Harald Csaszar
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b1cdc2db29
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[unity] Fixed SkeletonUtilityBone follow-hierarchy producing wrong result with TransformConstraints. Closes #3035.
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2026-02-26 12:33:28 +01:00 |
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Harald Csaszar
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945be36fea
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[unity] Fixed BlendModeMaterials ApplyMaterials ignoring sequence if Region already assigned. Closes #3033.
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2026-02-25 15:10:20 +01:00 |
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Harald Csaszar
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c3bb4130fe
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[unity] Inner exception description text was missing from skeleton import error log.
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2026-02-24 16:26:30 +01:00 |
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Harald Csaszar
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8f6018ad0b
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[unity] Fixed error on Unity 2018.3 due to asmdef reference. Resolved by removed reference and using reflection instead.
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2026-02-19 23:08:19 +01:00 |
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Harald Csaszar
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45f0e32262
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[unity] Fixed remaining obsolete method calls in Editor project part. Uses new API to apply regions as texture sprite slices.
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2026-02-19 21:55:36 +01:00 |
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Harald Csaszar
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f1b4d9b770
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[unity] Added DestroyGeneratedAssets method to RepackAttachmentsOutput struct for ease of use. Updated examples to use new idiom. See #1945.
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2026-02-13 15:56:14 +01:00 |
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Harald Csaszar
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64b0031db0
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[unity] Fixed compile error on Unity 2017 of previous commit 5beb3c9. See #1945.
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2026-02-12 20:23:12 +01:00 |
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Harald Csaszar
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5beb3c9352
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[unity] Added new GetRepackedSkin and GetRepackedAttachments variants which maintain blend modes. Closes #1945.
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2026-02-12 19:51:39 +01:00 |
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Harald Csaszar
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fef6658917
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[unity] Every Spine URP shader now has an Outline option to switch to the respective Outline shader variant. Closes #1824.
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2026-02-05 20:25:23 +01:00 |
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Harald Csaszar
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0b6dda9072
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[unity] Fixed skeleton baker animation event int and float params not supported at the same time. Closes #3022.
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2026-02-05 11:07:11 +01:00 |
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Harald Csaszar
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cd22906a5b
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[unity] Added support for blend modes at Spine Visual Element (UI Toolkit). Closes #3019. See #1943.
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2026-01-30 12:27:24 +01:00 |
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Harald Csaszar
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663df0ec03
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[unity] Fixed SpineVisualElement not rendering back-faces by providing a Flip Back Faces property (UI Elements). Closes #3016.
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2026-01-27 12:41:26 +01:00 |
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Harald Csaszar
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3ba6e0f789
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[unity] Fixed RenderExistingMesh resetting material mapping if MeshFilter added after Awake. Closes #3014.
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2026-01-26 18:30:43 +01:00 |
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Harald Csaszar
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06d5d32a41
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[unity] Fixed one more compile error on older Unity versions introduced in last commit 1af0805. See #3013.
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2026-01-23 22:28:21 +01:00 |
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Harald Csaszar
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da7d20c4bc
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[unity] Fixed compile error on older Unity versions introduced in last commit 1af0805. See #3013.
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2026-01-23 21:46:11 +01:00 |
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Harald Csaszar
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1af080578d
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[unity] Fixed deprecation warnings on Unity 6000.3. Closes #3013.
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2026-01-23 21:38:05 +01:00 |
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Harald Csaszar
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35f0b1c26e
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[unity] Added automatic load balancing for threading system for improved performance. Closes #3012.
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2026-01-19 21:45:20 +01:00 |
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Harald Csaszar
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690b4bac40
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[unity] SkeletonRenderSeparator now respects Mask Interaction mode of parent SkeletonRenderer. Closes #1870.
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2026-01-08 15:16:48 +01:00 |
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Harald Csaszar
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c01a7e1203
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[unity] Minor: Fixed materials of example scene "SpriteMask and RectMask2D". See #3004.
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2026-01-08 13:33:10 +01:00 |
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Harald Csaszar
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b07297d743
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[unity] Fixed SkeletonRenderer Mask Interaction not being persisted on 4.3 branch. Closes #3004.
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2026-01-08 13:04:25 +01:00 |
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Harald Csaszar
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5ab48156b4
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[unity] Fixed broken Skeleton baking on 4.3 branch. Closes #3001.
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2026-01-07 18:00:01 +01:00 |
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Harald Csaszar
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d5bfea2d68
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[unity] Minor: updated upgrade guide documentation (typos fixed) provided by wiige on the forum.
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2025-12-12 19:08:34 +01:00 |
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Harald Csaszar
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37ab2b8186
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[unity] Fixed SkeletonGraphic Cull transparent mesh on additive submesh renderers. Closes #2994.
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2025-12-10 18:39:56 +01:00 |
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Harald Csaszar
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6625d08227
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[unity] minor, replaced var.
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2025-12-04 22:01:37 +01:00 |
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Harald Csaszar
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d11afe9af2
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[unity] Fixed missing if-guard for old unity versions in last commit 6f54ee0. See #2966.
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2025-12-04 20:12:09 +01:00 |
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Harald Csaszar
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6f54ee042d
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[unity] Fix SkeletonSubmeshGraphic issue with multiple IMaterialModifier components. Closes #2966.
