Mario Zechner
430758eb9b
[c] More 4.2 porting, remove incorrect/unnecessary const qualifiers
2024-04-15 15:32:25 +02:00
Davide Tantillo
bb9d23c4d0
[haxe] Physics porting - Missing Skeleton loaders, examples and TODO
2024-04-13 18:31:10 +02:00
Harald Csaszar
49350d1174
Merge branch '4.1' into 4.2-beta
2024-04-11 18:46:29 +02:00
Harald Csaszar
1274c9ca84
[unity] Fixed exception when SkeletonRenderSeparator causes null material with mask materials. Closes #2499 .
2024-04-11 18:44:51 +02:00
Mario Zechner
3938424f26
[c] 4.2 porting, removal of const qualifiers from fields.
2024-04-10 15:57:10 +02:00
Mario Zechner
f38f78ca66
[sfml] C example data.
2024-04-10 15:17:54 +02:00
Mario Zechner
34387d48d4
Formatting
2024-04-10 15:15:58 +02:00
Mario Zechner
e7b47f64f3
[cocos2dx] Add physics example
2024-04-09 12:32:17 +02:00
Mario Zechner
b7ee102dda
[flutter] Add physics example.
2024-04-09 12:05:57 +02:00
Mario Zechner
f07d4c3c65
[cpp] Fix local var hidden warning.
2024-04-09 11:22:54 +02:00
Mario Zechner
f1d6515e26
[cpp] Fix unitialized variable
2024-04-09 11:21:21 +02:00
Mario Zechner
ff9a6cde8b
[godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version.
2024-04-09 11:03:10 +02:00
Misaki Eymard
439991e3eb
4.2 physics example for the spine-godot and the spine-ue runtime ( #2497 )
...
* Add a new example level '10-physics' and assets of celestial-circus
* Fixed typos and grammatical errors in comments
* Add a new example scene to example-v4
* Add a new example scene to example-v4-charp
* Add a new example scene to example
2024-04-09 10:43:56 +02:00
Harald Csaszar
11c0bf8bbe
[unity] Fixed Parallel Import not applying preset atlas texture settings. Closes #2496 .
2024-04-04 20:39:27 +02:00
Mario Zechner
3b4e6eff65
[flutter] Ported 4.2 changes in native code. PhysicsConstraint(Data) missing on Flutter side.
2024-04-04 17:30:25 +02:00
Mario Zechner
eecca2bdfa
[godot] Add SkeletonData::set_reference_scale/get_reference_scale
2024-04-04 16:39:32 +02:00
Mario Zechner
236bc61519
[godot] Fix incorrect animation track setters/getters
2024-04-04 15:58:14 +02:00
Mario Zechner
113f6871d4
[godot] Update v4 samples
2024-04-04 15:32:24 +02:00
Mario Zechner
120577bfe6
Formatting
2024-04-04 15:27:43 +02:00
Mario Zechner
e623140c99
[godot] Port 4.2 changes and expose in GDScript/C#
2024-04-04 15:26:48 +02:00
Harald Csaszar
32bcbf6e2d
[examples][unity] Minor: Added sack to runtimes copy script. Added program files Spine path to export script.
2024-04-03 18:12:58 +02:00
Harald Csaszar
05135df2eb
[unity] Examples: Added pot and sack to Physics Constraints example scene.
2024-04-03 18:02:29 +02:00
Mario Zechner
9180b8e0d4
[ue] Fix include order.
2024-04-03 16:55:09 +02:00
Mario Zechner
2412341548
[ue] SpineUE4 -> SpineUE
2024-04-03 16:37:04 +02:00
Mario Zechner
76e33d134e
Revert "[ue] Fix UE project name"
...
This reverts commit 0b8b3c20bd21dbc76f239f3affc8fee62b7386d8.
2024-04-03 16:24:24 +02:00
Mario Zechner
0b8b3c20bd
[ue] Fix UE project name
2024-04-03 16:13:06 +02:00
Mario Zechner
06005bf0de
[ue] rename spine-ue4 to spine-ue
2024-04-03 16:11:59 +02:00
Mario Zechner
08a46ff1e8
[ue] Rewire examples to use file names for atlas and skeleton files with differnt suffixes.
2024-04-03 16:05:56 +02:00
Mario Zechner
39b6a50311
[cpp] Fix constants of InheritTimeline
2024-04-03 15:53:06 +02:00
Mario Zechner
73a6a946f0
[ue] Port core changes.
2024-04-03 15:27:06 +02:00
Mario Zechner
26d403c9b7
[sfml] Update to 2.6.1 on macOS, require VS 2022 on Windows, update README.md for Windows
2024-04-03 14:37:01 +02:00
Mario Zechner
78fc6daaf0
[c] Update to C99, it's 2024.
2024-04-03 14:36:24 +02:00
badlogic
8af890901f
[sfml] Update to SFML 2.6.1 64-bit on Windows
2024-04-03 14:27:33 +02:00
Davide Tantillo
08121daf5e
[ts] Updated sack examples animation name
2024-04-03 13:58:28 +02:00
Mario Zechner
7446227041
Updated sack project in all runtime examples using it.
2024-04-03 13:50:49 +02:00
Nathan Sweet
74b40e3b6b
Updated sack example project.
2024-04-02 17:36:00 -04:00
Harald Csaszar
a62ce5dc0e
[unity] Fixed SpineSkin Attribute ignoring includeNone=true. Changes existing Inspector GUI behaviour. Closes #2494 .
2024-04-02 19:00:04 +02:00
Mario Zechner
32952de12d
[cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples.
2024-04-02 17:51:14 +02:00
Harald Csaszar
1e7350ac7d
[csharp] Port of commit 508e501: Don't wrap angles for transform constraint absolute local.
2024-04-02 16:17:35 +02:00
Davide Tantillo
8b5c66b8f8
[ts] Port of commit 508e501: Don't wrap angles for transform constraint absolute local.
2024-04-02 09:33:02 +02:00
Nathan Sweet
508e501fdc
[libgdx] Don't wrap angles for transform constraint absolute local.
...
EsotericSoftware/spine-editor#729
2024-04-01 20:08:46 -04:00
Mario Zechner
2dc7335b4e
[cpp] Fix SkeletinBinary, fix memory leaks
2024-04-01 13:29:26 +02:00
Harald Csaszar
ff4cfbaa05
[monogame] Adjusted monogame examples to 4.2 physics, added new example screens.
2024-03-29 17:08:35 +01:00
Harald Csaszar
36a1a1742b
[csharp] Port of commit e78095e: Gravity takes yDown in consideration.
2024-03-29 16:54:46 +01:00
Harald Csaszar
79db4fc912
[unity] Updated Physics Constraints example scene.
2024-03-28 18:19:51 +01:00
Harald Csaszar
ce0669a77c
[unity] Updated/added physics example skeletons celestial-circus, snowglobe and cloud-pot.
2024-03-28 17:31:28 +01:00
Harald Csaszar
20031fe6bc
[examples] Updated celestial-circus and snowglobe example Spine project files to latest state.
2024-03-28 17:31:28 +01:00
Davide Tantillo
03d78d4381
[ts] Port of commits c83a867, f4f22cd, 1a83e96 (inherit timeline and minor fixes).
2024-03-28 17:17:50 +01:00
Davide Tantillo
107f5ca5e6
[ts] Port of commit 88b009c: AnimationState, improved triggering complete event.
2024-03-28 17:14:39 +01:00
Harald Csaszar
ccc2b5e644
[csharp] Fixed ShearYTimeline.Apply using bone.shearX instead of shearY.
2024-03-28 17:02:17 +01:00