Harald Csaszar
|
e076a1c7d9
|
[unity] Added missing attribute drawer changes of last commits for ui-toolkit package (on spine-unity side).
|
2024-07-05 12:56:17 +02:00 |
|
Harald Csaszar
|
d982710070
|
[unity] ui-toolkit package: Code cleanup, added documentation. See #1943.
|
2024-07-03 10:33:26 +02:00 |
|
Harald Csaszar
|
06dc94ee11
|
[unity] Added spine-unity to package dependency of ui-toolkit package. See #1943.
|
2024-07-02 17:50:37 +02:00 |
|
Harald Csaszar
|
273ec46636
|
[unity] Minor formatting and version fixes for ui-toolkit package. See #1943.
|
2024-07-02 17:36:35 +02:00 |
|
Harald Csaszar
|
af57e96f91
|
[unity] Added experimental package com.esotericsoftware.spine.ui-toolkit to support UI Toolkit. See #1943.
|
2024-07-02 17:24:59 +02:00 |
|
Harald Csaszar
|
6df18e22d3
|
[unity] Fixed Materials in separate directory being deleted upon reimport. Closes #2560.
|
2024-06-25 19:09:59 +02:00 |
|
Harald Csaszar
|
24070b4768
|
[unity] Minor whitespace formatting fixes.
|
2024-06-24 17:54:02 +02:00 |
|
Harald Csaszar
|
469735e96a
|
[unity] Fixed costly Vector3 *= operator on 2019.4- in MeshGenerator.ScaleVertexData. Closes #2558.
|
2024-06-20 18:48:34 +02:00 |
|
Harald Csaszar
|
5d37fac0fc
|
[unity] Fixed Bone Name selector only displaying root bone on Unity 2023.2. Closes #2556.
|
2024-06-19 18:59:19 +02:00 |
|
Harald Csaszar
|
962cdf844e
|
[unity] Fixed incorrect too dark (transparent) display of additive slots when in Linear color space. Closes #2552.
|
2024-06-17 20:50:24 +02:00 |
|
Harald Csaszar
|
314636aa07
|
[unity] Fixed a compile error on another older Unity versions introduced by preceding commit (Unity documentation was wrong). See #2482.
|
2024-06-12 18:34:10 +02:00 |
|
Harald Csaszar
|
4a9f09431e
|
[unity] Fixed a compile error on older Unity versions introduced by preceding commit. See #2482.
|
2024-06-12 18:15:55 +02:00 |
|
Harald Csaszar
|
ff07a01aef
|
[unity] SkeletonGraphic allows custom mesh offset relative to the pivot to keep e.g. the face centered when layout scale downscales the mesh towards the pivot. Closes #2482.
|
2024-06-12 17:53:05 +02:00 |
|
Harald Csaszar
|
7d57e7d343
|
[csharp] Port of earlier clipping cleanup commit 485de74: SkeletonClipping.ClipTriangles clean up.
|
2024-06-10 18:44:59 +02:00 |
|
Harald Csaszar
|
f4ebfdb61e
|
[unity] Fixed RenderExistingMesh causing one more unnecessary allocation. See #2543.
|
2024-06-07 14:58:04 +02:00 |
|
Harald Csaszar
|
e622c6b5dd
|
[unity] Improved error message when SkeletonDataAsset has 0 atlas and HiddenPass shader not included. Closes #2544. Also fixed quiet param unused at GetSkeletonData call.
|
2024-06-06 18:12:19 +02:00 |
|
Harald Csaszar
|
568e5ef049
|
[unity] Fixed RenderExistingMesh causing unnecessary allocation. Additional code cleanup and added robustness. Closes #2543.
|
2024-06-06 16:00:57 +02:00 |
|
Harald Csaszar
|
1237174712
|
[unity] Added support for BlendModeMaterials to runtime instantiation from files. Closes #2542.
|
2024-06-05 21:41:57 +02:00 |
|
Harald Csaszar
|
c79f89b1eb
|
[unity] Improved readme.md documentation of Addressables extension module.
|
2024-06-04 16:12:13 +02:00 |
|
Harald Csaszar
|
96797adeb5
|
[unity] Fixed physics inheritance ignoring transform rotation. Closes #2538.
|
2024-05-31 18:09:59 +02:00 |
|
Harald Csaszar
|
63dc7d1bb8
|
[unity] SkeletonRenderTexture classes not displaying on Vulkan. Fixed negative viewport offsets for ortho and perspective projections. Closes #2535.
|
2024-05-29 17:08:30 +02:00 |
|
Harald Csaszar
|
68688a7c94
|
[unity] All Outline shaders provide Width in Screen Space parameter for constant screen-space outline width at differently scaled attachments. Closes #1615.
|
2024-05-23 15:36:53 +02:00 |
|
Harald Csaszar
|
986ab71c66
|
[unity] Fixed URP/2D/Skeleton Lit shader incorrectly displaying Additive slots. Closes #2533.
|
2024-05-23 14:44:45 +02:00 |
|
Harald Csaszar
|
330e646c08
|
[unity] Fixed SkeletonRenderSeparator mesh being broken with slot alpha 0. Closes #2532.
