Harald Csaszar
bb239c326e
Merge branch '3.8' into 4.0-beta
2021-05-25 17:25:58 +02:00
Harald Csaszar
fab2b6e4ce
[unity] Hopefully fixed Spine Preferences textureSettingsReference setting changing between MacOS and Win. See #1895 .
2021-05-25 17:22:08 +02:00
Harald Csaszar
49926fc32a
Merge branch '3.8' into 4.0-beta
2021-05-19 17:57:50 +02:00
Harald Csaszar
844c614a8c
[unity] Fixed error message on entering Play mode when AnimationReferenceAsset selected. Closes #1892 . Fixed NullReferenceException from SkeletonDataPreview timeline bar on entering Play mode. Closes #1893 .
2021-05-19 17:54:50 +02:00
Harald Csaszar
af159db63a
Merge branch '3.8' into 4.0-beta
2021-05-14 18:05:01 +02:00
Harald Csaszar
c950dff9aa
[unity] Fixed blend mode materials not being generated upon first import. Closes #1891 .
2021-05-14 18:04:01 +02:00
Harald Csaszar
204f8672ed
Merge branch '3.8' into 4.0-beta
2021-04-21 20:33:49 +02:00
Harald Csaszar
692eed3a75
[unity] Root motion delta compensation now allows to add translation root motion to e.g. adjust a horizontal jump upwards or downwards. Fixed delta compensation to also respect any Skeleton-, Transform- or parent Bone scale. See #1876 .
2021-04-14 17:56:59 +02:00
Harald Csaszar
30d1e856a9
Merge branch '3.8' into 4.0-beta
2021-04-09 17:19:47 +02:00
Harald Csaszar
6c40624d5e
[unity] Set Mipmap Bias was not persisted on recent Unity versions. Closes #1877 .
2021-04-08 19:17:46 +02:00
Harald Csaszar
02f87a0f9f
[unity] All lit shaders now provide an additional parameter Light Affects Additive which defaults to false. This re-introduces flexibility taken away in commit aa46f411. See #1301 .
2021-04-07 19:54:08 +02:00
Harald Csaszar
aa46f411ab
[unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301 .
2021-03-31 20:44:45 +02:00
Harald Csaszar
c9e52024f5
Merge branch '3.8' into 4.0-beta
2021-03-19 16:15:39 +01:00
Harald Csaszar
417388d2e7
[unity] Now detecting and warning when binary or json file has been exported with the opposite ending. Improved loading error reporting behaviour. Closes #1857 .
2021-03-16 15:09:04 +01:00
Harald Csaszar
ad0cbe21ba
Merge branch '3.8' into 4.0-beta
2021-02-16 20:01:25 +01:00
Harald Csaszar
30906eabdc
[unity] BoneFollower property pair followScale and followScaleMode are reverted back to followLocalScale. Automatically updates serialized values. Reverts changes by commit cdcdb64 which no longer provide any benefits.
2021-02-12 19:57:01 +01:00
Harald Csaszar
bce5500290
[unity] SkeletonAnimation inspector exception bugfix. Occurred when switching assigned SkeletonDataAsset from an invalid to a valid one.
2021-02-11 20:26:25 +01:00
Harald Csaszar
f9c81e9040
Merge branch '3.8' into 4.0-beta
2021-02-11 19:38:49 +01:00
Harald Csaszar
3bf9c3508f
[unity] Fixed BoneFollower and BoneFollowerGraphic not reacting correctly to parent Transform rotation, as well as to negative Transform scale of a non-parent skeleton Transform. Closes #1837 .
2021-02-11 17:48:53 +01:00
Harald Csaszar
e5c47852cc
Merge branch '3.8' into 4.0-beta
2021-02-03 22:29:39 +01:00
Harald Csaszar
511c05a3c7
[unity] Fixed SkeletonAnimation Inspector code causing incorrect animation playback. Closes #1841 .
2021-02-03 22:28:28 +01:00
Harald Csaszar
8908cdd15c
[unity] URP Sprite shader now allows Receive Shadow option when Write to Depth is disabled. This option has been greyed out unnecessarily. Closes #1839 .
2021-02-03 18:25:27 +01:00
Harald Csaszar
df9776addf
Merge branch '3.8' into 4.0-beta
2021-01-29 13:10:53 +01:00
Harald Csaszar
48470a4b16
[unity] Fixed two minor reported issues (could not be reproduced by user). Now officially supporting Unity versions 2020.1 and 2020.2 with this commit. Closes #1835 .
2021-01-29 13:07:22 +01:00
Harald Csaszar
3a437b79b0
[unity] Minor cosmetic change: moved Spine Preferences window Additive Material line up to maintain same order as in SkeletonDataAsset.
2021-01-22 16:55:07 +01:00
Harald Csaszar
6d6de76cda
[unity] Upgrade of BlendModeMaterialAssets is performed for all Unity versions in spine-unity 4.0 an newer. See commit 752e72e, see #1822 , see #1559 .
