7516 Commits

Author SHA1 Message Date
Mario Zechner
9b5787196c [godot] Strip the Linux binary, this time for real. 2022-07-13 18:03:55 +02:00
Mario Zechner
0f5d65774a [godot] Fix build script. 2022-07-13 14:48:00 +02:00
Mario Zechner
1fefd2819b Merge branch '4.2-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.2-beta 2022-07-13 14:46:40 +02:00
Mario Zechner
d7fa4121f6 [godot] Strip Linux binaries 2022-07-13 14:46:31 +02:00
Harald Csaszar
507874ca40 Merge branch '4.1' into 4.2-beta 2022-07-13 12:21:30 +02:00
Harald Csaszar
2ef38e4f01 [Unity] Fixed SkeletonRootMotion out of bounds access when selecting non-default Root Motion Bone with a TransformConstraint. Closes #2110. 2022-07-13 12:19:21 +02:00
Mario Zechner
60674dc6cb [godot] GH action 2022-07-13 11:07:03 +02:00
Mario Zechner
27cc563e12 [godot] Updated README.md with GitHub workflow information. 2022-07-13 10:05:37 +02:00
Mario Zechner
2f93b1202e [godot] Update README.md with new build instructions. 2022-07-13 09:59:33 +02:00
Mario Zechner
2a7aac871a [godot] GH action 2022-07-13 09:27:19 +02:00
Mario Zechner
881456a6b7 [godot] GH action 2022-07-13 09:23:54 +02:00
Mario Zechner
bd703a84ca [godot] GH action 2022-07-13 09:03:28 +02:00
Mario Zechner
001942b625 [godot] GH action 2022-07-13 08:57:05 +02:00
Mario Zechner
3e331b6430 [godot] GH action 2022-07-13 08:46:38 +02:00
Mario Zechner
371bfcff28 Merge branch '4.2-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.2-beta 2022-07-12 15:06:51 +02:00
Mario Zechner
bb8a015e91 [godot] GH action 2022-07-12 15:06:32 +02:00
Harald Csaszar
d5bbfbcbbb Merge branch '4.1' into 4.2-beta 2022-07-12 15:02:34 +02:00
Mario Zechner
40c3770b2e [godot] GH action 2022-07-12 14:55:56 +02:00
Mario Zechner
fd88c17ced [godot] GH action 2022-07-12 14:53:02 +02:00
Harald Csaszar
766105189f [unity] Fixed Sprite.ToAtlasRegion and SpriteAttacher example script ignoring pivot in 4.1. Closes #2109. Issue was introduced in commit 9ecf28b, see #1884. 2022-07-12 14:51:59 +02:00
Mario Zechner
f05120a920 [godot] GH action 2022-07-12 14:48:20 +02:00
Mario Zechner
8545b6f43e [godot] GH action 2022-07-12 14:46:52 +02:00
Mario Zechner
d1423d7b52 [godot] GH action 2022-07-12 14:40:46 +02:00
Mario Zechner
68a939c5ec [godot] GH action 2022-07-12 14:39:15 +02:00
Mario Zechner
893290f65c [godot] GH action 2022-07-12 14:36:31 +02:00
Mario Zechner
bb2bcc083f [godot] GH action 2022-07-12 14:34:49 +02:00
Mario Zechner
af9607d858 [godot] GH action 2022-07-12 14:26:19 +02:00
Mario Zechner
7994f7ae95 [godot] GH action 2022-07-12 14:25:19 +02:00
Mario Zechner
25a2868646 [godot] GH action 2022-07-12 14:21:49 +02:00
Mario Zechner
16cc81a6a3 [godot] GH action 2022-07-12 14:19:26 +02:00
Mario Zechner
bfa4e803bc [godot] GH action 2022-07-12 11:14:27 +02:00
Mario Zechner
6c769420f0 [godot] GH action 2022-07-12 11:10:06 +02:00
Mario Zechner
b208960191 [godot] GH action 2022-07-12 11:09:04 +02:00
Mario Zechner
cedc9bec28 [godot] GH action 2022-07-12 11:07:27 +02:00
Mario Zechner
f3ae23e100 [godot] GH action 2022-07-12 10:44:40 +02:00
Mario Zechner
a20ad0af42 [godot] GH action 2022-07-12 10:20:27 +02:00
Mario Zechner
de6f2ed190 [godot] GH action 2022-07-12 10:08:06 +02:00
Mario Zechner
0e8a732586 [godot] GH action 2022-07-11 13:12:47 +02:00
Mario Zechner
e0d8ad215e [godot] GH action 2022-07-11 13:10:32 +02:00
Mario Zechner
a06bb33f2a [godot] GH action. 2022-07-11 12:59:08 +02:00
Mario Zechner
d483c08345 [godot] GH action 2022-07-11 12:50:53 +02:00
Mario Zechner
b0cc20c33b [godot] GH action 2022-07-11 12:12:02 +02:00
Mario Zechner
1d5e005f3f [godot] GH Action 2022-07-11 12:09:10 +02:00
Mario Zechner
8255876525 [godot] GH Action 2022-07-11 12:07:54 +02:00
Mario Zechner
514469f45b [sfml] Force x86_64 on macOS, SFML doesn't ship ARM64 binaries yet. 2022-07-11 11:11:41 +02:00
badlogic
d70c31fbc5 Merge branch '4.1' into 4.2-beta 2022-07-04 14:01:35 +02:00
badlogic
91a26443a9 Merge branch '4.0' into 4.1 2022-07-04 14:01:12 +02:00
badlogic
de5f8cd469 [ue4] Fix formatting. 2022-07-04 14:00:50 +02:00
GGgRain
a85765d4d9
[ue4] Black Spots and Normal Flipping Bug Fixes By CCW Resolve (Old Title : Normal Generation Improvement) (#2096)
* [ue4] Normal Generation Improvement

All the vertex normals now face correct direction. It will prevent some of the flicker in some occasions.

* [ue4] A Huge Rendering Improvement

A really huge upgrade for the rendering.
Now the renderer can resolving CCW of the triangles to remove the black spot of some parts, and it now has much more simple normal generation.
There is no need to restrict the movement of the joint / bone to avoid some ugly black spots being rendered from now, just do it without even thinking about it!
And also the flicking bug that caused by the normal flipping bug has been fixed with it, so now you can use lit material more practically with spine. Try to create some cool scenes with a great light setting!
2022-07-04 13:11:56 +02:00
badlogic
75d3975d37 [godot] CI build script for Linux. 2022-07-01 15:15:53 +02:00