12 Commits

Author SHA1 Message Date
badlogic
8910c458e8 [ue4][cpp] Switched to IWYU build for much improved rebuild times.
Cleaned up spine-cpp and removed UE4 specific code.
2022-03-25 12:20:57 +01:00
Mario Zechner
70e7519813 [ue4] Apply V1 default settings in build.cs only for UE 4.24 and later. Previous versions don't have that setting. Closes #1631. 2020-03-30 16:22:15 +02:00
Mario Zechner
7089947ecc [ue4] Updated example project to UE 4.24.3. Fixed up plugin module headers and build.cs files to conform to the new UBT rules. We use the V1 default settings for now, to keep compatibility with older UE4 versions. 2020-03-30 15:55:13 +02:00
badlogic
3c06a0881f [ue4] Clean-up of assets and build scripts. 2019-01-17 16:35:03 +01:00
badlogic
e7058b225c [ue4] Fixed include paths, closes #1189. 2018-10-03 13:21:43 +02:00
badlogic
a653a0a412 [ue4] Fixed up editor plugin build file. 2018-09-25 15:47:42 +02:00
badlogic
b2479bf7bf [ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177. 2018-09-25 15:46:09 +02:00
badlogic
42344c90b3 [ue4] Fixed up build system and README. 2018-06-05 15:10:30 +02:00
badlogic
0c02bace47 [c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088 2018-03-20 15:04:19 +01:00
Mohammad S. Babaei
d4d2165b25 [ue4] make the plugin build on UE 4.16.x (#922) 2017-06-11 21:33:14 +02:00
badlogic
6ccde168c7 [ue4] Fixed inheritance of include paths, looks like this changed in 4.15.2 2017-05-24 11:18:52 +02:00
badlogic
27926682d6 [ue4] Start anew 2016-11-29 14:36:39 +01:00