314 Commits

Author SHA1 Message Date
Harald Csaszar
97cf4a9294 Merge branch '3.8' into 4.0-beta 2020-11-11 16:06:57 +01:00
Harald Csaszar
384871b1eb [unity] Previous commit 75b9321 had changelog.md.orig added instead of changelog.md.orig, corrected now. Added BoundingBoxFollowerGraphic component. [..] See #1770. 2020-11-10 16:53:35 +01:00
badlogic
ee3f088e6c Merge branch '3.8' into 4.0-beta 2020-10-23 11:26:34 +02:00
Harald Csaszar
90486705f6 [unity] Now providing BeforeApply update callbacks at all skeleton animation components. Closes #1783. 2020-10-14 12:17:01 +02:00
Harald Csaszar
75efe44fab [unity] Detecting and reporting more incorrect shader/component configurations via Inspector warning boxes and log output. Closes #1765. 2020-10-07 20:23:52 +02:00
Harald Csaszar
5215d954a7 [unity] Added CHANGELOG entry for previous commit 1b8a378 (Timeline: Added SpineAnimationStateClip holdPrevious parameter). 2020-10-06 17:22:58 +02:00
Harald Csaszar
ac60110629 [unity] Added changelog entry mentioning the added "mix and Match Skins" example scene, introduced by commit 899a109. See #1628. 2020-09-30 17:40:51 +02:00
Harald Csaszar
106250a6c5 [unity] Improved CHANGELOG documentation text. Related to code changes of commit d43b7b0. See #1756. 2020-09-28 14:25:34 +02:00
Harald Csaszar
d43b7b0a9f [unity] Fixed enabling CanvasGroup Compatible at Spine-SkeletonGraphic-TintBlack shader causing Additive blend mode not to work but instead hide the attachment completely. Now providing a Canvas Group Tint Black parameter a SkeletonGraphic Inspector in the Advanced section. Closes #1756. 2020-09-11 20:38:14 +02:00
Harald Csaszar
7011a462db [unity] Added root motion scale parameters. Added SkeletonRootMotion.AdjustRootMotionToDistance() and more for delta compensation (to e.g. stretch a jump to a given distance). Closes #1754. 2020-09-02 19:48:28 +02:00
Harald Csaszar
9667bd2293 [unity] Added OnMeshAndMaterialsUpdated callback for SkeletonRenderSeparator and SkeletonPartsRenderer. Closes #1752. 2020-09-01 16:51:02 +02:00
Harald Csaszar
30ce32519f [unity] Added outline-only shader Spine/Outline/OutlineOnly-ZWrite respecting overlapping attachments. Renders in two passes. Closes #1751. 2020-08-31 19:34:40 +02:00
badlogic
3cace69884 Merge branch '3.8' into 4.0-beta 2020-08-26 15:30:24 +02:00
Harald Csaszar
82edea95ee [unity] Updated officially supported Unity versions in changelog and readme files. 2020-08-17 16:01:14 +02:00
Nathan Sweet
896e6a419c Merge branch '3.8' into 4.0-beta 2020-08-10 23:56:47 +02:00
Nathan Sweet
33e2aea7ff Merge branch '3.8' into 4.0-beta 2020-08-10 23:53:10 +02:00
Harald Csaszar
978b305717 [unity] Added frustum culling / update mode parameters Update When Invisible and UpdateMode to all Skeleton components. Closes #1595. 2020-08-05 19:24:49 +02:00
Harald Csaszar
1c2d4fa2e0 [unity] Added changelog entry for previous commit 3c94f52 (double sided lighting at SkeletonLit shaders). 2020-07-30 12:17:31 +02:00
Harald Csaszar
a67b05725d [unity] Added changelog section for timeline additions in last commit, see commit 8c009e2. 2020-07-23 16:48:31 +02:00
Harald Csaszar
8a444681d2 [unity] SkeletonMecanim now provides additional parameter Custom MixMode which can be disabled to use recommended MixMode settings. By default the parameter is enabled to maintain current 3.8 behaviour. 2020-07-10 14:46:06 +02:00
Harald Csaszar
528ab0cff2 [unity] Added Root Motion support for SkeletonAnimation, SkeletonMecanim and SkeletonGraphic. See #1417. 2020-07-03 14:59:14 +02:00
badlogic
3bdd39a409 Merge branch '3.8' into 3.9-beta 2020-06-03 13:17:58 +02:00
Harald Csaszar
