badlogic
727b3866d3
Merge branch 'feature/socialpoint_custom_changes' of https://github.com/socialpoint/spine-runtimes into socialpoint
2019-07-11 14:56:56 +02:00
badlogic
b22420b03b
[cocos2dx] Fixed mix-and-match example.
2019-07-11 14:32:14 +02:00
badlogic
8172d8c98b
[cocos2dx] Closes #1406 , set renderer object on track entry to NULL after track entry disposal.
2019-07-11 14:26:35 +02:00
badlogic
f8f495524e
Updated example exports, fixed up example projects with mix-and-match skin api demo.
2019-07-09 13:47:05 +02:00
unknown
16c2437d70
Fix breaking changes
2019-07-04 14:24:08 +02:00
unknown
c71736792b
Formatting
2019-07-03 12:56:51 +02:00
unknown
90f2968865
Clean ups
2019-07-03 12:49:10 +02:00
unknown
99c08fced6
Port more features
2019-07-02 17:51:47 +02:00
unknown
9745e3779c
Revert some changes and fix formatting
2019-07-02 12:36:52 +02:00
unknown
7f4343d65c
Fix solution
2019-07-02 11:50:11 +02:00
unknown
9df2c28768
ported more changes
2019-07-02 11:47:45 +02:00
unknown
c8a34cdbd5
Ported my fixes and optimization to spine stable
2019-07-01 17:15:03 +02:00
badlogic
bbce5b915d
Updated README.mds.
2019-06-26 13:53:12 +02:00
badlogic
6850a019ec
Updated examples again, final binary format change.
2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
2019-06-19 16:56:47 +02:00
badlogic
e9929461f4
[cocos2dx] Added mix-and-match example. See #1375 .
2019-06-13 17:30:03 +02:00
badlogic
5d974e4480
Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375 .
2019-06-13 15:58:16 +02:00
badlogic
d9793e5df9
[cocos2dx][cocos2dobjc] Renderers must not render slots with inactive bones.
2019-06-06 16:33:30 +02:00
badlogic
1ec6e26b71
Updated example exports and copies in runtime example projects to the latest .json and .skel formats.
2019-06-05 11:20:43 +02:00
badlogic
55d2a644bd
Merge branch '3.7' into 3.8-beta
2019-05-31 11:33:43 +02:00
badlogic
61d2b52868
[cocos2dx] Closes #1366 , setupGLProgramState incorrectly checked for RegionAttachment.
2019-05-31 11:33:21 +02:00
badlogic
4f3d2d8057
Merge branch '3.7' into 3.8-beta
2019-05-03 10:53:34 +02:00
badlogic
849e9acc7e
Updated READMEs.
2019-05-03 10:51:33 +02:00
badlogic
09130b15df
Merge branch '3.7' into 3.8-beta
2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
badlogic
c68d85a1fc
[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325 .
2019-04-16 14:06:41 +02:00
badlogic
5c62f78ed4
[cocos2dx] Segfault when copying old scratch buffer contents to resized buffer. Closes #1295 .
2019-03-07 19:00:47 +01:00
badlogic
2eb85acff9
[cocos2dx] Segfault when copying old scratch buffer contents to resized buffer. Closes #1295 .
2019-03-07 19:00:17 +01:00
badlogic
4406cdfba0
Updated examples in example projects.
2019-02-19 15:59:30 +01:00
badlogic
5c6ac74eab
[cocos2dx] Updated samples to cocos2d-x 3.17.1.
2019-01-23 14:29:31 +01:00
badlogic
65409ae048
[cocos2dx] Fixes #1229 , tint black calculation was incorrect.
2018-12-17 15:04:16 +01:00
badlogic
bd3d9ee36a
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-12-04 16:38:26 +01:00
badlogic
9d54f47114
[cocos2dx] Closes #1216 . Cocos2dx may draw a SkeletonAnimation node before its update method is called. The skeleton is thus rendered in the setup pose for the first frame.
2018-12-04 16:33:14 +01:00
badlogic
691cb23218
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-12-03 17:18:04 +01:00
badlogic
7a803f8b1b
Updated example project exports.
2018-12-03 17:12:03 +01:00
badlogic
4fb76c8c0e
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-11-19 14:45:11 +01:00
badlogic
238523d0fc
Updated assets in all runtime example projects except Unity and UE4.
2018-11-19 13:28:58 +01:00
badlogic
990ccc4606
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-11-15 15:58:42 +01:00
badlogic
939685f66c
Added new PMA samples.
2018-11-15 10:59:50 +01:00
badlogic
c95af40579
Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
2018-11-15 10:58:30 +01:00
badlogic
bb1bdd7046
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-10-26 17:12:08 +02:00
sp-stefano-lanza
7183e3b0bd
Feature/new skeleton culling ( #1196 )
...
* Fix culling of skeleton and clean up code
* Optionally draw the bounding rectangle of skeletons
* Add Visual Studio compiler support
* Fix indentation
* Fix indentation
* Fix indentation
* Revert some indentation changes
2018-10-16 15:46:49 +02:00
badlogic
b2479bf7bf
[ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177 .
2018-09-25 15:46:09 +02:00
badlogic
7c398be3b6
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-09-06 16:01:12 +02:00
badlogic
a4584a1a1c
[ts] Added event volume and balance, see #1171 .
2018-09-06 14:45:55 +02:00
badlogic
3a64a3d389
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-09-03 15:16:37 +02:00
badlogic
74734bc542
[runtimes] Re-exported samples with 3.7.
2018-09-03 15:16:20 +02:00
Mario Zechner
1d703ce052
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-08-24 16:41:27 +02:00
Mario Zechner
c1e62e9690
[cocos2dx] Fixed VS2015 example project.
2018-08-24 16:27:23 +02:00
Mario Zechner
af32155930
Merge branch '3.6' into 3.7-beta
2018-08-24 16:16:55 +02:00