badlogic
d0cc44bfdb
Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
2017-10-04 15:08:22 +02:00
John
e360d08d5e
Link to new 2D Toolkit website.
2016-04-19 12:55:12 +08:00
NathanSweet
39f379efd7
Removed spine-tk2d, it has been merged into spine-unity.
2015-03-15 23:32:38 +01:00
NathanSweet
8da86d7f25
Fixed allocations.
2014-12-11 03:16:46 +01:00
NathanSweet
6a7d13da15
Merge remote-tracking branch 'origin/master'
2014-10-13 12:57:58 +02:00
NathanSweet
799f152597
Docs.
2014-10-13 12:57:52 +02:00
Fenrisul
77f528550a
[Unity TK2D] Workflow improvements and bugfixes
2014-10-12 21:06:15 -07:00
NathanSweet
74dc8062b0
Docs
2014-10-07 13:16:40 +02:00
Fenrisul
315c4e8c0c
[Unity TK2D] goblin script fix
2014-10-06 16:19:52 -07:00
Fenrisul
5906a0de0d
[Unity TK2D] Brought inline with Spine Unity native runtime.
2014-10-06 16:16:49 -07:00
NathanSweet
b2f09b352b
Reanedm goblins-ffd example to goblins-mesh.
2014-10-05 18:53:47 +02:00
NathanSweet
2cfb6ad980
Moved Skeleton refernce from Slot to Bone.
2014-08-31 12:47:04 +02:00
NathanSweet
968f408445
Reload button and default mix time.
2014-05-29 21:33:06 +02:00
Nathan Sweet
147c9bd763
Merge pull request #227 from pharan/bonecomponent
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Fixed BoneComponent Z-positioning.
2014-05-29 21:14:43 +02:00
NathanSweet
8b0aeaf9c5
spine-csharp should not be committed under spine-tk2d!
2014-05-25 20:10:48 +02:00
pharan
e120ed382c
Fixed BoneComponent Z-positioning.
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New checkboxes to customize its behavior.
SkeletonRenderer property to safely reattach to a different SkeletonRenderer.
2014-05-23 14:26:07 +08:00
NathanSweet
9a7673c68a
Support TK2D PNG atlases.
2014-05-22 15:15:18 +02:00
NathanSweet
315319b5a7
Updated Unity version.
2014-05-17 21:53:01 +02:00
NathanSweet
3a2c986fd1
Rearranged directories so it is easier to copy Unity runtimes into your own Unity project.
2014-05-17 14:41:59 +02:00
NathanSweet
f597ad5d6a
timeScale can't be negative.
2014-05-08 12:13:51 +02:00
NathanSweet
9c403565e0
Fixed timeScale bug. Added timeScale to inspector.
2014-05-08 12:11:26 +02:00
NathanSweet
fc60d4d6de
Added back mesh.RecalculateBounds().
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Because who really knows what is going on, anyway.
http://esotericsoftware.com/forum/viewtopic.php?p=12481#p12481
2014-04-27 23:58:10 +02:00
NathanSweet
1306384a8c
Immutable triangles optimization, better inspectors.
2014-04-27 13:21:17 +02:00
NathanSweet
6983ec6fd3
Optimization to not render meshes. Better inspectors.
2014-04-27 00:23:11 +02:00
NathanSweet
b4698dd7ff
Better error handling.
2014-04-26 23:24:37 +02:00
NathanSweet
197614ecb2
Don't serialize computed fields.
2014-04-26 20:00:07 +02:00
NathanSweet
b20097d193
Meshes, FFD and skinning for spine-tk2d.
2014-04-25 18:50:11 +02:00
NathanSweet
5b68fe5190
Meshes, FFD and skinning for spine-csharp and spine-xna.
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Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
2014-04-24 17:32:23 +02:00
NathanSweet
26e4fb0d74
License header update.
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2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
6b95c8b5da
Additive blending support.
2014-04-15 21:11:01 +02:00
NathanSweet
02da6a42ad
Fixed a different kind of flickering for multi page atlases.
2014-03-18 19:48:13 +01:00
NathanSweet
4fa11e72d5
Fixed spine-unity and spine-tk2d to create assets in the current folder.
2014-03-18 19:02:11 +01:00
NathanSweet
43ce1c3dff
Fixed flickering with multi page atlases and animated attachment changes.
2014-03-18 00:25:21 +01:00
Nathan Sweet
453c4bcbb1
Update README.md
2014-02-13 19:23:30 +01:00
Nathan Sweet
ba03c323a7
Update README.md
2014-02-13 19:09:54 +01:00
Nathan Sweet
e64b0b00d0
Update README.md
2014-02-13 19:09:00 +01:00
NathanSweet
c9aabe4c63
zSpacing defaults to 0.
2014-02-13 12:25:12 +01:00
NathanSweet
38e54e686d
Added BoneComponent.
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closes #166
2014-02-05 20:23:34 +01:00
NathanSweet
86093e7d0d
Clean up, added zSpacing.
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#166
2014-02-05 18:10:07 +01:00
NathanSweet
d4ae313c6b
Fixed submesh bug, improved Clear().
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closes #151
2014-02-05 17:17:41 +01:00
NathanSweet
c570829d38
Null checks in Clear.
2014-02-04 12:32:01 +01:00
NathanSweet
f6805575d9
Don't hide SkeletonData asset errors.
2014-02-04 00:24:41 +01:00
NathanSweet
4216077c0e
Better AnimationState event delegates.
2014-01-26 21:08:09 +01:00
NathanSweet
8506ed5154
Added UpdateBones delegate to more easily adjust bones after the animation is applied.
2014-01-26 21:03:43 +01:00
NathanSweet
41c36a89d3
Use Initialize instead of Update so animations aren't applied before the first Update.
2014-01-26 21:02:30 +01:00
NathanSweet
ee1b835602
Added missing meta files.
2014-01-26 21:00:58 +01:00
NathanSweet
661a0436bc
Documentation
2014-01-20 04:51:20 +01:00
NathanSweet
41bc9cfbc2
Call RecalculateBounds so skeleton rendering isn't culled.
2014-01-13 16:13:43 +01:00
NathanSweet
b0c96fd66b
Typo
2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b
Updated license to version 2.
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Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!
Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt ) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.
With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00