.8-beta 2019-04-04 14:58:35 +02:00
badlogic
8f80ceec7c [ts] Port of additive blending fix, see #1322. 2019-04-04 14:12:38 +02:00
badlogic
d7a93811f7 Merge branch '3.7' into 3.8-beta 2019-03-27 15:15:10 +01:00
badlogic
0371344bc7 [ts][canvas] Fix flipping in canvas example. 2019-03-27 15:14:15 +01:00
badlogic
eecc0467b6 [ts] Ported latest AnimationState and Animation changes. See #1303. 2019-03-19 16:17:52 +01:00
badlogic
1772aaa569 [ts] Updated build artifacts. 2019-03-13 11:37:44 +01:00
Ivan Popelyshev
6c32b9543e I gift you the second equals sign (#1299) 2019-03-08 17:21:36 +01:00
badlogic
5ad954c16d [ts] New build. 2019-03-08 16:38:14 +01:00
Ivan Popelyshev
d55724a1b5 Make let not var (#1298) 2019-03-08 16:36:05 +01:00
Ivan Popelyshev
5ee7d93fce Remove "spine." everywhere (#1297) 2019-03-08 15:44:15 +01:00
badlogic
9fb2649dd1 [ts] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0. 2019-03-04 16:59:28 +01:00
badlogic
4406cdfba0 Updated examples in example projects. 2019-02-19 15:59:30 +01:00
badlogic
c9e760a025 [ts][player] Closes #1279, expose setAnimation(). 2019-02-14 11:43:17 +01:00
badlogic
19e5edc94b [ts] Fixed AnimationState not respecting MixBlend.first for rotate timelines. See #1274. 2019-02-12 13:59:28 +01:00