badlogic
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b0629e51ec
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Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7
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2019-03-07 19:00:52 +01:00 |
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badlogic
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5c62f78ed4
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[cocos2dx] Segfault when copying old scratch buffer contents to resized buffer. Closes #1295.
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2019-03-07 19:00:47 +01:00 |
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badlogic
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8018bdfa23
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[ue4] Rename category of preview properties.
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2019-03-07 18:10:19 +01:00 |
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badlogic
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8185418319
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[ue4] Fixed encoding of strings where necessary. Closes #1291.
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2019-03-07 17:22:30 +01:00 |
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badlogic
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dcce71416f
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[ue4] Fixed call order of SpineSkeletonImportFactory, asset file name must be set before setting raw data. Fixes issue with importing .json files. See #1291.
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2019-03-07 16:31:15 +01:00 |
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badlogic
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dd85819c50
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Updated CHANGELOG.
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2019-03-06 16:57:01 +01:00 |
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badlogic
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cef191f6c6
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[ue4] Fixed segfault in SpineSkeletonDataAsset. Added PreviewAnimation and PreviewSkin to SpineSkeletonAnimationComponent. Enter the name of an animation or skin and it will be previewed live in the editor view. Use an empty string to reset the animation or skin.
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2019-03-06 16:54:47 +01:00 |
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badlogic
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4ba46d76e8
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[ue4] Extended skeleton data editor preview. It now shows bones, slots, animations, and skins. Closes #1047.
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2019-03-06 16:21:27 +01:00 |
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badlogic
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444f604df3
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Fixed README of spine-cpp.
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2019-03-06 15:25:34 +01:00 |
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badlogic
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28b3cd71f9
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Updated CHANGELOG.
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2019-03-06 15:21:13 +01:00 |
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badlogic
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1629c7e7ab
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[unity][libgdx] Fix versions after merging in beta branch...
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2019-03-06 15:14:43 +01:00 |
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badlogic
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75f21f846c
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[ue4] Query methods for SpineSkeletonComponent and UTrackEntry. Closes #1289.
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2019-03-06 15:11:24 +01:00 |
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badlogic
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e7e64ebf2f
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Merge branch '3.7' into 3.8-beta
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2019-03-06 12:02:18 +01:00 |
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badlogic
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af0b285c73
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[ue4] Fix formatting.
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2019-03-06 12:01:24 +01:00 |
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badlogic
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0a73f6761e
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Merge branch 'paperzd_support_1.3.4' of https://github.com/heavybullets/spine-runtimes into heavybullets-paperzd_support_1.3.4
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2019-03-06 11:52:25 +01:00 |
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badlogic
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7c938a7e3b
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Merge branch '3.7' into 3.8-beta
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2019-03-06 11:15:03 +01:00 |
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Nick Peterson
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15547e1e0c
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TrackEntry now resets renderer object (#1293)
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2019-03-06 11:14:27 +01:00 |
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Harald Csaszar
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930d4b4015
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[unity] corrected version number in version.txt file of 3.8-beta branch.
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2019-03-04 18:45:14 +01:00 |
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Harald Csaszar
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b5e8d49cb2
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[unity] Fixed material being cleared to null when MeshRenderer is disabled in the editor. Closes #1288.
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2019-03-04 18:30:47 +01:00 |
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Harald Csaszar
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088fb2ea02
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[unity] Fixed material being cleared to null when MeshRenderer is disabled in the editor. Closes #1288.
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2019-03-04 18:29:46 +01:00 |
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badlogic
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4da1cc35d8
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Merge branch '3.7' into 3.8-beta
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2019-03-04 17:07:46 +01:00 |
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badlogic
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2db16cc384
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[lua] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0.
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2019-03-04 17:06:50 +01:00 |
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badlogic
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c66113e19d
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[csharp] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0.
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2019-03-04 17:05:03 +01:00 |
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badlogic
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ed5dee43ef
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[c][cpp] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0.