|
2024-05-21 21:38:29 +02:00 |
|
Harald Csaszar
|
98a9deb5df
|
[unity] Fixed SkeletonRenderTexture and SkeletonGraphicRenderTexture issues when mesh is empty. Closes #2529.
|
2024-05-17 12:36:24 +02:00 |
|
Harald Csaszar
|
345448a079
|
[unity] Updated example skeleton assets to 4.2.22.
|
2024-05-16 08:42:12 +02:00 |
|
Harald Csaszar
|
a177da9611
|
[unity] Fixed keyword not being set for SkeletonGraphicRenderTexture quad material. See #2520.
|
2024-05-07 16:53:38 +02:00 |
|
Harald Csaszar
|
773d27c398
|
[unity] Fixed SkeletonGraphicRenderTexture incorrect alpha blending. Closes #2520.
|
2024-05-07 16:28:15 +02:00 |
|
Harald Csaszar
|
77e859cb31
|
[unity] Improved UpdateWhenInvisible logic for SkeletonRenderSeparator. Closes #2519.
|
2024-05-06 20:46:14 +02:00 |
|
Harald Csaszar
|
9904398400
|
Merge branch '4.1' into 4.2
|
2024-05-06 19:44:37 +02:00 |
|
Harald Csaszar
|
24074454d1
|
[unity] Fixed UpdateWhenInvisible being incorrect when using SkeletonRenderSeparator. See #2519.
|
2024-05-06 19:40:19 +02:00 |
|
Davide Tantillo
|
b3435430b8
|
[examples] Updated mix-and-match not inheriting rotation on feet
|
2024-05-03 09:24:01 +02:00 |
|
Harald Csaszar
|
c6a01d7a5f
|
[csharp][unity] Skeleton.getBounds() applies clipping, see #2515. Port of commits b043e5c, 637321a and 2049bed.
|
2024-05-02 20:22:50 +02:00 |
|
Harald Csaszar
|
bab69e243a
|
[unity] Fixed SkeletonGraphicRenderTexture RenderTexture being distorted. Closes #2513. Minor breaking: Changed type and name of protected member RawImage quadRawImage to SkeletonSubmeshGraphic quadMaskableGraphic.
|
2024-04-30 18:12:22 +02:00 |
|
Harald Csaszar
|
98706929d0
|
[unity] SkeletonRenderTexture example components now provide a shaderPasses parameter.
|
2024-04-29 16:48:33 +02:00 |
|
Mario Zechner
|
072c2c0965
|
Update README.mds, preprare spine-flutter for publication
|
2024-04-16 15:33:55 +02:00 |
|
Harald Csaszar
|
49350d1174
|
Merge branch '4.1' into 4.2-beta
|
2024-04-11 18:46:29 +02:00 |
|
Harald Csaszar
|
1274c9ca84
|
[unity] Fixed exception when SkeletonRenderSeparator causes null material with mask materials. Closes #2499.
|
2024-04-11 18:44:51 +02:00 |
|
Mario Zechner
|
ff9a6cde8b
|
[godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version.
|
2024-04-09 11:03:10 +02:00 |
|
Harald Csaszar
|
11c0bf8bbe
|
[unity] Fixed Parallel Import not applying preset atlas texture settings. Closes #2496.
|
2024-04-04 20:39:27 +02:00 |
|
Harald Csaszar
|
05135df2eb
|
[unity] Examples: Added pot and sack to Physics Constraints example scene.
|
2024-04-03 18:02:29 +02:00 |
|
Mario Zechner
|
08a46ff1e8
|
[ue] Rewire examples to use file names for atlas and skeleton files with differnt suffixes.
|
2024-04-03 16:05:56 +02:00 |
|
Harald Csaszar
|
a62ce5dc0e
|
[unity] Fixed SpineSkin Attribute ignoring includeNone=true. Changes existing Inspector GUI behaviour. Closes #2494.
|
2024-04-02 19:00:04 +02:00 |
|
Mario Zechner
|
32952de12d
|
[cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples.
|
2024-04-02 17:51:14 +02:00 |
|
Harald Csaszar
|
79db4fc912
|
[unity] Updated Physics Constraints example scene.
|
2024-03-28 18:19:51 +01:00 |
|
Harald Csaszar
|
ce0669a77c
|
[unity] Updated/added physics example skeletons celestial-circus, snowglobe and cloud-pot.
|
2024-03-28 17:31:28 +01:00 |
|
Harald Csaszar
|
04667ae67c
|
[unity] Fixed URP Skeleton Lit shader secondary lights not displayed in build. Closes #2493.
|
2024-03-27 19:15:22 +01:00 |
|
Harald Csaszar
|
e630d1bda7
|
[csharp] Port of commit f4f22cd. Added bone transform inheritance timeline. Renamed TransformMode to Inherit.
|
2024-03-27 17:28:29 +01:00 |
|
Harald Csaszar
|
94d8a3a387
|
[unity] SkeletonGraphic: avoid unnecessary redundant mesh update at color change (necessary after commit c36f847). See #2049.
|
2024-03-19 17:46:28 +01:00 |
|
Harald Csaszar
|
94eb64ae94
|
[unity] Minor formatting change.
|
2024-03-19 17:08:35 +01:00 |
|