59 Commits

Author SHA1 Message Date
badlogic
9cd5f25cdb [ts] Moved conversion to typed array to minimize allocations 2017-02-23 13:33:40 +01:00
badlogic
0b8913691a [ts] Closes #838, modified vertices of input JSON when reading mesh attachment. Breaks when input JSON is reused 2017-02-21 11:48:07 +01:00
badlogic
f617ff635f [runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson 2017-02-20 11:22:26 +01:00
badlogic
30b3d9904e [ts] Fixed bug in MeshAttachment.setParentMesh, wasn't assinging worldVerticesLength 2017-01-30 15:19:15 +01:00
badlogic
e49b587fa8 Merged latest from master 2017-01-27 09:47:00 +01:00
badlogic
808aea73c6 [ts] Fixed all backends. Need to implement TwoColorBatcher for WebGL backend 2017-01-26 16:35:21 +01:00
badlogic
7b463b1336 [ts] Fixed SkeletonDebugRenderer, fixed memory allocations in SkeletonRenderer 2017-01-26 16:21:08 +01:00
badlogic
8f99571185 [ts][libgdx] Fixed TwoColorTimeline ordinal 2017-01-26 14:56:05 +01:00
badlogic
be1a2e3cbb Fixed bug in SkeletonJson, used = instead of == in condition. Fixed vertex component order for mesh attachment. Fixed SkeletonRenderer. 2017-01-26 14:52:04 +01:00
badlogic
fcade28c7a [ts] Updated to 3.6-beta, changes to updateWorldVertices (now computeWorldVertices) for attachments, two color timeline, point attachment, transform constraint local and relative modes. Meshes don't render yet in WebGL backend. Need to update other backends as well. 2017-01-25 16:55:39 +01:00
badlogic
1246bf85c6 [ts] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08 2016-12-28 21:33:20 +01:00
badlogic
75e9b49d0c [ts] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739 2016-12-15 14:54:28 +01:00
badlogic
05ba66efe0 [ts] Fix for clearTracks, see #805 2016-12-15 13:34:54 +01:00
badlogic
ac48da3a14 [ts] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1 2016-12-06 13:43:44 +01:00
badlogic
fb327d9000 [ts] Ported latest AnimationState changes. See #792 2016-12-02 15:38:30 +01:00
badlogic
52d60bae82 [ts] Added ability to specify multi-page atlas images in widget. See README for details. Closes #786. 2016-12-01 11:47:55 +01:00
badlogic
3c254deb31 [ts] Fix for rotation timelines in AnimationState 2016-11-29 13:06:08 +01:00
badlogic
c604d93a5c [ts] Ported latest AnimationState changes 2016-11-28 16:32:02 +01:00
badlogic
aca4060fad [lua] Ported AnimationState changes 2016-11-24 13:00:46 +01:00
badlogic
a7fe570148 [ts] Ported AnimationState changes 2016-11-24 12:48:45 +01:00
NathanSweet
36000e3c55 Updated to v3.5 (merge dev branch).
# Conflicts:
#	spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
6cdcdbdb40 Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes. 2016-10-15 10:27:38 +02:00
badlogic
1ecd627afa [runtimes] Closes #719, fixed sortPathConstraintAttachment 2016-10-13 12:03:23 +02:00
badlogic
fa07184ad4 [ts] Added spine-canvas back to Git. How were they ignored? 2016-10-05 10:51:37 +02:00
badlogic
0d85cfeaaf [ts] Closes #713, the latest TS 2.0.3 version of ArrayLike makes both the length and indexer read-only. Added our own ArrayLike to utils, works as intended 2016-10-03 15:37:57 +02:00
badlogic
726543960b [ts] Closes #714, don't require all callbacks in an animationstate listener to be set 2016-10-03 15:21:13 +02:00
badlogic
691c33d9a9 [ts] Closes #699, bug in Skin#attachAll 2016-09-26 12:13:18 +02:00
badlogic
b4788a6c42 [ts] Fixed RegionAttachment#setRegion, now actually sets the region property. Fixed up WebGL example 2016-09-26 10:58:30 +02:00
NathanSweet
b597aac9b9 [ts] Minor demo updates.
- Loading screen is never shown if demo loads completely while offscreen.
- HTML charset specified.
- Tabs, not spaces, you filthy animals. Each unminified JS reduced by ~80kb.
- Clean up.
2016-09-13 23:18:49 +02:00
NathanSweet
6e09ef7320 [ts] Updated loading screen. 2016-09-13 12:01:23 +02:00
badlogic
2f300f7f01 [ts] Updated spine-ts build artifacts 2016-09-05 11:06:41 +02:00
badlogic
73b5617b81 [ts] Refactored the way we render multiple demos. All rendering is coalesced into a single rendering loop. Eats less CPU 2016-09-03 01:13:02 +02:00
badlogic
8faba2cdec [ts] Demos, a never ending story 2016-09-03 00:00:06 +02:00
badlogic
99a5f43aca [ts] center loading screen logo + spinner 2016-09-02 16:55:15 +02:00
badlogic
18b0463669 [ts] Demos done 2016-09-02 16:45:35 +02:00
badlogic
1c74823b2f [ts] Refactored demos to share assets as much as possible. Added SharedAssetManager for that purpose 2016-09-02 11:22:04 +02:00
badlogic
e5032250bc [ts] Getting close to being done with demos 2016-09-01 17:12:50 +02:00
badlogic
348b11e275 [ts] More demo work 2016-09-01 14:46:36 +02:00
badlogic
87a793f31e [ts] Removed alert in Input.ts, refactored spritesheet demo 2016-08-31 12:22:59 +02:00
badlogic
0e59f99956 [ts] Removed demo assets, we now load from the server (using CORS). Enabled PMA for all demos, rewired some assets 2016-08-31 11:56:30 +02:00
badlogic
15c82b221a [ts] Refactored demos so we can load them sequentially 2016-08-30 12:07:33 +02:00
badlogic
d2c4a2b1bc [ts] New demos, tons of fixes 2016-08-30 09:46:06 +02:00
badlogic
4340e58518 [ts] More demos 2016-08-26 16:19:31 +02:00
badlogic
830a2ad040 [ts] Added playback controls to demos 2016-08-26 11:29:02 +02:00
badlogic
fc2e4b557d [ts] added demos 2016-08-25 14:28:19 +02:00
badlogic
a69aec8a76 [ts] Added various helper classes to make writing demos easier 2016-08-24 15:58:31 +02:00
badlogic
59872a1cb9 [ts] Added debug rendering to widget, see README.md for details on how to enable and configure it 2016-08-23 14:25:44 +02:00
badlogic
ef4b04756c [ts] Added ShapeRenderer and SkeletonDebugRenderer, added to WebGL test 2016-08-23 14:11:45 +02:00
badlogic
55795ac3e0 [ts] Closes #677, closes #678. IKConstraintData.mix wasn't parsed properly in SkeletonJson. Widget has to apply skin before calculating setup pose bounds 2016-08-22 13:14:58 +02:00
badlogic
28b97e4532 [ts] Final touches to samples, removed underscore from private fields 2016-08-19 14:10:30 +02:00