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2019-03-04 17:04:03 +01:00 |
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badlogic
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57e38a0cb3
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[as3] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0.
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2019-03-04 17:01:45 +01:00 |
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badlogic
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95df49f88d
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[libgdx] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0.
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2019-03-04 17:00:00 +01:00 |
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badlogic
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9fb2649dd1
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[ts] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0.
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2019-03-04 16:59:28 +01:00 |
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badlogic
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3c83810c43
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Merge branch '3.7' into 3.8-beta
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2019-03-01 11:53:48 +01:00 |
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badlogic
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d907ad1610
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[cocos2d-objc] Fixed project configuration for latest Xcode.
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2019-03-01 11:53:32 +01:00 |
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Harald Csaszar
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8ca94c2da4
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[unity] Fixed another occurrence of compile errors in Unity 2017.3 when enabling TK2D define due to asmdef files. See #1280.
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2019-02-26 17:00:42 +01:00 |
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Harald Csaszar
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d64decbe3d
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[unity] Fixed another occurrence of compile errors in Unity 2017.3 when enabling TK2D define due to asmdef files. See #1280.
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2019-02-26 16:58:20 +01:00 |
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badlogic
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b49240cbb7
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[cpp] Closes #1278, parsing of non-essential skeleton data.
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2019-02-25 13:49:48 +01:00 |
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Harald Csaszar
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15be5feeea
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[unity] Added changelog entry for SkeletonGraphic now supporting RectMask2D. See #1283.
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2019-02-21 19:25:07 +01:00 |
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Harald Csaszar
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f811b535a9
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[unity] Added changelog entry for SkeletonGraphic now supporting RectMask2D. See #1283.
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2019-02-21 19:24:43 +01:00 |
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Harald Csaszar
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37cc095375
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[unity] SkeletonGraphic now supports Unity RectMask2D. Closes #1283.
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2019-02-21 19:13:06 +01:00 |
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Harald Csaszar
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b706b41be6
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[unity] SkeletonGraphic now supports Unity RectMask2D. Closes #1283.
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2019-02-21 19:10:20 +01:00 |
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Harald Csaszar
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638e176f59
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[unity] Corrected #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:56:04 +01:00 |
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Harald Csaszar
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540c61d619
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[unity] Corrected #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:54:59 +01:00 |
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Harald Csaszar
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b8a208d382
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[unity] Added #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:42:49 +01:00 |
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Harald Csaszar
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8b1359db0b
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[unity] Added #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:41:00 +01:00 |
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Harald Csaszar
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7110e709c4
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[unity] Changelog documentation updated for added support for Unity's SpriteMask. See #941.
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2019-02-19 19:03:57 +01:00 |
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Harald Csaszar
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cac764fa01
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[unity] Changelog documentation updated for added support for Unity's SpriteMask. See #941.
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2019-02-19 19:03:15 +01:00 |
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Harald Csaszar
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32ac918f80
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[unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941.
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2019-02-19 18:58:57 +01:00 |
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Harald Csaszar
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17c19a9ce7
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[unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941.
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2019-02-19 18:58:14 +01:00 |
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badlogic
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5c75b1cb31
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Merge branch '3.7' into 3.8-beta
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2019-02-19 15:59:52 +01:00 |
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badlogic
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4406cdfba0
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Updated examples in example projects.
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2019-02-19 15:59:30 +01:00 |
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badlogic
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31a21e99a5
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Re-exported examples using pretty printing and non-essential data options.
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2019-02-19 15:58:24 +01:00 |
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badlogic
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28dc227d27
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Merge branch '3.7' into 3.8-beta
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2019-02-18 11:44:16 +01:00 |
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badlogic
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e7f018c89b
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[c] Fix typos in short name macros of animation state.
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2019-02-18 11:44:04 +01:00 |
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badlogic
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938e7efb28
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Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
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2019-02-18 11:42:43 +01:00 |
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