51 Commits

Author SHA1 Message Date
John
652e6658f8
Update README.md 2018-06-08 02:02:15 +08:00
John
20b765441a
Update README.md 2018-06-08 02:02:05 +08:00
badlogic
d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 2017-10-04 15:08:22 +02:00
badlogic
3be988e12f Updated READMEs to point to correct zips 2017-07-12 11:20:55 +02:00
John
012cbe24bd Update README.md 2017-02-27 01:29:05 +08:00
John
303b7b8c74 [unity] Remove link to spine-unity 2.1 2016-12-19 18:50:24 +08:00
NathanSweet
d52d2e72ee Updated READMEs, supported version is 3.5.xx. 2016-11-15 23:29:27 +01:00
NathanSweet
36000e3c55 Updated to v3.5 (merge dev branch).
# Conflicts:
#	spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
f63561085a List explicit Spine editor version that is supported. 2016-10-13 22:55:04 +02:00
badlogic
ef50131431 [runtimes] Updated all LICENSE files and README.mds 2016-10-13 15:21:05 +02:00
badlogic
17a08e674c [c][sfml][cocos2d-objc][cocos2d-x][csharp][monogame][xna][unity] Updated README.mds to reflect version compatibility 2016-07-12 17:07:30 +02:00
John
1c19365325 [csharp][monogame][unity][xna] Updated to 3.3.x (#623)
* [spine-csharp] Ported 3.3 changes of Animation and inner classes. Added MathUtils.Clamp

* [spine-csharp] Ported 3.3 changes of AnimationStateData. Updated .gitignore to exclude .meta files from spine-csharp

* [spine-csharp] Ported 3.3 changes of Bone

* [spine-csharp] Ported 3.3 changes of BoneData

* [spine-csharp] Ported 3.3 changes of Event

* [spine-csharp] Ported 3.3 changes to IKConstraint. Also got rid of the hideous labeled break. Replaced with while and sprinkled continues and break :D

* [spine-csharp] Mario is not good with labeled breaks. Fixed with goto

* [spine-csharp] Ported more 3.3 changes, only SkeletonJson and SkeletonBinary left. Unity runtime also needs updating with new changes

* [spine-csharp] fixed compilation errors initially not reported by Mono CS

* Minor clean up.

Every space has its place.™

* Match csharp 3.3 refactorings.

* [Unity] Minor cleanup in SkeletonBaker.

* Better exception messages.

* Removed extra usings. Matched whitespace style.

* Fixed Bone.cs method PascalCase and xml documentation.

* Fixed Exception ctor arguments.

* Fixed single bone IK mixing.

Matched libgdx commit:
e0ee18a088

* [spine-csharp] Port of 3.3 changes to SkeletonJson, incomplete

* [Unity] Ragdoll: account for shear and new constraints.

* [spine-csharp] Ported 3.3 changes to SkeletonJson

* [spine-csharp] Ported 3.3 changes to SkeletonBinary. Time for testing and debugging

* [spine-csharp] Fixed up XNA runtime

* Added simple example data in new exports/ folder

* [spine-csharp] Fixed bug in Slot construtor, wasn't assigning index. Fixed bug in CurveTimeline, argument guard was wrong. Fixed bugs in SkeletonJson, indexing to get duration of a timeline was wrong. Added simple example to spine-xna for easier debugging

* [spine-csharp] Fixed porting bug in ColorTimeline#apply, indexing was wrong

* [spine-csharp] Fixed SkeletonJson#ReadVertices, calling resize on temp lists was wrong. Updated goblin sample in spine-xna, fixed mesh attachment rendering in spine-xna.

* [spine-xna] Added binary exports, modified XNA game

* [spine-xna] Added tank example

* Some cleanup. Relabeled generic todos.

* Prevent SpineEditorUtilities from orphaning failed instantiations.

* Ignore PathAttachment when checking for required atlas regions.

* [spine-csharp] the great spaces to tabs battle

* [spine-csharp] Fixed inherit deform.

* [spine-csharp] Match Skeleton.java properties and stuff.

* [spine-csharp] Fixed enums, all upper cased now, using Enum.ParseType in case-insensitive mode

* [csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks

* [csharp] Updated README.md

* [xna] [monogame] [unity] Updated README.md

* Revert "[csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks"

This reverts commit 175216868dd00b4ae31cc717022242308c150f6a.

* [csharp] Fix to AttachmentTimeline#apply, fix for the fix for the fix for the revert for the fix

* [csharp] Matched and fixed more comments, summaries, exception messages and formatting.

* [csharp] Fix deformed weighted vertices condition + match libgdx closer.

* [csharp] Use internal ExposedList array for critical methods.

* [csharp] SkeletonJson and SkeletonBinary minor formatting and fixes.

* [unity] Match changes and fixes in spine-csharp 3.3 + better editor messages.

* [unity] Updated sample scenes and files.

* [csharp] Some formatting got left behind.

* [unity] New readme links + Removed redundant info.