bc559625f2 [unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example. 2020-05-25 20:22:04 +02:00
Nathan Sweet
79d2dbfa5f Merge branch '3.8' into 3.9-beta 2020-05-05 15:34:13 +02:00
Harald Csaszar
d35550d4f4 [unity] Now supporting Unity's SpriteAtlas as atlas provider (instead of .atlas.txt and .png files) alongside a skeleton data file. Accessible via a new tool window "Window - Spine - SpriteAtlas Import". 2020-04-29 19:39:32 +02:00
Harald Csaszar
d94dbdc4d3 Merge branch '3.8' into 3.9-beta 2020-03-27 20:06:45 +01:00
Harald Csaszar
2743f9159b [unity] added minor changelog section mentioning added URP example scene. 2020-03-27 20:06:27 +01:00
Harald Csaszar
4ef9af5b99 Merge branch '3.8' into 3.9-beta 2020-03-27 20:03:11 +01:00
Harald Csaszar
a5c3200f89 [unity] Added changelog entry for the last commits. 2020-03-27 19:09:52 +01:00
Harald Csaszar
5e73e94ffa [xna] added changelog.md section of previous commit to 3.9 as well. 2020-03-20 19:41:14 +01:00
Harald Csaszar
95e147d898 Merge branch '3.8' into 3.9-beta 2020-03-20 19:39:37 +01:00
Harald Csaszar
e1274f096d [xna] Added normalmap support via SpineEffectNormalmap and added support for loading multiple texture layers following a suffix-pattern. Closes #1645. 2020-03-20 19:37:39 +01:00
Harald Csaszar
7f7adad49f [unity] Updated 3.9 changelog section with sections of last commits. 2020-03-11 20:11:39 +01:00
Harald Csaszar
4a2019a723 Merge branch '3.8' into 3.9-beta 2020-03-11 20:09:09 +01:00
Harald Csaszar
016f438d59 [unity] SkeletonGraphic now fully supports SkeletonUtility for generating a hierarchy of SkeletonUtilityBones. Closes #1637. 2020-03-11 20:07:25 +01:00
Harald Csaszar
06b532504d Merge branch '3.8' into 3.9-beta 2020-03-10 14:11:43 +01:00
Harald Csaszar
919b7badcb [unity] Added missing Fixed Normal Space option World-Space to all Sprite shaders (including URP and LWRP packages). Closes #1638. 2020-03-10 14:10:31 +01:00
Harald Csaszar
eabd76c746 [unity] Updated changelog.md 3.9 section regarding previous commit's 3.8 changes as well. 2020-02-06 20:52:42 +01:00
Harald Csaszar
3295192379 Merge branch '3.8' into 3.9-beta 2020-02-06 20:51:42 +01:00
Harald Csaszar
aa46627a52 [unity] Unity versions 2018.3+ now use TextureImporter Preset assets instead of template Texture2D assets. Closes #1524. 2020-02-06 20:48:07 +01:00
Harald Csaszar
85560ef305 [unity] Added 3.8 changelog.md sections of previous two added features to 3.9 changelog section as well. 2020-02-06 19:05:08 +01:00
Harald Csaszar
6c205f666f Merge branch '3.8' into 3.9-beta 2020-02-05 20:26:10 +01:00
Harald Csaszar
804d1156da [unity] Spine Preferences now provide an Atlas Texture Reference Settings parameter for applying customizable texture import settings at all newly imported Spine atlas textures. Materials Straight Alpha Texture parameter is also configured accordingly. Closes #1410, closes #1524. 2020-02-05 20:24:50 +01:00
badlogic
25ca7d27e6 Changed CHANGELOG. 2020-01-11 14:34:35 +01:00
badlogic
8175736f27 Merge branch '3.8' into 3.9-beta 2020-01-11 14:11:31 +01:00
badlogic
d83c5f9750 Updated CHANGELOG. 2020-01-11 14:10:01 +01:00
Harald Csaszar
d18f64c734 [unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413. 2019-12-20 10:08:21 +01:00
Harald Csaszar
d4b29c34c7 [unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413. 2019-12-20 10:07:20 +01:00
Harald Csaszar
a95e1d7187 [unity] Added changelog section about CanvasGroup alpha support at SkeletonGraphic shaders to 3.9 changelog section as well. See #1576. 2019-12-16 15:40:20 +01:00
Harald Csaszar
2cf5bbaea2 [unity] Added changelog section about CanvasGroup alpha support at SkeletonGraphic shaders. See #1576. 2019-12-16 15:38:56 +01:00