Harald Csaszar
6655c8d31e
[unity] Fixed a custom version define. See #2960 .
2026-03-11 22:17:34 +01:00
Harald Csaszar
054f0139a8
[unity] Removed support for long abandoned thirdparty asset "2D Toolkit" (TK2D) by Unikron Software.
2026-03-11 21:16:03 +01:00
Harald Csaszar
73a50ef12d
[csharp][unity] Port of commit 3789ec0: Make sequence rendering thread-safe. See #2989 .
2026-03-10 15:40:24 +01:00
Harald Csaszar
d43c9fc966
[unity] SkeletonDataAsset now only provides a single button to create AnimationReferenceAssets, as nested assets. See #1940 .
2026-03-06 11:38:11 +01:00
Harald Csaszar
1dac7ed019
[unity] SkeletonDataAsset now allows creating AnimationReferenceAssets as nested assets. Closes #1940 .
2026-03-03 18:07:17 +01:00
Harald Csaszar
f62cb8b540
[unity] Fixed "Create Hinge Chain" undo. Closes #1905 .
2026-03-03 10:52:50 +01:00
Harald Csaszar
779a1df9f9
[unity] AnimationReferenceAsset: Added animation selector drop-down popup next to object assignment field. Closes #2453 .
2026-02-27 18:01:14 +01:00
Harald Csaszar
e121a11b1c
[csharp][unity] Minor: Updated license headers to year 2026.
2026-02-27 15:34:30 +01:00
Harald Csaszar
8f6018ad0b
[unity] Fixed error on Unity 2018.3 due to asmdef reference. Resolved by removed reference and using reflection instead.
2026-02-19 23:08:19 +01:00
Harald Csaszar
45f0e32262
[unity] Fixed remaining obsolete method calls in Editor project part. Uses new API to apply regions as texture sprite slices.
2026-02-19 21:55:36 +01:00
Harald Csaszar
fef6658917
[unity] Every Spine URP shader now has an Outline option to switch to the respective Outline shader variant. Closes #1824 .
2026-02-05 20:25:23 +01:00
Harald Csaszar
0b6dda9072
[unity] Fixed skeleton baker animation event int and float params not supported at the same time. Closes #3022 .
2026-02-05 11:07:11 +01:00
Harald Csaszar
cd22906a5b
[unity] Added support for blend modes at Spine Visual Element (UI Toolkit). Closes #3019 . See #1943 .
2026-01-30 12:27:24 +01:00
Harald Csaszar
35f0b1c26e
[unity] Added automatic load balancing for threading system for improved performance. Closes #3012 .
2026-01-19 21:45:20 +01:00
Harald Csaszar
b07297d743
[unity] Fixed SkeletonRenderer Mask Interaction not being persisted on 4.3 branch. Closes #3004 .
2026-01-08 13:04:25 +01:00
Harald Csaszar
5ab48156b4
[unity] Fixed broken Skeleton baking on 4.3 branch. Closes #3001 .
2026-01-07 18:00:01 +01:00
Harald Csaszar
e56e8cf734
[unity] Disabled thread profiling by default, the define can be enabled via Spine Preferences. See #2981 .
2025-11-26 18:57:41 +01:00
Harald Csaszar
feb4597da5
[unity][4.3] Fixed SkeletonMecanim Scene Preview being broken. Closes #2972 .
2025-11-07 19:03:16 +01:00
Harald Csaszar
d04d14ffe8
[unity] Minor: arranged SkeletonRenderer and SkeletonGraphic subclass-only properties properly.
2025-11-07 14:18:06 +01:00
Harald Csaszar
7f5502233f
[unity] Added drag & drop instantiation option SkeletonGraphic (UI) Mecanim. Removed old GameObject - Spine - SkeletonRenderer component menu entries.
2025-11-03 21:37:35 +01:00
Harald Csaszar
4d076ba430
[unity][4.3-beta] Fixed mask interaction not being updated at runtime. Breaking change: maskInteraction -> MaskInteraction. Closes #2962 .
2025-10-28 17:25:49 +01:00
Harald Csaszar
022a4bacbd
[unity] Fixed very long build times due to a regression in commit 32dfaf1 which removed some past improvements. See #2960
2025-10-27 16:22:28 +01:00
Harald Csaszar
2dfcc8d045
[unity] Fixed UnloadUnusedAssetsImmediate causing very long build times by removing the statements. Closes #2960 .
2025-10-27 15:49:57 +01:00
Harald Csaszar
4a5cf750f5
[unity] Moved SkeletonGraphic setting detection methods to public SkeletonGraphicUtility class.
2025-10-20 21:54:12 +02:00
Harald Csaszar
2bbec26160
[unity] Fixed SkeletonGraphic detect settings button not working with multi-select. Closes #2951 .
2025-10-17 11:02:15 +02:00
Harald Csaszar
10a54da6b4
[unity] Improved Spine Preferences documentation text.
