32 Commits

Author SHA1 Message Date
Mario Zechner
4598da9a21 [ts] Temporarily use Physics.update everywhere 2023-11-26 12:58:14 +01:00
Mario Zechner
8d832b3834 [ts] Add missing .js extensions. 2023-11-06 13:30:50 +01:00
Mario Zechner
9d4d86ced3 [ts] Attempt to fix incompatibility with Node's ESM implementation. See #2407 2023-11-06 12:42:00 +01:00
Mario Zechner
4f33a2aae6 [phaser] Closes #2348, fix visibility test 2023-09-07 13:37:40 +02:00
Mario Zechner
600e43de24 Formatting 2023-09-04 10:56:28 +02:00
Mario Zechner
6ec9637ed6 [phaser] Closes #2333, users can set the name of the game object factory function via window.SPINE_GAME_OBJECT_TYPE, see custom-spine-object-type.html. 2023-09-04 10:35:24 +02:00
Mario Zechner
e404d0bede [phaser] Closes #2348, SpineGameObject.willRender() didn't reset state correctly in case an object is inside a container. 2023-09-04 10:23:38 +02:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Mario Zechner
6fafd96eca [pixi] License headers, see #2305 2023-07-12 15:15:56 +02:00
Mario Zechner
cb0f78bed2 [phaser] Add Origin mixin, don't call updateSize() on changes to scale. 2023-07-12 14:41:48 +02:00
Mario Zechner
0672c6c862 [phaser] Bounds providers return zero bounds in case there are no attachments to calculate the bounds with. 2023-07-11 09:10:28 +02:00
Mario Zechner
42626d7ff7 [phaser] Clean-up and inline documentation. 2023-04-28 13:32:17 +02:00
Mario Zechner
9dbada6541 [phaser] Fix control bones example. 2023-04-27 17:32:36 +02:00
Mario Zechner
90e369fcfe [phaser] More example work, Stretchyman idle animation. 2023-04-27 17:25:23 +02:00
Mario Zechner
a996baa2b0 [phaser] Add before and after update world transforms callbacks. 2023-04-26 10:53:01 +02:00
Mario Zechner
cf68a9fd07 Formatting. 2023-04-24 10:11:14 +02:00
Mario Zechner
d24787b81e [phaser] Fix preDestroy in SpineGameObject. 2023-04-21 13:54:28 +02:00
Mario Zechner
2900605300 [phaser] Clean-up, TypeScript example README, non-null SpineGameObject fields. 2023-04-21 13:52:35 +02:00
Mario Zechner
fb3ebb56eb [phaser] More tests, fix make factory, add Alpha mixin 2023-04-06 15:41:54 +02:00
Mario Zechner
83945e17dc Apply formatter. 2023-01-16 14:00:01 +01:00
Mario Zechner
97765425ec [phaser] coordine system transforms and example. 2022-12-27 11:44:20 +01:00
Mario Zechner
f725a80994 [phaser] Post pipeline support. 2022-12-27 11:44:20 +01:00
Mario Zechner
90cd61e505 [phaser] Bounds providers. 2022-12-27 11:44:20 +01:00
Mario Zechner
be6b19afa5 [phaser] Bounds calculation, hit area support, more examples.
# Conflicts:
#	spine-ts/package-lock.json
2022-12-27 11:44:17 +01:00
Mario Zechner
69cec06c23 [phaser] Clean-up rendering code. 2022-12-27 11:44:12 +01:00
Mario Zechner
2207b3e620 [phaser] Use Phaser transform matrix to transform vertices directly. 2022-12-27 11:44:12 +01:00
Mario Zechner
7ae9c490d5 [phaser] WebGL and Canvas rendering, fix mixins
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
2022-12-27 11:44:11 +01:00
Mario Zechner
b12e06d791 [phaser] Copy example skeletons in runtimes.sh 2022-12-27 11:43:02 +01:00
Mario Zechner
9ece84dc85 [phaser] Loading and caching of skeleton data, atlas, textures, creation of skeletons, animation state in game object.
# Conflicts:
#	spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp
#	spine-flutter/src/spine_flutter.cpp
2022-12-27 11:42:56 +01:00
Mario Zechner
e805b6c8bc [phaser] Canvas stub. 2022-12-27 11:41:31 +01:00
Mario Zechner
f3c4be2f90 [phaser] Mixins for SpineGameObject 2022-12-27 11:41:31 +01:00
Mario Zechner
f163f60187 [phaser] .json and .atlas file loading beginnings. 2022-12-27 11:41:31 +01:00