Liquidoodle
b51a110c54
Fixed file loading for XNA on Windows Phone 7.
2013-10-10 18:02:50 +01:00
NathanSweet
f3be613429
Fixed clearing tracks in event callbacks.
2013-10-10 18:49:16 +02:00
NathanSweet
26832677cb
spine-as3 keyable draw order, events, and new AnimationState.
2013-10-10 18:48:54 +02:00
NathanSweet
7bd9eeeee6
Use 3 arg Enum.Parse.
2013-10-10 16:02:50 +02:00
NathanSweet
b0c4890560
Updated to Starling 1.4. Fixed Starling atlas loading. Minor optimizations.
2013-10-10 15:09:06 +02:00
NathanSweet
97f9b7e4d2
Fixed clearing tracks in event callbacks.
...
closes #134
2013-10-10 10:15:53 +02:00
NathanSweet
fc4895ad95
Fixed Clear.
2013-10-10 09:32:07 +02:00
NathanSweet
458a645600
Merge branch 'origin/master'
2013-10-10 09:27:13 +02:00
NathanSweet
ff2b76f2ef
Added timeline type.
2013-10-10 09:26:30 +02:00
Nathan Sweet
90c49a86f4
Merge pull request #133 from pharan/patch-3
...
changed findEvent to FindEvent (to match change in SkeletonData.cs)
2013-10-09 04:37:42 -07:00
Nathan Sweet
e0eb1593b8
Merge pull request #132 from pharan/patch-2
...
changed findEvent to FindEvent (C# method naming)
2013-10-09 04:37:25 -07:00
John
2572a4ede9
changed findEvent to FindEvent (to match change in SkeletonData.cs)
2013-10-09 14:34:44 +08:00
John
402b3c862f
changed findEvent to FindEvent (C# method naming)
2013-10-09 14:32:56 +08:00
NathanSweet
2bff08de4b
Prefixed all spine-c structs and functions with "sp".
...
Holy refuctoring! Sorry for the change, but some libraries were having naming conflicts. You can define SPINE_SHORT_NAMES before including spine-c headers if you want to use structs and functions without the "sp" prefix, as it was before.
2013-10-09 03:43:16 +02:00
NathanSweet
819b100a51
C89 comment
2013-10-09 01:02:06 +02:00
NathanSweet
271d0b630a
Double buffer meshes.
...
Number 13:
http://docs.unity3d.com/Documentation/Manual/MobileOptimisation.html
2013-10-08 21:23:36 +02:00
NathanSweet
0a74525261
Shadows for non-lit shader.
2013-10-08 21:00:21 +02:00
NathanSweet
3b8aef4890
Much better normals calculation.
2013-10-08 19:34:45 +02:00
NathanSweet
fe40a2f2e6
Support Unity lighting.
2013-10-08 19:18:43 +02:00
NathanSweet
b8f23ebc83
Support Unity lighting.
2013-10-08 16:55:10 +02:00
NathanSweet
1d8e12442e
Don't crash if animation is not found.
...
http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1379
2013-10-08 12:06:56 +02:00
NathanSweet
961a93719c
set/addAnimation doesn't allow null animation.
2013-10-08 12:05:55 +02:00
NathanSweet
da7ef99c34
Removed useAnimationName from spine-tk2d.
2013-10-04 22:55:09 +02:00
NathanSweet
9a347d5eb8
Updated license.
...
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
9ab690005a
Deleted useAnimationName. Cleaned up examples.
...
useAnimationName isn't needed now that animationName is just a property that sets the animation for track zero.
2013-10-03 21:47:55 +02:00
NathanSweet
64d50d5edc
Fixed submeshes.
...
One day this will work correctly. :(
2013-10-03 21:38:40 +02:00
NathanSweet
748431b4f6
Allow null firedEvents.
2013-10-03 21:32:57 +02:00
NathanSweet
f33c621194
Better example.
2013-10-03 21:19:29 +02:00
NathanSweet
981e7a1371
Fixed last event being fired too many times.
2013-10-03 20:33:03 +02:00
NathanSweet
08d5efa31d
Simpler Spineboy.cs.
2013-10-03 20:25:47 +02:00
NathanSweet
edb50113ea
Better resetting of pooled TrackEntrys.
2013-10-03 20:05:27 +02:00
NathanSweet
bc259b390e
Fixed lastTime not being set.
2013-10-03 20:03:11 +02:00
NathanSweet
45c3487098
Events list is now required.
...
Simplifies applying the event timeline and isn't hard to supply.
2013-10-02 14:10:55 +02:00
NathanSweet
6f1fbb004d
Fixed error setting triangles.
...
Submesh index stuff should be solid now.
closes #130 , merged manually
2013-10-01 19:36:29 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
NathanSweet
6957f68df2
Fixed spine-js loading latest format. Additive blending for spine-turbulenz and spine-love.
2013-09-30 15:06:41 +02:00
NathanSweet
a5008e221e
Additive blending for spine-lua and spine-corona.
2013-09-30 14:50:04 +02:00
NathanSweet
e8ff8fd1f3
Fixed empty property value.
2013-09-30 14:44:08 +02:00
NathanSweet
52696c2607
Fixed setting animation name without looping.
2013-09-30 14:31:26 +02:00
NathanSweet
0fb51b3869
Minor updates.
2013-09-30 11:32:05 +02:00
NathanSweet
8fca7bf3ba
Minor cleanup.
2013-09-30 01:20:57 +02:00
NathanSweet
37035c4a0f
Additive blending for cocos2d and cocos2dx.
2013-09-30 00:54:21 +02:00
NathanSweet
e4358cf904
Fixed ("fixed") Android rendering, #33 .
2013-09-30 00:54:09 +02:00
NathanSweet
2dc486b2d5
Fixed first event not getting fired.
...
Damn this is hard to get exactly right!
2013-09-29 23:42:55 +02:00
NathanSweet
af5aca8b66
Changed when events are fired.
...
Events are now fired from lastTime (exclusive) to time (inclusive). This allows an event at the end of an animation to be fired before the next animation starts. The "complete" callback will happen before the event though, because "complete" happens in update() and events are triggered in apply().
Note events are not fired for the previous animation during mixing (crossfading).
2013-09-29 23:22:55 +02:00
NathanSweet
308e18b376
Fixed event timeline missing first event.
2013-09-29 22:51:08 +02:00
NathanSweet
5390d40093
Fixed spine-unity, spine-tk2d.
2013-09-29 22:15:25 +02:00
NathanSweet
8e4f1e5f49
Removed non-uniform scale from dragon for Corona.
2013-09-29 17:01:06 +02:00
NathanSweet
19918edfe7
Better Corona examples.
2013-09-29 16:50:48 +02:00
NathanSweet
c867a1f29e
Allow latest JSON format to be loaded.
2013-09-29 16:50:27 +02:00