pharan
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4a36a95f06
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[Unity] Remove dynamic meshes in prefabs by default.
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2016-05-12 13:31:25 +08:00 |
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pharan
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9254e18801
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Spine.Unity and Spine.Unity.Editor namespace
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2016-03-24 00:34:22 +08:00 |
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pharan
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9e8fdeef6c
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Spine.Unity namespace and some editor tweaks.
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2016-03-19 16:54:43 +08:00 |
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pharan
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7b49e63213
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Clarify SkeletonRendererInspector label and tooltip.
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2016-03-05 04:56:01 +08:00 |
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pharan
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fe02e78681
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SkeletonGraphic Inspector and Edtor, small fixes.
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2016-02-16 13:27:20 +08:00 |
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pharan
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d2c2ce0e14
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[Unity] SkeletonAnimationInspector now uses SpineAnimation attribute. Bypasses Spine.AnimationState in edit mode.
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2016-02-04 23:13:33 +08:00 |
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pharan
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8c7038c0b9
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[Unity] Autoreset will be a separate script until we clear up mixing stuff. Sorry for the confusion!
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2016-01-05 15:41:10 +08:00 |
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John
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5378b7979e
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Auto-reset checkbox in SkeletonAnimation inspector
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2015-12-24 06:56:04 +08:00 |
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ZimM
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4057316a91
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Merge remote-tracking branch 'remotes/upstream/master' into optimizations
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2015-06-29 19:07:39 +02:00 |
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NathanSweet
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27270a5781
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Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
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2015-04-24 21:33:24 +02:00 |
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ZimM
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0635c19fef
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replace some more List<T> with ExposedList<T>
fix some stupidity from previous commit
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2015-02-26 05:37:28 +02:00 |
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pharan
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cd198cc970
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Added Sorting Layers GUI to SkeletonRenderer and SkeletonAnimation Inspectors.
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2015-02-24 14:02:07 +08:00 |
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NathanSweet
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2902fb2ec9
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Formatted source, committed formatter policy.
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2014-10-05 20:29:11 +02:00 |
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Fenrisul
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ae8637f267
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[Unity Bugfix] SkeletonAnimationInspector interfering with outside behaviour control of animation. Left TODO for further improvement later
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2014-09-27 15:56:02 -07:00 |
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Fenrisul
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bee2462b3e
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[Bugfix] SpineUnity SkeletonAnimationInspector mistake from previous commit
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2014-09-13 20:18:33 -07:00 |
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Fenrisul
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bd40a5fa33
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SkeletonUtility initial commit
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2014-09-11 20:10:33 -07:00 |
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NathanSweet
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3a2c986fd1
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Rearranged directories so it is easier to copy Unity runtimes into your own Unity project.
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2014-05-17 14:41:59 +02:00 |
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