badlogic
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4406cdfba0
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Updated examples in example projects.
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2019-02-19 15:59:30 +01:00 |
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badlogic
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691cb23218
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-12-03 17:18:04 +01:00 |
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badlogic
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7a803f8b1b
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Updated example project exports.
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2018-12-03 17:12:03 +01:00 |
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badlogic
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4fb76c8c0e
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-11-19 14:45:11 +01:00 |
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badlogic
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238523d0fc
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Updated assets in all runtime example projects except Unity and UE4.
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2018-11-19 13:28:58 +01:00 |
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badlogic
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990ccc4606
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-11-15 15:58:42 +01:00 |
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badlogic
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939685f66c
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Added new PMA samples.
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2018-11-15 10:59:50 +01:00 |
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badlogic
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c95af40579
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Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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2018-11-15 10:58:30 +01:00 |
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badlogic
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58c68ab604
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-10-15 15:26:40 +02:00 |
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badlogic
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fdb3bd02d4
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[corona] Added simple test harness.
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2018-10-15 15:26:23 +02:00 |
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badlogic
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7c398be3b6
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-09-06 16:01:12 +02:00 |
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badlogic
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751c6e23db
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[lua] Added event volume and balance, see #1171.
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2018-09-06 15:57:27 +02:00 |
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badlogic
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a4584a1a1c
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[ts] Added event volume and balance, see #1171.
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2018-09-06 14:45:55 +02:00 |
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badlogic
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3a64a3d389
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-09-03 15:16:37 +02:00 |
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badlogic
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74734bc542
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[runtimes] Re-exported samples with 3.7.
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2018-09-03 15:16:20 +02:00 |
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badlogic
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31ca0b7ce8
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-14 16:12:34 +02:00 |
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badlogic
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fd7b0caec4
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[lua] Ported stretchy IK.
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2018-08-14 16:12:15 +02:00 |
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badlogic
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e724231c5f
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-14 15:09:15 +02:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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badlogic
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f12728f0d2
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-09 15:18:15 +02:00 |
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Mario Zechner
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cdc2d5bc88
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[ts] Ported stretchy IK. See #1142.
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2018-08-06 15:09:08 +02:00 |
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Mario Zechner
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ac7fe7ca80
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Updated examples to 3.7, including stretchy ik.
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2018-08-03 14:57:10 +02:00 |
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badlogic
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54653d3a9e
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-24 15:01:36 +02:00 |
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badlogic
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84dcd6ba25
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[lua] Ported flipX/flipY -> scaleX/scaleY change. See #1142.
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2018-07-24 15:01:20 +02:00 |
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badlogic
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ca6a6fc930
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Updated all READMEs.
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2018-06-08 14:18:51 +02:00 |
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badlogic
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71a50183c7
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[lua] Manually merged PR #1103.
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2018-06-07 17:26:37 +02:00 |
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badlogic
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54e99f1454
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[lua] Ported additive blending, see #1060, see #1029
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2018-01-29 15:37:13 +01:00 |
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badlogic
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90e1a5ca5a
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Updated owl.
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2018-01-19 13:15:31 +01:00 |
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badlogic
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18eec077e4
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Updated owl to key blink animation properly.
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2018-01-18 15:52:09 +01:00 |
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badlogic
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b547280eb9
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Updated samples, added owl.
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2018-01-18 15:18:31 +01:00 |
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badlogic
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d0cc44bfdb
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Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
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2017-10-04 15:08:22 +02:00 |
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badlogic
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84fe30a2bf
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[runtimes] Fixed handling of zero length bones in PathConstraint if spacing is length based. Closes #957
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2017-07-31 11:29:03 +02:00 |
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badlogic
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dfb8861de4
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Updated supported versions in README.md
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2017-07-12 11:25:54 +02:00 |
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badlogic
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3be988e12f
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Updated READMEs to point to correct zips
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2017-07-12 11:20:55 +02:00 |
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badlogic
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fdee465333
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[lua][love][corona] Added vertex effect support. See #898
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2017-06-27 15:46:44 +02:00 |
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badlogic
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add46aeda6
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[corona] Another fix for color handling in renderer.
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2017-06-19 18:23:13 +02:00 |
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badlogic
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14bd5ecbfe
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[corona] Fixed color handling in renderer.
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2017-06-19 18:08:22 +02:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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badlogic
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8123422f33
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[lua] Fixed SkeletonClipping. [corona] Refactored rendering, should be a bit faster as it avoids a bunch of copies. Fixed RegionAttachment to be in alignement with reference implementation
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2017-05-04 13:17:54 +02:00 |
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badlogic
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1fafbd0cb7
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[corona] Added coin sample, added clipping attachment loading, fixed bug in Corona renderer.
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2017-05-03 14:45:25 +02:00 |
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badlogic
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abc5ff272d
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[lua] Added convex decomposition
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2017-05-03 14:16:32 +02:00 |
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badlogic
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d218cf1544
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[lua] Added triangulator.
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2017-05-03 13:44:34 +02:00 |
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badlogic
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848f3d382c
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[runtimes] Updated remaining samples/runtimes
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2017-04-11 13:14:53 +02:00 |
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badlogic
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8920840ecf
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[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
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2017-04-11 13:11:02 +02:00 |
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badlogic
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0b40dd7a9f
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Updated exports
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2017-03-27 10:19:51 +02:00 |
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badlogic
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9cd5f25cdb
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[ts] Moved conversion to typed array to minimize allocations
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2017-02-23 13:33:40 +01:00 |
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badlogic
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0a2ca732cd
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[lua][corona] Ported 3.6 changes except TransformConstraint update
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2017-02-22 14:40:55 +01:00 |
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badlogic
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fe8eae4b8e
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[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
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2017-01-30 16:31:16 +01:00 |
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badlogic
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aca4060fad
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[lua] Ported AnimationState changes
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2016-11-24 13:00:46 +01:00 |
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NathanSweet
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d52d2e72ee
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Updated READMEs, supported version is 3.5.xx.
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2016-11-15 23:29:27 +01:00 |
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