NathanSweet
b7f7703804
Removed updateWorldTransform call which isn't needed since it is done in render.
2013-10-29 20:09:23 +01:00
NathanSweet
34080ecf59
Added Camera, SkeletonBounds, comments.
2013-10-29 20:06:24 +01:00
NathanSweet
af5ff6c11f
Fixed events not firing sometimes.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=9&t=1462
2013-10-20 12:18:01 +02:00
NathanSweet
9a347d5eb8
Updated license.
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Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
45c3487098
Events list is now required.
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Simplifies applying the event timeline and isn't hard to supply.
2013-10-02 14:10:55 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
NathanSweet
308e18b376
Fixed event timeline missing first event.
2013-09-29 22:51:08 +02:00
NathanSweet
98bf05c305
Minor cleanup.
2013-09-26 09:36:23 +02:00
NathanSweet
2df28f8564
More AnimationState refactoring, getting good!
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#113
2013-09-25 19:39:48 +02:00
NathanSweet
0049b4f7b4
Refactored AnimationState to better support setting a to/from time.
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#113
2013-09-25 12:13:57 +02:00
NathanSweet
63f8e4ddaf
Keyable draw order for spine-c.
2013-09-24 11:29:58 +02:00
NathanSweet
2b86668f4e
More efficient draw order when bind pose order is keyed.
2013-09-24 11:10:10 +02:00
NathanSweet
8bd2171250
Minor changes.
2013-09-23 11:21:44 +02:00
NathanSweet
58d66e626b
SkeletonBounds refactored so state is not stored in BoundingBoxAttachment.
2013-09-20 19:47:29 +02:00
NathanSweet
e2fccf72d6
License update.
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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
f174b1a3cb
Keyable draw order and other fixes.
2013-08-19 23:10:11 +02:00
NathanSweet
9ee2a1c1c0
Events added to binary.
2013-08-13 15:32:32 +02:00
NathanSweet
354d3b75d6
Event timeline.
2013-08-08 22:57:57 +02:00
NathanSweet
c060aec351
Added box2d example.
2013-06-28 10:41:10 +02:00
NathanSweet
bb403132c0
Updated goblins atlas to have rotation.
2013-06-12 01:33:41 +02:00
NathanSweet
d11f6b6864
Fixed libgdx examples for recent skeleton x/y and flip changes.
2013-06-02 13:57:39 +02:00
NathanSweet
d237ed758b
Cleaned up warnings, #50 .
2013-05-24 11:24:22 +02:00
NathanSweet
a383c85862
Updated binary example file.
2013-05-22 06:52:35 +02:00
NathanSweet
fbefc609a2
SpineboyComponent renamed to Spineboy.
2013-05-14 01:36:50 +02:00
NathanSweet
7f69300bcc
Refactoring: changed references to "bind pose" to "setup pose".
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This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
ed0bae85c3
AnimationState queued animation for more runtimes, plus fixes.
2013-04-27 14:33:38 +02:00
NathanSweet
5a46f8c6b4
isComplete for AnimationState.
2013-04-19 09:14:29 +02:00
NathanSweet
23e04c3b08
Refactoring to bring spine-libgdx up to date with spine-csharp and spine-xna.
2013-04-16 12:44:55 +02:00
NathanSweet
dd27ee184c
Changed Spine export format.
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There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
8957454847
Better animation state test.
2013-04-02 18:45:59 +02:00
NathanSweet
ca163b5e52
Moar refuctoring. All the refuctorings are belong to Spine.
2013-04-02 02:47:11 +02:00
NathanSweet
b075838c9e
Removed sysout
2013-03-22 12:57:23 +01:00
NathanSweet
159d076f79
Names for animation and skeleton.
2013-03-22 12:57:03 +01:00
NathanSweet
a2f6e5006d
AnimationStateTest
2013-03-22 12:22:41 +01:00
NathanSweet
d6e7ae7a4a
Fixed test files.
2013-03-22 12:20:42 +01:00
NathanSweet
6e9bcfd1d5
License headers for source files.
2013-03-20 14:58:59 +01:00
NathanSweet
0812aaa091
Cleanup, javadocs.
2013-03-18 15:43:12 +01:00
Disk1of5
827cb592c9
**Updated AnimationStatesTest.Java to match the LwjglApplication launcher of the other examples.
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-Disk1of5
2013-03-15 12:02:15 -06:00
Disk1of5
3da5dcef69
Merge remote-tracking branch 'upstream/master'
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Conflicts:
spine-libgdx/.classpath
spine-libgdx/test/com/esotericsoftware/spine/MixTest.java
spine-libgdx/test/com/esotericsoftware/spine/SkeletonTest.java
*First Merge attempt.. may Gawd help us all. -Disk1of5.
2013-03-15 11:58:48 -06:00
Disk1of5
1c2554c178
Added:
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*AnimationState.java
*AnimationStateTest.java
Updated:
*Git ignore to ignore all LibGDX libs.
*MixTest.Java -- Reverted back to LWJGL
*SkeletonTest.java -- Reverted back to LWJGL
A few Idea project files where added. I left these in for easy future development with
Intellij Idea.
2013-03-14 22:32:25 -06:00
NathanSweet
3dc750be8d
We'll stay with LWJGL backend for the examples.
2013-03-14 22:59:55 +01:00
NathanSweet
695db31d71
libgdx runtime, attachment loader instead of resolver.
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Other minor fixes.
2013-03-12 23:20:38 +01:00
NathanSweet
2c78e22855
Initial libgdx runtime.
2013-02-20 01:15:31 +01:00