325 Commits

Author SHA1 Message Date
John
5e0ff3694d [csharp] Cleanup VertexAttachment id threadsafety 2017-06-14 04:11:38 +08:00
pharan
61a5058a5c [csharp] Thread safety for acquiring next VertexAttachment ID. 8a78eb4cf5 2017-06-13 08:52:37 +08:00
pharan
44a44aa6c6 [csharp] Changed Timeline.Apply. Animation, AnimationState handle setup pose before first key. 2017-06-13 08:49:29 +08:00
John
45bdf87dac [csharp] readonly VertexAttachment.id 2017-06-11 02:37:03 +08:00
pharan
14d031cb78 [csharp] Added shifted vertex attachment IDs for DeformTimeline. 2017-06-11 00:38:38 +08:00
pharan
354ef48a64 [csharp] Fix IkConstraint fix port. 73cb6299de 2017-06-10 06:50:29 +08:00
pharan
714f010006 [csharp] Minor changes to Attachments for 3.6 2017-06-10 06:41:20 +08:00
John
3c194a5c9d [csharp] Fixed deform timelines not mixing to/from setup pose.
ef6ccb84d3
2017-06-02 21:59:45 +08:00
John
8fa441e284 [csharp] Return true from AnimationState#apply if any animation was applied. 2017-06-02 21:59:00 +08:00
badlogic
73cb6299de [csharp] Ported IKConstraint fix. 2017-05-24 17:37:00 +02:00
badlogic
77291132df Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-05-24 17:05:38 +02:00
badlogic
8fd8cfbf46 [xna] Added two color tinting, support for arbitrary Effects to be set on SkeletonRenderer 2017-05-24 16:31:37 +02:00
pharan
ba45ab5ef9 [csharp] Minor formatting and scope. 2017-05-24 19:30:50 +08:00
pharan
a00c45f8e0 [csharp] Ported IKConstraint simplification, see #907 2017-05-24 19:28:00 +08:00
John
cb134ef279 [csharp] Fix Triangulator. Labeled break port. 2017-05-24 19:13:15 +08:00
John
c107594106 [csharp] Remove mixing from limit, dispose track entries ASAP. a69f9d579f 2017-05-24 14:59:34 +08:00
John
aa3969f147 [csharp] Remove mixing from limit, dispose track entries ASAP. a69f9d579f
https://github.com/EsotericSoftware/spine-runtimes/issues/899
2017-05-24 14:57:55 +08:00
John
53d80a4020 [csharp] Fix missing port. be583ba96d 2017-05-23 13:59:23 +08:00
pharan
5d78359b7c [csharp] Limit linked list by speeding up, see 0f944b2baf 2017-05-18 09:11:42 +08:00
pharan
eacb73c913 [csharp] Ported animation state changes, see https://github.com/EsotericSoftware/spine-runtimes/issues/904 2017-05-18 07:17:41 +08:00
badlogic
5b691065bf [csharp] Fixed memory leak in Triangulator 2017-05-04 14:18:51 +02:00
pharan
c7cb29c779 [csharp] Translate libGDX labeled continue. 2017-04-30 21:34:42 +08:00
pharan
4c043c0eb6 [csharp] Minor formatting changes. 2017-04-30 21:33:44 +08:00
badlogic
c542fb3d91 [csharp] Separated triangulation and convex decomposition 2017-04-21 10:46:02 +02:00
badlogic
0fd553e75a [csharp][libgdx] Fixed indexing in RegionAttachment. [monogame][xna] Fixed SkeletonMeshRenderer clipping 2017-04-20 15:02:24 +02:00
badlogic
41f2e206d6 [xna] Added clipping to SkeletonMeshRenderer, doesn't quite work yet 2017-04-19 16:35:26 +02:00
badlogic
cd788ebbba [csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity 2017-04-19 15:38:51 +02:00
badlogic
4cd5ccc5b8 [csharp] Fixed port of ConvexDecomposer, SkeletonClipping 2017-04-19 15:15:37 +02:00
badlogic
686b2b551d [csharp] Ported ConvexDecomposer 2017-04-19 14:41:16 +02:00
badlogic
63c3a48014 [csharp] Added clipping attachment, loading and subs for clipping code 2017-04-19 14:14:09 +02:00
badlogic
7af22538e2 [csharp] Ported AnimationState change 2017-04-10 15:48:54 +02:00
John
facae4cb12 [csharp] Match fewer ifs for mixAlpha fix.
f8ea8e99ca
2017-04-07 23:11:13 +08:00
John
b7b173d1ec [csharp] Port dipping problem fix
https://github.com/EsotericSoftware/spine-runtimes/issues/867
2017-04-06 23:54:43 +08:00
badlogic
b2d4fa4012 Merged with master, pulling in change from MathUtils -> TrigUtils in spine-libgdx as well as Maven pom.xml 2017-03-24 14:15:24 +01:00
badlogic
1ad8e6b63c Merged with master, resolved conflicts 2017-03-02 13:04:44 +01:00
Shinsuke Sugita
30d52282af fix typo (#847)
receive is correct
2017-03-01 08:58:11 +01:00
John
3697e431ee [csharp] Fix reading dark color from binary. 2017-02-28 22:37:46 +08:00
John
d7d6177372 [csharp] Fix disabled inheritance when yDown==true (#834)
http://esotericsoftware.com/forum/Flipped-bones-during-runtime-using-XNA-sample-project-7873
2017-02-28 04:23:09 +08:00
John
7e236dafbc Update README.md 2017-02-27 01:29:25 +08:00
pharan
af2b483ca7 [csharp] Fix UV/Vertex order to favor existing renderers. 2017-02-27 00:32:17 +08:00
pharan
cd2c3e6b9d [csharp] Fix dark color loading from json. 2017-02-27 00:30:48 +08:00
pharan
a56c22cb74 [csharp] Minor formatting changes on Atlas.cs 2017-02-27 00:30:02 +08:00
pharan
7938375067 [csharp] Matching and cleanup. 2 of 2 2017-02-24 21:12:21 +08:00
pharan
2c92a4689b [csharp] Matching and cleanup. 1 of 2 2017-02-24 16:56:35 +08:00
badlogic
29b1f5f192 Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-02-23 15:44:38 +01:00
badlogic
787a525a93 [runtimes] Closes #842, sorting of transform constraints 2017-02-23 15:44:31 +01:00
badlogic
bdce56767e Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-02-23 14:41:40 +01:00
badlogic
db6aad1a72 [csharp] Added point attachment to spine-csharp VS project 2017-02-23 14:41:32 +01:00
badlogic
cbe79ba04a Merged master manually 2017-02-23 14:39:36 +01:00
badlogic
a04c0088cb Merge branch 'master' into 3.6-beta 2017-02-23 14:38:23 +01:00