NathanSweet
9a347d5eb8
Updated license.
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Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
NathanSweet
a5008e221e
Additive blending for spine-lua and spine-corona.
2013-09-30 14:50:04 +02:00
NathanSweet
8fca7bf3ba
Minor cleanup.
2013-09-30 01:20:57 +02:00
NathanSweet
c867a1f29e
Allow latest JSON format to be loaded.
2013-09-29 16:50:27 +02:00
NathanSweet
e2fccf72d6
License update.
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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
90b0233e4b
Tabs. Always tabs.
2013-08-17 12:25:39 +02:00
NathanSweet
2e88c59280
Fixed animations without bone keys.
2013-08-16 17:45:16 +02:00
NathanSweet
59513b4afa
Added skeleton RGBA tint.
2013-07-30 20:50:00 +02:00
NathanSweet
6de19dc914
Added AnimationState to spine-lua.
2013-07-24 03:56:18 +02:00
NathanSweet
0c2fd492de
Fixed #86 .
2013-07-21 01:29:26 +02:00
Matias
96ff408022
more reformatting
2013-06-13 16:13:53 +03:00
Matias
97097943a8
more reformatting and ignoring of old non-fixed stuff..
2013-06-13 16:12:59 +03:00
Matias
1ea5aa54f0
fix some screwups and formatting, restore find-functions
2013-06-13 16:10:43 +03:00
Matias
3a0ba4a70a
if there is no attachment, remove it also..
2013-06-13 15:39:15 +03:00
Matias
e334e0123c
remove useless condition
2013-06-13 14:52:52 +03:00
Matias
2fb6081a17
fix tabs
2013-06-13 14:50:31 +03:00
Matias
64cb985e93
fix tabs
2013-06-13 14:40:40 +03:00
Matias
776cc3958d
only update attachments if they change
2013-06-13 14:40:35 +03:00
Matias
d270c5e8da
change name of nameIndices to slotNameIndices to reflect the contents better
2013-06-13 14:40:30 +03:00
Matias
c5016f0da0
remove findslotindex from skeletondata and make it into a table, for faster lookups
2013-06-13 14:40:23 +03:00
Matias
d69f514681
remove findslot from skeleton and make it into a table, for faster lookups
2013-06-13 14:40:15 +03:00
Matias
a92419193f
fix typo(?) in colortimelines using color.r instead of slot.r when using alpha
2013-06-03 10:49:29 +03:00
Matias
9963293c88
make sure animation duration is not 0 when figuring out the time
2013-06-03 10:48:44 +03:00
NathanSweet
7444797839
Fixed setSkin.
2013-05-31 10:40:26 +02:00
Matias
09ff781a9a
Add Lua support for reading scale and rotation inheritance
2013-05-28 20:43:11 +03:00
Matias
fb21554a49
Add Lua support for inheriting scale and rotation
2013-05-28 20:41:45 +03:00
NathanSweet
22fabe8769
Forgot to flip the root bone for some runtimes since the skeleton is now placed separately from the root bone.
2013-05-28 18:22:06 +02:00
NathanSweet
cef7e46e5b
Variable should be local.
2013-05-24 13:54:19 +02:00
NathanSweet
567c7110b1
Added findBone.
2013-05-09 18:23:23 +02:00
NathanSweet
3736352c09
Fixed flip x/y for root bone. (reverse-merged from commit 64fd34ba9426e2c7637526b1029721000c14ad5b)
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#43
2013-05-08 13:01:10 +02:00
NathanSweet
113ef3546a
Fixed flipping, Lua doesn't have ternary of course.
2013-05-07 15:31:30 +02:00
NathanSweet
64fd34ba94
Fixed flip x/y for root bone.
2013-05-06 14:26:23 +02:00
NathanSweet
7f69300bcc
Refactoring: changed references to "bind pose" to "setup pose".
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This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
2c3453f4dd
Fixed spine-corona skins, slots.
2013-04-27 13:51:31 +02:00
NathanSweet
9e49979db1
spine-lua generic Lua runtime, refactored spine-corona.
2013-04-19 10:54:15 +02:00