2021-01-22 11:18:43 +01:00
Harald Csaszar
6e2e46e198
Merge branch '3.8' into 4.0-beta
2021-01-22 11:11:20 +01:00
Harald Csaszar
752e72eb8f
[unity] Added native support for slot blend modes Additive, Multiply and Screen with automatic assignment at newly imported skeleton assets. Added upgrade functionality. Closes #1822 , closes #1559 .
2021-01-22 11:05:41 +01:00
Harald Csaszar
dbb10f36f6
Merge branch '3.8' into 4.0-beta
2021-01-21 14:54:00 +01:00
Harald Csaszar
110581abea
[unity] Changing AnimationName in the SkeletonAnimation Inspector now updates every time. Now also repaints GameView accordingly, for both animation and skin changes. Closes #1832 .
2021-01-21 13:07:02 +01:00
Harald Csaszar
c84e0328f1
Merge branch '3.8' into 4.0-beta
2021-01-11 15:11:41 +01:00
Harald Csaszar
e95e130e9b
[unity] Changed implementation of previous bugfix commit ab91a35 of Editor error messages upon startup. Uses less code and executes a bit earlier. See #1779 .
2021-01-07 20:52:14 +01:00
Harald Csaszar
ab91a3539d
[unity] Fixed Editor error messages upon startup, most likely due to AssetDatabase not being fully initialized (Unity 2020.2). Closes #1779 .
2021-01-07 20:25:01 +01:00
Harald Csaszar
bbae2d9ed4
Merge branch '3.8' into 4.0-beta
2020-12-22 17:21:32 +01:00
Harald Csaszar
769f048f55
[unity] Added a null-check for _diffuseRamp parameter at Sprite shaders GUI. Cleaned up URP 2D example assets: textures and materials now all using straight alpha textures, names shortened.
2020-12-22 17:17:33 +01:00
Harald Csaszar
1a431045c6
[unity] Fixed new atlas format import after atlas format changes (see commit f8d6359). Replaced hardcoded first pass of dual-pass atlas loading with proper Atlas method calls.
2020-12-21 19:16:09 +01:00
Nathan Sweet
f8d6359b32
[csharp][unity] Updated TextureAtlas parsing for latest format.
2020-12-20 15:26:05 -08:00
Harald Csaszar
3d3f019817
[unity] Changed default Sprite shader ramp mode from Old Hard to Hard for 4.0 and newer. This will affect newly created materials only. See commit 2fde05e.
2020-12-09 19:22:13 +01:00
Harald Csaszar
90f7f909eb
Merge branch '3.8' into 4.0-beta
2020-12-09 19:09:08 +01:00
Harald Csaszar
2fde05e899
[unity] Fixed URP and LWRP Sprite shader ramp only respecting main directional light, see #1819 . Addition: All Sprite shaders now provide four Diffuse Ramp modes as an Inspector Material parameter: Hard, Soft, Old Hard and Old Soft.
2020-12-09 19:01:03 +01:00
badlogic
279fb3fca9
Merge branch '3.8' into 4.0-beta
2020-12-05 10:06:38 +01:00
Harald Csaszar
eb3d56c9e8
[unity] Fixed Atlas asset assignment upon import which did not prioritize an atlas of the same name as the skeleton. Closes #1818 .
2020-12-01 16:20:12 +01:00
Harald Csaszar
f365815127
[unity] Fixed preferences constantly loading in Unity 2020.1+ when not at default location. Closes #1817 .
2020-11-30 20:05:27 +01:00
Harald Csaszar
7ef2fc96db
[csharp] Porting of commits dbd90ca, da1b280, 10d5a91 and e14db0e (includes 4.0 format changes). Fixed errors in color parsing introduced by previous porting 4.0 commit.
...
* Added separate X and Y for transform constraint translate and scale mix.
* Renamed `xxxMix` to `mixXxx` to avoid names like `scaleXMix`.
* Added separate X and Y sliders for path constraint translate mix.
* Added a proportional spacing mode to path constraints.
* Fixed path constraint when a parent bone of the path is scaled.
2020-11-16 21:01:11 +01:00
Harald Csaszar
8d0f341928
Merge branch '3.8' into 4.0-beta
2020-11-12 12:23:25 +01:00
Harald Csaszar
2243ec9e98
[unity] Corrected incorrect using statement (leading to a compile error under some conditions), related to previous commit 75b9321. Added BoundingBoxFollowerGraphic component. [..] See #1770 .
2020-11-12 12:19:30 +01:00
Harald Csaszar
ceb3402627
[unity] Fixed compile error after merging commit 75b9321 to 4.0 branch.
2020-11-11 16:10:02 +01:00
Harald Csaszar
97cf4a9294
Merge branch '3.8' into 4.0-beta
2020-11-11 16:06:57 +01:00
Harald Csaszar
75b932173d
[unity] Added BoundingBoxFollowerGraphic component. Added Inspector context menu functions Add all BoundingBoxFollower GameObjects for SkeletonRenderer and SkeletonGraphic. Closes #1770 .
2020-11-10 16:37:48 +01:00
Harald Csaszar
b62c531487
[unity] Now failing more gracefully when loading of binary skeleton data fails. Fixed memory leak when loading incompatible binary skeleton asset. Closes #1799 . See #1497 .
2020-10-28 19:33:13 +01:00