* [exports] Remove dummy project.
2016-06-30 04:29:33 +08:00
NathanSweet
e834982b49 Updated READMEs for v3.3 support. 2016-06-20 19:26:05 +02:00
John
f1406e2f85 Update spine-csharp to v3.2 (shearing) (#562)
* spine-csharp updated to 3.2.00.

* Some cleanup, catchup and fixes.

* Mix transform constraint scale and shear offsets.

* Update readmes.

* Clean up.

* Formatting.

* Fixed single bone IK with nonuniform scale. Improved two bone IK.
2016-06-01 02:25:30 +02:00
NathanSweet
8d7f761311 spine-libgdx updated to 3.2.00.
* Added transform constraint rotate, scale, and shear offsets and mixes.
* Added TransformConstraintTimeline.
* Added bone shearing.
* Added ShearTimeline.
* Changed Skeleton#updateCache.
* Changed JSON and binary formats. Some binary format fields and enums were rearranged for consistency -- sorry, but it's better for the long term. Docs for both are up to date.
http://esotericsoftware.com/spine-json-format
http://esotericsoftware.com/spine-binary-format
2016-04-26 22:51:04 +02:00
John
be4e99bd47 Link to new 2D Toolkit website. 2016-04-19 12:54:15 +08:00
John
8fb067a2d8 Update README.md 2016-04-18 07:00:07 +08:00
NathanSweet
a60a0d1b78 Documentation. 2016-04-04 10:19:37 +02:00
NathanSweet
4f3ccc2c51 List the supported editor version on each runtime README.
closes #526
2016-04-03 19:10:47 +02:00
pharan
a8bcb47206 Link to v2 unitypackage in Readme 2016-02-26 21:18:37 +08:00
pharan
3768fb1afe Readme update. 2016-02-18 10:07:46 +08:00
pharan
ff5b7e67e4 [Unity] Updated Readme. 2016-01-04 09:10:18 +08:00
NathanSweet
f06fbb3d8d Clarified licensing on runtimes pages. 2015-07-30 22:44:47 +02:00
Nathan Sweet
343745006c Update README.md 2015-07-25 22:39:24 +02:00
NathanSweet
39f379efd7 Removed spine-tk2d, it has been merged into spine-unity. 2015-03-15 23:32:38 +01:00
NathanSweet
74dc8062b0 Docs 2014-10-07 13:16:40 +02:00
NathanSweet
41e8f67331 Docs 2014-10-01 00:41:27 +02:00
NathanSweet
21c036d67a Docs. 2014-07-27 00:13:23 +02:00
NathanSweet
95dd47c790 Docs. 2014-07-26 22:02:00 +02:00
NathanSweet
79a5bf4493 Docs. 2014-07-26 21:58:43 +02:00
NathanSweet
619856a16d Docs. 2014-07-26 21:58:07 +02:00
NathanSweet
2bf851f349 Docs. 2014-07-26 01:02:16 +02:00
NathanSweet
176cc05fc6 Docs. 2014-07-26 01:00:29 +02:00
NathanSweet
57b68c78e8 Docs. 2014-05-19 16:19:56 +02:00
NathanSweet
d5a52177f3 Docs. 2014-05-18 18:41:45 +02:00
NathanSweet
315319b5a7 Updated Unity version. 2014-05-17 21:53:01 +02:00
NathanSweet
3a2c986fd1 Rearranged directories so it is easier to copy Unity runtimes into your own Unity project. 2014-05-17 14:41:59 +02:00
Nathan Sweet
dab32201c9 Update README.md 2014-02-13 19:22:19 +01:00
Nathan Sweet
f448fdef42 Update README.md 2014-02-13 19:20:28 +01:00
Nathan Sweet
4e3f8ca974 Update README.md 2014-02-13 19:09:45 +01:00
Nathan Sweet
ae5e7d582d Update README.md 2014-02-13 19:08:55 +01:00
John
df612897cd Update README.md
Warning about possible artifacts when using Unity 4.3's default 2D Project import settings (new "Sprite" texture type) and recommended fix.
2014-01-18 20:00:36 +08:00
Fabien
8f24080c2d fix atlas typo 2013-10-31 15:44:26 -04:00
John
2ebda47d1e Update README.md
[Readme] Note about Spine-Unity when using large atlas images.
2013-09-22 23:35:00 +08:00
Nathan Sweet
ef8d840750 Update README.md 2013-08-16 11:53:39 +02:00
NathanSweet
288e520b25 Refactored spine-unity to support multiple materials. 2013-08-03 15:44:04 +02:00
NathanSweet
7a35f88966 Committing spine-csharp twice was a bad idea.
I have bad ideas.
2013-04-27 13:44:06 +02:00
NathanSweet
4b9b17e190 Skin select box and goblins example for Unity. 2013-04-24 18:41:57 +02:00
NathanSweet
ff66231378 Meta files for Unity 3.5. 2013-04-22 12:15:04 +02:00
NathanSweet
75552e397f More text. 2013-04-22 12:10:59 +02:00