badlogic
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9eb42b65f2
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[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
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2017-02-24 15:00:30 +01:00 |
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badlogic
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787a525a93
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[runtimes] Closes #842, sorting of transform constraints
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2017-02-23 15:44:31 +01:00 |
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badlogic
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9cd5f25cdb
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[ts] Moved conversion to typed array to minimize allocations
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2017-02-23 13:33:40 +01:00 |
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badlogic
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0b8913691a
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[ts] Closes #838, modified vertices of input JSON when reading mesh attachment. Breaks when input JSON is reused
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2017-02-21 11:48:07 +01:00 |
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badlogic
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f617ff635f
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[runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson
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2017-02-20 11:22:26 +01:00 |
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badlogic
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30b3d9904e
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[ts] Fixed bug in MeshAttachment.setParentMesh, wasn't assinging worldVerticesLength
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2017-01-30 15:19:15 +01:00 |
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badlogic
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7ac7afac2c
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[as3][starling] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet.
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2017-01-27 11:43:04 +01:00 |
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badlogic
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e49b587fa8
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Merged latest from master
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2017-01-27 09:47:00 +01:00 |
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badlogic
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8f99571185
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[ts][libgdx] Fixed TwoColorTimeline ordinal
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2017-01-26 14:56:05 +01:00 |
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badlogic
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be1a2e3cbb
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Fixed bug in SkeletonJson, used = instead of == in condition. Fixed vertex component order for mesh attachment. Fixed SkeletonRenderer.
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2017-01-26 14:52:04 +01:00 |
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badlogic
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fcade28c7a
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[ts] Updated to 3.6-beta, changes to updateWorldVertices (now computeWorldVertices) for attachments, two color timeline, point attachment, transform constraint local and relative modes. Meshes don't render yet in WebGL backend. Need to update other backends as well.
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2017-01-25 16:55:39 +01:00 |
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badlogic
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1246bf85c6
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[ts] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08
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2016-12-28 21:33:20 +01:00 |
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badlogic
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75e9b49d0c
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[ts] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
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2016-12-15 14:54:28 +01:00 |
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badlogic
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05ba66efe0
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[ts] Fix for clearTracks, see #805
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2016-12-15 13:34:54 +01:00 |
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badlogic
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ac48da3a14
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[ts] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
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2016-12-06 13:43:44 +01:00 |
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badlogic
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fb327d9000
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[ts] Ported latest AnimationState changes. See #792
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2016-12-02 15:38:30 +01:00 |
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badlogic
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3c254deb31
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[ts] Fix for rotation timelines in AnimationState
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2016-11-29 13:06:08 +01:00 |
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badlogic
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c604d93a5c
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[ts] Ported latest AnimationState changes
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2016-11-28 16:32:02 +01:00 |
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badlogic
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a7fe570148
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[ts] Ported AnimationState changes
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2016-11-24 12:48:45 +01:00 |
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NathanSweet
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36000e3c55
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Updated to v3.5 (merge dev branch).
# Conflicts:
# spine-c/src/spine/AnimationState.c
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2016-11-15 23:10:23 +01:00 |
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NathanSweet
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c0fdc454a2
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Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
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2016-10-15 23:45:16 +02:00 |
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NathanSweet
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7a18f0818c
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Every space in its place! (tm)
(whitespace clean up)
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2016-10-15 23:15:41 +02:00 |
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NathanSweet
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6cdcdbdb40
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Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes.
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2016-10-15 10:27:38 +02:00 |
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badlogic
|
5aa27771c3
|
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
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2016-10-13 15:12:05 +02:00 |
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badlogic
|
1ecd627afa
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[runtimes] Closes #719, fixed sortPathConstraintAttachment
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2016-10-13 12:03:23 +02:00 |
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Mario Zechner
|
f84ae17615
|
Updated License Headers
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2016-10-13 10:27:54 +02:00 |
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badlogic
|
0d85cfeaaf
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[ts] Closes #713, the latest TS 2.0.3 version of ArrayLike makes both the length and indexer read-only. Added our own ArrayLike to utils, works as intended
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2016-10-03 15:37:57 +02:00 |
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badlogic
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726543960b
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[ts] Closes #714, don't require all callbacks in an animationstate listener to be set
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2016-10-03 15:21:13 +02:00 |
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badlogic
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691c33d9a9
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[ts] Closes #699, bug in Skin#attachAll
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2016-09-26 12:13:18 +02:00 |
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badlogic
|
b4788a6c42
|
[ts] Fixed RegionAttachment#setRegion, now actually sets the region property. Fixed up WebGL example
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2016-09-26 10:58:30 +02:00 |
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badlogic
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73b5617b81
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[ts] Refactored the way we render multiple demos. All rendering is coalesced into a single rendering loop. Eats less CPU
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2016-09-03 01:13:02 +02:00 |
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badlogic
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8faba2cdec
|
[ts] Demos, a never ending story
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2016-09-03 00:00:06 +02:00 |
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badlogic
|
18b0463669
|
[ts] Demos done
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2016-09-02 16:45:35 +02:00 |
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badlogic
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1c74823b2f
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[ts] Refactored demos to share assets as much as possible. Added SharedAssetManager for that purpose
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2016-09-02 11:22:04 +02:00 |
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badlogic
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e5032250bc
|
[ts] Getting close to being done with demos
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2016-09-01 17:12:50 +02:00 |
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badlogic
|
348b11e275
|
[ts] More demo work
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2016-09-01 14:46:36 +02:00 |
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badlogic
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0e59f99956
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[ts] Removed demo assets, we now load from the server (using CORS). Enabled PMA for all demos, rewired some assets
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2016-08-31 11:56:30 +02:00 |
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NathanSweet
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05bf924897
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Check if region is null before property assignment.
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2016-08-30 22:54:46 +02:00 |
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badlogic
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830a2ad040
|
[ts] Added playback controls to demos
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2016-08-26 11:29:02 +02:00 |
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badlogic
|
a69aec8a76
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[ts] Added various helper classes to make writing demos easier
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2016-08-24 15:58:31 +02:00 |
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badlogic
|
ef4b04756c
|
[ts] Added ShapeRenderer and SkeletonDebugRenderer, added to WebGL test
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2016-08-23 14:11:45 +02:00 |
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badlogic
|
55795ac3e0
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[ts] Closes #677, closes #678. IKConstraintData.mix wasn't parsed properly in SkeletonJson. Widget has to apply skin before calculating setup pose bounds
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2016-08-22 13:14:58 +02:00 |
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badlogic
|
28b97e4532
|
[ts] Final touches to samples, removed underscore from private fields
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2016-08-19 14:10:30 +02:00 |
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badlogic
|
1a24433403
|
[ts] Fixed examples to use full page size and scale animations automatically
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2016-08-19 12:18:26 +02:00 |
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badlogic
|
b9afff01fd
|
[ts] THREE.JS backend, revised batching using interleaved buffers, WIP
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2016-08-17 16:04:27 +02:00 |
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badlogic
|
23f2a50821
|
[ts] Added Canvas backend, also does meshes
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2016-08-16 12:37:53 +02:00 |
|
badlogic
|
847bd2a76c
|
[ts] More refactoring for greater code reuse
|
2016-08-16 10:41:28 +02:00 |
|
badlogic
|
e72c9030eb
|
[ts] Refactored AssetManager and TextureAtlas to be in core/ package for sharing between backends
|
2016-08-16 10:27:50 +02:00 |
|
Nathan Sweet
|
698c4a1661
|
[ts] Added spine-ts runtime for TypeScript and JavaScript
|
2016-08-12 09:28:50 +02:00 |
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