141 Commits

Author SHA1 Message Date
badlogic
26e93f9f3f [ts] Fixed code up for latest TypeScript compiler version 3.6.3. Closes #1502. 2019-09-23 14:49:02 +02:00
badlogic
4913926e3b [ts][webgl] Added support for WebGL2. Closes #1500. 2019-09-23 14:38:26 +02:00
badlogic
cc694f7b5a [as3] fix parsing of default skins without attachment for binary files. 2019-08-07 11:41:30 +02:00
badlogic
a4f92ccf21 [ts] Fixed resolving transform and path constraints when loading skin bones and constraints. 2019-07-16 18:36:46 +02:00
badlogic
ec903efb2e [ts] Closes #1401, JIT bug in Safari on iOS 9. 2019-07-05 15:41:42 +02:00
badlogic
9643a27dce [ts] Scale IK constraint and timeline data. See #1383. 2019-06-20 10:33:28 +02:00
badlogic
5776e2467a [ts] Added soft IK support. See #1383. 2019-06-19 13:55:51 +02:00
badlogic
c9ccd43121 Merge branch '3.7' into 3.8-beta 2019-06-13 16:10:22 +02:00
badlogic
6090d84a5e [ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379. 2019-06-13 16:03:16 +02:00
badlogic
c1b4b7ea7d [ts] Ported active bone check in SkeletonBounds. See #1378. 2019-06-11 15:27:45 +02:00
badlogic
ca3916dad8 [ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json. 2019-06-07 17:21:53 +02:00
badlogic
900085d26f [as3] Ported skin bones/constraints changes. See #1346. 2019-06-05 14:35:35 +02:00
badlogic
4ca84774a3 [ts] Fixed SkeletonJson#readCurve. 2019-06-05 14:11:37 +02:00
badlogic
8ec6a9ef3b [ts] Updated demo assets to latest format. 2019-06-05 11:59:31 +02:00
badlogic
3aa14d9b86 [ts] Ported skin bones/constraints changes. See #1346. 2019-06-04 15:53:34 +02:00
badlogic
f9e4fd495d [ts] Ported all skin API changes, see #841. 2019-06-03 16:20:19 +02:00
badlogic
55176c4ac7 Merge branch '3.8-beta' into skin-bones 2019-05-28 11:31:57 +02:00
badlogic
c721f660a7 Merge branch '3.7' into 3.8-beta 2019-05-28 11:31:01 +02:00
badlogic
9083f32ad5 [ts] Fixed incorrect calculation in AnimationState when expanding the tracks array. Closes #1360. 2019-05-28 11:26:38 +02:00
badlogic
e03a0ef659 Merge branch '3.8-beta' into skin-bones 2019-05-16 11:28:40 +02:00
badlogic
6341fbbd9d [ts][csharp] Fix for #1352, the last subsequent attachment timeline always mixes out to the setup pose. 2019-05-15 13:52:31 +02:00
badlogic
75ffb7b098 [ts] Updated builds. 2019-05-10 15:07:43 +02:00
badlogic
03057c6073 [ts] Renamed MixDirection.in/out to mixIn/mixOut as it was crashing a JS compressor. Fixed log output. Added mobile support for additive animation blending. Input does not require a fully defined Listener interface anymore. 2019-04-24 15:05:07 +02:00
badlogic
037802bb0c [ts] Ported rotated mesh region UV loading. See #1327. 2019-04-17 14:07:28 +02:00
badlogic
cfb1e8c5f0 [ts] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 13:52:56 +02:00
badlogic
2a1b39ee59 Merge branch '3.7' into 3.8-beta 2019-04-04 14:58:35 +02:00
badlogic
8f80ceec7c [ts] Port of additive blending fix, see #1322. 2019-04-04 14:12:38 +02:00
badlogic
eecc0467b6 [ts] Ported latest AnimationState and Animation changes. See #1303. 2019-03-19 16:17:52 +01:00
badlogic
1772aaa569 [ts] Updated build artifacts. 2019-03-13 11:37:44 +01:00
badlogic
5ad954c16d [ts] New build. 2019-03-08 16:38:14 +01:00
badlogic
9fb2649dd1 [ts] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0. 2019-03-04 16:59:28 +01:00
badlogic
19e5edc94b [ts] Fixed AnimationState not respecting MixBlend.first for rotate timelines. See #1274. 2019-02-12 13:59:28 +01:00
badlogic
8ea29944d3 [ts][webgl] Closes #1271, clipping wasn't terminated properly when a slot did not house an attachment. 2019-02-06 16:02:42 +01:00
badlogic
322dcd0521 [ts] Updated artifacts. 2019-01-06 21:34:13 +01:00
badlogic
52f9ab8984 [ts] Port of mesh whitespaces stripping. See #1232. 2018-12-22 13:07:10 +01:00
badlogic
19fdea7d80 [ts] Fix path constraint for when path length is NaN. See #1230. 2018-12-17 15:21:59 +01:00
badlogic
8fc251f55e [ts] Allow negative scale and shear mix in transform constraint. See #1227. 2018-12-13 17:51:01 +01:00
badlogic
dd2d63a2ee [ts] Ported fix for #1224, disable inherit scale. 2018-12-10 15:10:14 +01:00
badlogic
54bb7b7e5f [ts] Clipping fix, see #1219 2018-12-05 16:20:55 +01:00
badlogic
941a9bd685 [runtimes] Ported fix for attachmentThreshold, see #1204. 2018-12-04 17:25:26 +01:00
badlogic
c5413d32d0 [ts] Updated build artifacts. 2018-11-14 14:33:44 +01:00
badlogic
bf29fcee11 [ts][player] Cleaned up and documented config object. Added separate .css file for player styles. 2018-11-08 17:38:19 +01:00
badlogic
fe44bece46 Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-11-07 18:07:26 +01:00
badlogic
e4ab2c63f3 [c][cpp][csharp][lua][ts][as3] worldToLocalRotation and localToWorldRotation take shear into account. Fixes #1199. 2018-10-30 17:11:23 +01:00
badlogic
32f6e449fc [ts] Ported new fix for 0 timeScale not returning to setup pose. See #1194. 2018-10-30 16:20:24 +01:00
badlogic
7e86c3ff36 [ts] Rebuilt all artifacts after fix in #1198. 2018-10-26 17:19:16 +02:00
badlogic
0161fe59ca [ts] Ported 0 timeScale fix, see #1194. 2018-10-15 16:41:44 +02:00
badlogic
4202fd1363 [ts] Fixes reference cycle in animation state. See #1174. 2018-09-10 11:58:32 +02:00
badlogic
519d7a6278 [ts] Ported holdPrevious addition in AnimationState. See #1169." 2018-09-07 16:37:50 +02:00
badlogic
a4584a1a1c [ts] Added event volume and balance, see #1171. 2018-09-06 14:45:55 +02:00