2025-10-13 18:06:21 +02:00
Harald Csaszar
4fc7a003c3
[unity] Excluding modal dialogs when running editor in batch mode.
2025-10-09 13:47:58 +02:00
Harald Csaszar
32dfaf1c0f
[unity] Major Breaking Change: Split skeleton components into renderer and animation components. Added threading system. See 4.3-split-component-upgrade-guide.md for migration.
2025-10-08 22:21:55 +02:00
Harald Csaszar
a07b1de9ce
[unity] Fixed PMA workflow preset warning dialog change of commit 9507491 not showing it. See #2940 .
2025-10-01 18:32:05 +02:00
Harald Csaszar
26efd7e01d
[unity] Fixed compile error of preceding commit 9507491 on old Unity versions. See #2940 .
2025-10-01 11:38:38 +02:00
Harald Csaszar
9507491927
[unity] Fixed PMA workflow preset warning dialog only occurring on newly added atlas, not dependent ones where texture is reimported. See #2940 .
2025-10-01 11:30:58 +02:00
Harald Csaszar
9605df9737
[unity] PMA workflow preset warning dialog only occurring once each import run, excluded Spine Examples assets. See #2940 .
2025-09-30 14:49:57 +02:00
Harald Csaszar
7bf2a6f385
[unity] Added shorter documentation URL shared between English and translated pages as common section anchor.
2025-09-29 18:03:29 +02:00
Harald Csaszar
c4a3239e51
[unity] Fixed PMA workflow preset related warnings only occurring on first import. Closes #2940 .
2025-09-29 17:22:01 +02:00
Harald Csaszar
201063bbf4
[unity] Added a workflow mismatch dialog showing whenever problematic PMA settings are detected at an atlas.
2025-09-26 14:31:38 +02:00
Harald Csaszar
e04f55bdb5
[unity] Fixed "Apply Additive Material" incorrectly set based on atlas workflow, added Spine Preferences setting instead. Closes #2908 .
2025-09-18 14:29:36 +02:00
Harald Csaszar
611031beab
[unity] Added warnings for PMA vs straight alpha mismatch between import settings and atlas.txt content. See #2928 .
2025-09-17 21:31:21 +02:00
Harald Csaszar
d83dfd2194
[unity] Added Spine Preferences atlas texture PMA/straight-alpha workflow switching buttons. See #2928 .
2025-09-17 18:26:24 +02:00
Harald Csaszar
7f822b458a
[unity] Updated SkeletonGraphic materials and blend modes sample scene for SkeletonGraphic after switching from PMA to straight alpha for better compatibility with Linear color space.
2025-09-16 20:37:37 +02:00
Harald Csaszar
f490c7bf48
[unity] Changed default texture import settings from using PMA to straight alpha for better compatibility with Linear color space.
2025-09-16 20:37:36 +02:00
Harald Csaszar
78f9e63420
[unity] Added option to BoneFollower components to follow attachment Z spacing offset. Defaults to false to maintain existing behaviour.
2025-08-13 23:10:43 +02:00
Harald Csaszar
38bc30cf54
[unity] Keep manually placed AnimationClip Events when updating skeleton assets (Mecanim) even when string param used. See #1838 .
2025-08-13 23:05:23 +02:00
Harald Csaszar
0c8ad6e0a7
[csharp] Minor: Fixed formatting.
2025-06-24 13:51:16 +02:00
Harald Csaszar
ec757bf9b7
[csharp][unity] Port of 4.3 changes until (including) 2d9f86a (4.3.37-beta).
2025-06-20 22:25:27 +02:00
Nathan Sweet
9b596c3856
Merge branch '4.2' into 4.3-beta
...
# Conflicts:
# spine-unity/Assets/Spine/package.json
2025-05-21 10:29:28 -04:00
Harald Csaszar
fb8bc402e7
[unity] Added option for unsafe data loading avoiding some allocations on skel.bytes data. Closes #2851 .
2025-05-16 15:29:29 +02:00
Nathan Sweet
020cd51b96
Merge branch '4.2' into 4.3-beta
...
# Conflicts:
# spine-unity/Assets/Spine/package.json
2025-04-30 17:29:49 -04:00
Harald Csaszar
d7f3ab4723
[unity] Fixed Create Hinge Chain creating incorrect hierarchy on multiple children. Closes #2825 .
2025-04-23 21:31:58 +02:00
Harald Csaszar
90bfdba422
[csharp][unity] Port of Transform constraint property mapping and cumulated 4.3 changes. Excluding import scale fixes.
2025-04-09 15:52:06 +02:00
Luke Ingram
ec395f00e1
[all] Updates documentation. ( #2805 )
...
- All links to forum posts have been updated.
- All links to Spine documentation have been updated to be accurate. This includes the Editor docs and specific Runtimes docs.
- Removes the doc link to the out-of-date spine-cocos2d-objc runtime and replaces it with spine-sdl.
- Links to external frameworks and tools have been corrected.
2025-04-08 04:53:39 +02:00