NathanSweet
|
b6bab0b9c2
|
Fixed spineboy script.
|
2013-05-30 03:01:50 +02:00 |
|
NathanSweet
|
78625d6dcd
|
Fixed project.
|
2013-05-29 17:35:13 +02:00 |
|
NathanSweet
|
5070b21341
|
Initialize skeleton on start.
|
2013-05-29 03:24:44 +02:00 |
|
NathanSweet
|
e6d7cf8b26
|
Add x and y to skeleton for positioning instead of using root bone.
|
2013-05-28 18:17:55 +02:00 |
|
NathanSweet
|
3172f66480
|
Nasty stuff, Unity.
|
2013-05-26 22:13:41 +02:00 |
|
NathanSweet
|
b70c0c8c49
|
Update example to not crash Unity 3.5.7.
|
2013-05-26 13:17:53 +02:00 |
|
NathanSweet
|
9d4aff8da7
|
Stripped folder paths from atlas region names. Formatting.
|
2013-05-25 17:41:52 +02:00 |
|
Dgizusse
|
73f2407f9d
|
- Fixed source textures being included in the build along the atlas. ***NOT BACKWARD COMPATIBLE***
|
2013-05-15 12:12:07 -04:00 |
|
Dgizusse
|
cd21837efb
|
- Added Tangents generation if needed.
|
2013-05-13 21:20:49 -04:00 |
|
Dgizusse
|
0a24fc576f
|
- Recalculate normals only if required by the SpriteCollection.
|
2013-05-13 19:04:31 -04:00 |
|
Dgizusse
|
a1570c960a
|
- Clear the mesh before setting it up again to prevent an assert when showing/hiding a slot image.
|
2013-05-13 17:36:12 -04:00 |
|
Dgizusse
|
aee230b156
|
- Properly update mesh data when switching platform in editor.
|
2013-05-13 11:25:08 -04:00 |
|
Dgizusse
|
99c81b6b01
|
- Added support for SpriteCollection using multi-platform.
|
2013-05-13 11:18:57 -04:00 |
|
Andrey Viktorov
|
824b79295e
|
Initial spine-tk2d commit
|
2013-05-10 19:46:09 +07:00 |
|