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2025-12-04 20:03:48 +01:00 |
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Harald Csaszar
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27f5750445
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[unity] Fixed UnscaledTime setting being ignored with threaded animation enabled. Closes #2987.
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2025-11-28 17:19:00 +01:00 |
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Harald Csaszar
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e56e8cf734
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[unity] Disabled thread profiling by default, the define can be enabled via Spine Preferences. See #2981.
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2025-11-26 18:57:41 +01:00 |
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Harald Csaszar
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370c74edb4
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[unity] Fixed profiler samplers array out of bounds access at threaded update system. Closes #2981.
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2025-11-26 17:50:06 +01:00 |
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Harald Csaszar
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c7c95588f8
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[unity] Added SPINE_DISABLE_THREADING define to disable threaded animation and mesh generation entirely. Set via 'Scripting Define Symbols'.
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2025-11-17 21:31:12 +01:00 |
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Harald Csaszar
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c4aebc14ab
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[csharp][unity] Performed some exposed list optimizations by using added method EnsureSize which does not zero excess entries. Closes #2436.
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2025-11-17 19:51:10 +01:00 |
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Harald Csaszar
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c830f12423
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[unity] Fixed 'RenderTexture FadeOut Transparency' example scene.
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2025-11-17 19:36:16 +01:00 |
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Harald Csaszar
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feb4597da5
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[unity][4.3] Fixed SkeletonMecanim Scene Preview being broken. Closes #2972.
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2025-11-07 19:03:16 +01:00 |
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Harald Csaszar
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d04d14ffe8
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[unity] Minor: arranged SkeletonRenderer and SkeletonGraphic subclass-only properties properly.
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2025-11-07 14:18:06 +01:00 |
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Harald Csaszar
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a2b83f338d
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[unity] Fixed SkeletonGraphic exception on some Unity versions when blend modes used. Closes #2971.
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2025-11-07 14:18:06 +01:00 |
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Harald Csaszar
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7f5502233f
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[unity] Added drag & drop instantiation option SkeletonGraphic (UI) Mecanim. Removed old GameObject - Spine - SkeletonRenderer component menu entries.
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2025-11-03 21:37:35 +01:00 |
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Harald Csaszar
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a5a5483f68
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[unity] Minor: Updated Chinese 4.3-split-component-upgrade-guide.
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2025-11-03 17:25:04 +01:00 |
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Harald Csaszar
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afeb48933d
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[unity] Fixed missing added file changes of preceding commit. See #2965.
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2025-11-03 16:38:03 +01:00 |
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Harald Csaszar
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9cccd52c2e
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[unity] Fixed SkeletonAnimation isUpdatedExternally accidentally being persisted. Closes #2965.
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2025-11-03 16:30:48 +01:00 |
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Misaki Eymard
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1d6d3f14f7
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[unity] Minor: Updated Japanese 4.3-split-component-upgrade-guide.
The “Hidden Lowercase Attributes” section added to the English version has also been added to the Japanese version.
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2025-10-31 09:54:38 +09:00 |
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Harald Csaszar
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9efea584a0
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[unity] Minor: Updated English 4.3-split-component-upgrade-guide with preceding breaking change.
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2025-10-28 20:25:53 +01:00 |
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Harald Csaszar
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4d076ba430
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[unity][4.3-beta] Fixed mask interaction not being updated at runtime. Breaking change: maskInteraction -> MaskInteraction. Closes #2962.
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2025-10-28 17:25:49 +01:00 |
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Harald Csaszar
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022a4bacbd
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[unity] Fixed very long build times due to a regression in commit 32dfaf1 which removed some past improvements. See #2960
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2025-10-27 16:22:28 +01:00 |
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Harald Csaszar
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2dfcc8d045
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[unity] Fixed UnloadUnusedAssetsImmediate causing very long build times by removing the statements. Closes #2960.
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2025-10-27 15:49:57 +01:00 |
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Harald Csaszar
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f6445e69dd
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[unity] Fixed a bug with threaded updates handling null SkeletonDataAssets when updated on main thread.
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2025-10-27 12:45:51 +01:00 |
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Harald Csaszar
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7fa846bb95
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[unity] Threading: Added SkeletonUpdateSystem.Instance.GroupRenderersBySkeletonType and GroupAnimationBySkeletonType properties. Default to disabled. Fixed inconsistent threading skeleton sorting.
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2025-10-24 18:34:43 +02:00 |
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Harald Csaszar
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4a5cf750f5
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[unity] Moved SkeletonGraphic setting detection methods to public SkeletonGraphicUtility class.
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2025-10-20 21:54:12 +02:00 |
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Harald Csaszar
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2a73be09b7
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[unity] Fixed threaded system not handling null skeleton. Closes #2954.
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2025-10-17 17:43:01 +02:00 |
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Harald Csaszar
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59c90592c3
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[unity] Fixed unnecessary high number of prefab reverts. Closes #2953. See #1273.
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2025-10-17 17:08:12 +02:00 |
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Harald Csaszar
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74c2e9cab4
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[unity] Chinese documentation: Replaced machine translated 4.3-split-component-upgrade-guide with manual translation by wiige.
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2025-10-17 12:23:12 +02:00 |
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